Quantum 3 3.0.6

Protected Member Functions | List of all members
Quantum.Core.CullingSystem3D Class Reference

During Predicted frames, culls all cullable entities with Transform3D that are positioned out of the prediction area. More...

Inheritance diagram for Quantum.Core.CullingSystem3D:
Quantum.SystemBase

Protected Member Functions

override TaskHandle Schedule (Frame f, TaskHandle taskHandle)
 Override to add tasks to this system. More...
 

Additional Inherited Members

- Public Member Functions inherited from Quantum.SystemBase
 SystemBase ()
 Constructor. More...
 
 SystemBase (params SystemBase[] children)
 Create a new instance of a system with children. More...
 
 SystemBase (string scheduleSample)
 Create a new instance and setting the sample name. More...
 
virtual void OnDisabled (Frame f)
 Is called when the system was disabled for example after Frame.SystemDisable(Type). More...
 
virtual void OnEnabled (Frame f)
 Is called when the system was enabled for example after calling Frame.SystemEnable<T>() or during QuantumGame.InitSystems(Photon.Deterministic.DeterministicFrame). More...
 
virtual void OnInit (Frame f)
 Is called when the system is initialized. More...
 
TaskHandle OnSchedule (Frame f, TaskHandle taskHandle)
 Creates the task graph for the system. More...
 
- Properties inherited from Quantum.SystemBase
IEnumerable< SystemBaseChildSystems [get]
 The enumerable child systems. More...
 
IEnumerable< SystemBaseHierarchy [get]
 Creates the complete sub graph of child systems. More...
 
SystemBase ParentSystem [get]
 The parent system in the system hierarchy. More...
 
string ProfilerName [get]
 Profiler name. More...
 
Int32 RuntimeIndex [get]
 A unique index assigned to identify systems at runtime. More...
 
virtual Boolean StartEnabled [get, set]
 Set to true when the simulation should start with this system enabled. More...
 

Detailed Description

During Predicted frames, culls all cullable entities with Transform3D that are positioned out of the prediction area.

Member Function Documentation

◆ Schedule()

override TaskHandle Quantum.Core.CullingSystem3D.Schedule ( Frame  f,
TaskHandle  taskHandle 
)
inlineprotectedvirtual

Override to add tasks to this system.

Parameters
fThe referenced frame.
taskHandleThe initial task handle.
Returns
The system task graph.

Implements Quantum.SystemBase.