Here is a list of all documented class members with links to the class documentation for each member:
- i -
- Identity
: Photon.Deterministic.FPMatrix2x2
, Photon.Deterministic.FPMatrix3x3
, Photon.Deterministic.FPMatrix4x4
, Photon.Deterministic.FPQuaternion
- IgnoreCollision
: Quantum.CollisionInfo2D
, Quantum.CollisionInfo3D
- IgnoreTrigger
: Quantum.TriggerInfo2D
, Quantum.TriggerInfo3D
- Index
: Quantum.EntityRef
- Init()
: Photon.Deterministic.FPLut
, Quantum.CharacterController2D
, Quantum.CharacterController3D
- InPredictionArea()
: Quantum.Frame
- Input
: Photon.Deterministic.Server.DeterministicPluginSession
- InputDelayMax
: Photon.Deterministic.DeterministicSessionConfig
- InputDelayMin
: Photon.Deterministic.DeterministicSessionConfig
- InputDelayPingStart
: Photon.Deterministic.DeterministicSessionConfig
- InputFixedSize
: Photon.Deterministic.DeterministicSessionConfig
- InputFixedSizeEnabled
: Photon.Deterministic.DeterministicSessionConfig
- InputHardTolerance
: Photon.Deterministic.DeterministicSessionConfig
- InputRedundancy
: Photon.Deterministic.DeterministicSessionConfig
- InputRepeatMaxDistance
: Photon.Deterministic.DeterministicSessionConfig
- InsideAABB()
: Photon.Deterministic.FPCollision
- InstantReplayConfig
: Quantum.QuantumGame
- InternalTarget
: Quantum.NavMeshPathfinder
- InterpolationFactor
: Quantum.QuantumGame
- Intersects()
: Photon.Deterministic.FPBounds2
, Photon.Deterministic.FPBounds3
- Inverse()
: Photon.Deterministic.FPQuaternion
- InverseLerp()
: Photon.Deterministic.FPMath
- InverseLerpUnclamped()
: Photon.Deterministic.FPMath
- InverseLookAt()
: Photon.Deterministic.FPMatrix4x4
- InverseRotateScale()
: Photon.Deterministic.FPMatrix3x3
- InverseTransformDirection()
: Quantum.Transform2D
, Quantum.Transform3D
- InverseTransformPoint()
: Quantum.Transform2D
, Quantum.Transform3D
- InverseTRS()
: Photon.Deterministic.FPMatrix4x4
- Inverted
: Photon.Deterministic.FPMatrix2x2
, Photon.Deterministic.FPMatrix3x3
, Photon.Deterministic.FPMatrix4x4
, Photon.Deterministic.FPQuaternion
- IsActive
: Quantum.NavMeshPathfinder
- IsBorderActive()
: Quantum.NavMesh
- IsCullable()
: Quantum.Core.FrameBase
- IsCulled()
: Quantum.Core.FrameBase
- IsDynamic
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
- IsIdentity
: Photon.Deterministic.FPMatrix2x2
, Photon.Deterministic.FPMatrix3x3
, Photon.Deterministic.FPMatrix4x4
, Photon.Deterministic.FPQuaternion
- IsLeftOf()
: Photon.Deterministic.FPVector2
- IsMainArea
: Quantum.NavMeshRegionMask
- IsMeshCollision
: Quantum.CollisionInfo3D
- IsOnLink()
: Quantum.NavMeshPathfinder
- IsPersistent
: Quantum.Shape2D.CompoundShape2D
, Quantum.Shape3D.CompoundShape3D
- IsPointOnLine()
: Photon.Deterministic.FPCollision
- IsPolygonConvex()
: Photon.Deterministic.FPVector2
- IsRealPlayer()
: Photon.Deterministic.Server.DeterministicServer
- IsRegionEnabled()
: Quantum.NavMeshRegionMask
- IsRightOf()
: Photon.Deterministic.FPVector2
- IsStatic
: Quantum.CollisionInfo2D
, Quantum.CollisionInfo3D
, Quantum.ExitInfo2D
, Quantum.ExitInfo3D
, Quantum.TriggerInfo2D
, Quantum.TriggerInfo3D
- IsStaticColliderEnabled()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- IsSubset()
: Quantum.NavMeshRegionMask
- IsSuperset()
: Quantum.NavMeshRegionMask
- IsTrigger
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
, Quantum.StaticColliderData
- IsValid
: Quantum.EntityRef
- IsZero()
: Photon.Deterministic.FPQuaternion