Quantum 3
3.0.9
An edit-time optimised version of QuantumAssetSourceStatic<T>, taking advantage of Unity's lazy loading of assets. At runtime, this type behaves exactly like QuantumAssetSourceStatic<T>, except for the inability to use runtime-created objects. More...
Public Member Functions | |
| void | Acquire (bool synchronous) |
| void | Release () |
| T | WaitForResult () |
Public Attributes | |
| bool | IsCompleted => true |
| LazyLoadReference< T > | Object |
| The asset reference. Can only point to an asset, runtime-created objects will not work. More... | |
Properties | |
| string | Description [get] |
| LazyLoadReference< T > | Prefab [get, set] |
An edit-time optimised version of QuantumAssetSourceStatic<T>, taking advantage of Unity's lazy loading of assets. At runtime, this type behaves exactly like QuantumAssetSourceStatic<T>, except for the inability to use runtime-created objects.
| T |
| T | : | UnityEngine.Object |
| LazyLoadReference<T> Quantum.QuantumAssetSourceStaticLazy< T >.Object |
The asset reference. Can only point to an asset, runtime-created objects will not work.