Quantum 3
3.0.10
The FrameContext creating arguments. More...
Public Attributes | |
| IAssetSerializer | AssetSerializer |
| The asset serializer. More... | |
| DeterministicCommandSerializer | CommandSerializer |
| The command serializer. More... | |
| Allocator.Heap.Config | HeapConfig |
| The global Quantum heap configuration. More... | |
| HeapTrackingMode | HeapTrackingMode |
| The heap tracking mode. More... | |
| DynamicAssetDB | InitialDynamicAssets |
| The initial dynamic asset db. More... | |
| Func< PlayerRef, Boolean > | IsLocalPlayer |
| A callback to decide if a player is local. More... | |
| Boolean | IsServer |
| Flags the simulation as running on the server to filter out client and server events. More... | |
| Navigation.Config | NavigationConfig |
| The navigation global configuration from the SimulationConfig. More... | |
| PhysicsCommon.Config | PhysicsConfig |
| The physics global configuration from the SimulationConfig. More... | |
| DeterministicPlatformInfo | PlatformInfo |
| Information about the platform Quantum is running on. More... | |
| IResourceManager | ResourceManager |
| The resource manager. More... | |
| Boolean | UseCullingArea |
Set to true to enabled entity culling. More... | |
| Boolean | UseNavigation |
Set to true to enabled navigation subsystems. More... | |
| Boolean | UsePhysics2D |
Set to true to enable 2D physics subsystems. More... | |
| Boolean | UsePhysics3D |
Set to true to enabled 3D physics subsystems. More... | |
| Boolean | UseSharedChecksumSerialized |
| Use a single FrameSerializer instance to generate all checksums. More... | |
The FrameContext creating arguments.
| DeterministicPlatformInfo Quantum.Core.FrameContext.Args.PlatformInfo |
Information about the platform Quantum is running on.
| Func<PlayerRef, Boolean> Quantum.Core.FrameContext.Args.IsLocalPlayer |
A callback to decide if a player is local.
| Boolean Quantum.Core.FrameContext.Args.IsServer |
Flags the simulation as running on the server to filter out client and server events.
| Navigation.Config Quantum.Core.FrameContext.Args.NavigationConfig |
The navigation global configuration from the SimulationConfig.
| PhysicsCommon.Config Quantum.Core.FrameContext.Args.PhysicsConfig |
The physics global configuration from the SimulationConfig.
| DeterministicCommandSerializer Quantum.Core.FrameContext.Args.CommandSerializer |
The command serializer.
| IAssetSerializer Quantum.Core.FrameContext.Args.AssetSerializer |
The asset serializer.
| IResourceManager Quantum.Core.FrameContext.Args.ResourceManager |
The resource manager.
| DynamicAssetDB Quantum.Core.FrameContext.Args.InitialDynamicAssets |
The initial dynamic asset db.
| Allocator.Heap.Config Quantum.Core.FrameContext.Args.HeapConfig |
The global Quantum heap configuration.
| HeapTrackingMode Quantum.Core.FrameContext.Args.HeapTrackingMode |
The heap tracking mode.
| Boolean Quantum.Core.FrameContext.Args.UseCullingArea |
Set to true to enabled entity culling.
| Boolean Quantum.Core.FrameContext.Args.UsePhysics2D |
Set to true to enable 2D physics subsystems.
| Boolean Quantum.Core.FrameContext.Args.UsePhysics3D |
Set to true to enabled 3D physics subsystems.
| Boolean Quantum.Core.FrameContext.Args.UseNavigation |
Set to true to enabled navigation subsystems.
| Boolean Quantum.Core.FrameContext.Args.UseSharedChecksumSerialized |
Use a single FrameSerializer instance to generate all checksums.