Obsolete class, use QuantumReplayFile instead. More...
Public Attributes | |
RuntimeConfig | RuntimeConfig => null |
Obsolete, use RuntimeConfigData.Binary instead More... | |
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QuantumJsonFriendlyDataBlob | AssetDatabaseData |
Optional serialized asset database. Omit this for replays in production environments. Use AssetSerializer.SerializeAssets(stream, ResourceManager.LoadAllAssets().ToArray() More... | |
ChecksumFile | Checksums |
Optional checksums. Omit this for replays in production environments. More... | |
DeterministicSessionConfig | DeterministicConfig |
The session config. More... | |
byte[] | InitialFrameData |
Optional frame data to start the replay with. This is used for save games for example. More... | |
int | InitialTick |
The initial tick to start from, requires InitialFrameData to be set. More... | |
QuantumJsonFriendlyDataBlob | InputHistoryDeltaCompressed |
Delta compressed binary input history, this is the same that is send over replay webhooks for example. More... | |
DeterministicTickInputSet[] | InputHistoryLegacy |
Full verbose input used in Quantum 2.1, which is still functional, but has only fringe use cases. More... | |
int | LastTick |
The last tick of the input. More... | |
int | LocalActorNumber |
The actor number of the local player that the replay was recorded from. 0 means refers to clients in a local game. Online clients will start with actor number 1 . Setting the actor number will make DeterministicSession.IsLocalPlayer(PlayerRef) work for replays similar to normal game sessions. This is automatically set when using QuantumGame.GetRecordedReplay(), but needs to be explicitly set when running a replay captured by webhooks. The current actor number can be retrieved by DeterministicSession.GetActorNumber(). The actor number can only be set once in the beginning of the replay simulation. More... | |
QuantumJsonFriendlyDataBlob | RuntimeConfigData |
Binary serialized RuntimeConfig. Use AssetSerializer.ConfigToByteArray(runtimeConfig, compress: true) More... | |
Properties | |
byte[]? | AssetDatabase [get, set] |
Obsolete, use AssetDatabaseData instead More... | |
byte[] | Frame [get, set] |
Obsolete, use InitialFrameData instead More... | |
int | InitialFrame [get, set] |
Obsolete, use InitialTick instead More... | |
DeterministicTickInputSet[] | InputHistory [get, set] |
Obsolete More... | |
byte[] | InputHistoryRaw [get, set] |
Obsolete, use InputHistoryDeltaCompressed instead More... | |
byte[]? | RuntimeConfigBinary [get, set] |
Obsolete, use RuntimeConfigData.Binary instead More... | |
Additional Inherited Members | |
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IDeterministicReplayProvider | CreateInputProvider () |
Helper method to create an input provider based on the combination of the saved input history configurations. More... | |
Obsolete class, use QuantumReplayFile instead.
RuntimeConfig Quantum.ReplayFile.RuntimeConfig => null |
Obsolete, use RuntimeConfigData.Binary instead
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getset |
Obsolete
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getset |
Obsolete, use InputHistoryDeltaCompressed instead
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getset |
Obsolete, use InitialFrameData instead
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getset |
Obsolete, use InitialTick instead
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getset |
Obsolete, use RuntimeConfigData.Binary instead
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getset |
Obsolete, use AssetDatabaseData instead