Here is a list of all documented class members with links to the class documentation for each member:
- c -
- CachedWaypointCount
: Quantum.NavMeshAgentConfig
- CalculateChecksum()
: Quantum.Frame
- CalculateLeft()
: Photon.Deterministic.FPVector2
- CalculatePolygonArea()
: Photon.Deterministic.FPVector2
- CalculatePolygonCentroid()
: Photon.Deterministic.FPVector2
- CalculatePolygonInertiaFactor()
: Photon.Deterministic.FPVector2
- CalculatePolygonLocalSupport()
: Photon.Deterministic.FPVector2
- CalculatePolygonNormals()
: Photon.Deterministic.FPVector2
- CalculatePolygonRadius()
: Photon.Deterministic.FPVector2
- CalculateRight()
: Photon.Deterministic.FPVector2
- CanSendInput()
: Photon.Deterministic.Server.DeterministicServer
- Capacity
: Quantum.PhysicsJoints2D
, Quantum.PhysicsJoints3D
- CastDistanceNormalized
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
- CatmullRom()
: Photon.Deterministic.FPMath
, Photon.Deterministic.FPVector2
- CCDAngularVelocityThreshold
: Quantum.PhysicsCommon.Config
- CCDDistanceTolerance
: Quantum.PhysicsCommon.Config
- CCDLinearVelocityThreshold
: Quantum.PhysicsCommon.Config
- Ceiling()
: Photon.Deterministic.FPMath
- CeilToInt()
: Photon.Deterministic.FPMath
- Center
: Photon.Deterministic.FPBounds2
, Photon.Deterministic.FPBounds3
- ChecksumCrossPlatformDeterminism
: Photon.Deterministic.DeterministicSessionConfig
- ChecksumErrorDumpOptions
: Quantum.SimulationConfig
- ChecksumErrorSent
: Photon.Deterministic.Server.DeterministicPluginSession
- ChecksumInterval
: Photon.Deterministic.DeterministicSessionConfig
- ChecksumSnapshotHistoryLengthSeconds
: Quantum.SimulationConfig
- CircleContainsPoint()
: Photon.Deterministic.FPCollision
- CircleIntersectsAABB()
: Photon.Deterministic.FPCollision
- CircleIntersectsCircle()
: Photon.Deterministic.FPCollision
- CircleIntersectsPolygon()
: Photon.Deterministic.FPCollision
- CircleIntersectsTriangle()
: Photon.Deterministic.FPCollision
- Clamp()
: Photon.Deterministic.FPMath
, Photon.Deterministic.FPVector2
- Clamp01()
: Photon.Deterministic.FPMath
- ClampAgentToNavmesh
: Quantum.NavMeshAgentConfig
- ClampAgentToNavmeshCorrection
: Quantum.NavMeshAgentConfig
- ClampMagnitude()
: Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- ClampToGrid()
: Quantum.NavMesh
- ClampUseable()
: Photon.Deterministic.FPMath
- Clear()
: Quantum.NavMeshRegionMask
- ClearAllNavMeshRegions()
: Quantum.Core.FrameBase
- ClearCulledState()
: Quantum.Core.FrameBase
- ClientCount
: Photon.Deterministic.Server.DeterministicServer
- ClientId
: Photon.Deterministic.Server.DeterministicPluginClient
- ClosestDistanceToTriangle()
: Photon.Deterministic.FPCollision
- ClosestPointOnCicle()
: Photon.Deterministic.FPCollision
- ClosestPointOnSegment()
: Photon.Deterministic.FPCollision
- ClosestPointOnTriangle()
: Photon.Deterministic.FPCollision
- ColliderIndex
: Quantum.StaticColliderData
- Combine()
: Quantum.NavMeshRegionMask
- Commands
: Quantum.Core.CompoundCommand
- CommitAllCommands()
: Quantum.Core.FrameBase.FrameBaseUnsafe
- CommitCommandsMode
: Quantum.Core.FrameBase.EntitiesConfig
- ComponentCount()
: Quantum.Core.FrameBase
- ComponentCount< T >()
: Quantum.Core.FrameBase
- ComponentTypeConfiguration
: Quantum.Core.FrameBase.EntitiesConfig
- ComputeRawMovement()
: Quantum.CharacterController2D
, Quantum.CharacterController3D
- ComputeStiffness()
: Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.SpringJoint3D
- ConfigId
: Quantum.NavMeshPathfinder
- Configurations
: Quantum.QuantumGame
- Conjugate()
: Photon.Deterministic.FPQuaternion
- Conjugated
: Photon.Deterministic.FPQuaternion
- ConnectedAnchor
: Quantum.Physics2D.DistanceJoint
, Quantum.Physics2D.HingeJoint
, Quantum.Physics2D.Joint
, Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.DistanceJoint3D
, Quantum.Physics3D.HingeJoint3D
, Quantum.Physics3D.Joint3D
, Quantum.Physics3D.SpringJoint3D
- ConnectedEntity
: Quantum.Physics2D.DistanceJoint
, Quantum.Physics2D.HingeJoint
, Quantum.Physics2D.Joint
, Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.DistanceJoint3D
, Quantum.Physics3D.HingeJoint3D
, Quantum.Physics3D.Joint3D
, Quantum.Physics3D.SpringJoint3D
- ContactNormal
: Quantum.CollisionInfo2D
, Quantum.CollisionInfo3D
- ContactPoints
: Quantum.CollisionInfo2D
, Quantum.CollisionInfo3D
- Contacts
: Quantum.CharacterController2DMovement
, Quantum.CharacterController3DMovement
- Contains()
: Quantum.NavMesh
- Context
: Quantum.Frame
- Copy()
: Quantum.Frame
- CopyFrom()
: Quantum.Shape2D.CompoundShape2D
, Quantum.Shape3D.CompoundShape3D
- Correction
: Quantum.CharacterController2DMovement
, Quantum.CharacterController3DMovement
- Cos()
: Photon.Deterministic.FPMath
- CosHighPrecision()
: Photon.Deterministic.FPMath
- Count
: Quantum.PhysicsJoints2D
, Quantum.PhysicsJoints3D
, Quantum.Shape2D.CompoundShape2D
, Quantum.Shape3D.CompoundShape3D
- Create()
: Quantum.Core.FrameBase
, Quantum.NavMeshPathfinder
- CreateFromYawPitchRoll()
: Photon.Deterministic.FPQuaternion
- CreateJoint()
: Quantum.Physics2D.DistanceJoint
, Quantum.Physics2D.HingeJoint
, Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.DistanceJoint3D
, Quantum.Physics3D.HingeJoint3D
, Quantum.Physics3D.SpringJoint3D
- Cross()
: Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- Cull()
: Quantum.Core.FrameBase
- Culled()
: Quantum.Core.FrameBase
- Current
: Quantum.PhysicsJoints2D.JointsIterator
, Quantum.PhysicsJoints3D.JointsIterator3D
- CurrentIndex
: Quantum.PhysicsJoints2D.JointsIterator
, Quantum.PhysicsJoints3D.JointsIterator3D
- CurrentLink()
: Quantum.NavMeshPathfinder
- CurrentSpeed
: Quantum.NavMeshSteeringAgent
- CurrentUnsafe
: Quantum.PhysicsJoints2D.JointsIterator
, Quantum.PhysicsJoints3D.JointsIterator3D
- CurrentWaypointHasFlag()
: Quantum.NavMeshPathfinder
- CustomFlagsStart
: Quantum.QuantumGameFlags