Quantum 3
3.0.9
Frame API to give access to C# unsafe pointers and advanced immediate operations. More...
Inherits IDisposable.
Public Member Functions | |
| FrameBaseUnsafe (FrameBase frame) | |
| Create FrameBaseUnsafe from a FrameBase. More... | |
| void | CommitAllCommands () |
| Trigger the execution of entity and component deletion. More... | |
| ComponentGetter< T > | ComponentGetter< T > () |
| Retrieves a ComponentGetter instance for the specified component type T from a FrameBaseUnsafe object. More... | |
| void | Dispose () |
| Dispose the FrameBaseUnsafe instance. More... | |
| ComponentFilterStruct< T > | FilterStruct< T > (ComponentSet without=default, ComponentSet any=default, Int32? offset=null, Int32? count=null) |
| Returns a filtered ComponentFilterStruct instance for the specified type T. More... | |
| ComponentBlockIterator< T > | GetComponentBlockIterator< T > () |
| Get a component iterator that cycles blocks of component pointers. More... | |
| ComponentBlockIterator< T > | GetComponentBlockIterator< T > (int offset, int count) |
| Get a component iterator that cycles blocks of component pointers, using a start offset and count More... | |
| void * | GetOrAddSingletonPointer (int componentIndex, EntityRef optionalAddTarget=default) |
| Retrieves a pointer to the specified singleton component, creating it if it doesn't exist. More... | |
| T * | GetOrAddSingletonPointer< T > (EntityRef optionalAddTarget=default) |
| Get or add a pointer to the singleton component of type T in the Frame. More... | |
| void * | GetPointer (EntityRef entityRef, int componentIndex) |
| Gets a pointer to a component that can be changed directly without writing the component back with Set<T>(EntityRef, T). More... | |
| T * | GetPointer< T > (EntityRef entityRef) |
| Gets a pointer to a component that can be changed directly without writing the component back with Set<T>(EntityRef, T). More... | |
| void * | GetPointerSingleton (int componentIndex) |
| Get a pointer to the singleton instance of the specified component type. More... | |
| void * | GetPointerSingleton (Type componentType) |
| Returns a pointer to the singleton component of type T. More... | |
| T * | GetPointerSingleton< T > () |
| bool | TryGetPointer (EntityRef entityRef, int componentIndex, out void *value) |
| Similar to GetPointer(EntityRef, int) but does not throw an exception if the component is not present. More... | |
| bool | TryGetPointer< T > (EntityRef entityRef, out T *value) |
| Similar to GetPointer<T>(EntityRef) but does not throw an exception if the component is not present. More... | |
| bool | TryGetPointerSingleton (int componentIndex, out void *component) |
| Try to get a pointer to the specified component singleton in the current frame. More... | |
| bool | TryGetPointerSingleton< T > (out T *component) |
| Tries to get a pointer to a component singleton of type T. More... | |
| bool | TryGetPointerSingleton< T > (Type componentType, out void *component) |
| Tries to get a pointer to the singleton component of type T. More... | |
Frame API to give access to C# unsafe pointers and advanced immediate operations.
Usage: Frame.Unsafe.Get
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inline |
Create FrameBaseUnsafe from a FrameBase.
| frame | Frame |
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inline |
Get a component iterator that cycles blocks of component pointers.
| T | Component type |
| T | : | unmanaged | |
| T | : | IComponent |
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inline |
Get a component iterator that cycles blocks of component pointers, using a start offset and count
| T | Component type |
| offset | Offset of entities we want |
| count | How many entities we want |
| T | : | unmanaged | |
| T | : | IComponent |
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inline |
Returns a filtered ComponentFilterStruct instance for the specified type T.
| without | The ComponentSet specifying components that the filtering should exclude. |
| any | The ComponentSet specifying components that at least one of them should be present in the filtering result. |
| offset | The optional offset specifying the starting index of the filtering result. |
| count | The optional count specifying the number of elements in the filtering result. |
| T | The type of components to filter. |
| T | : | unmanaged |
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inline |
Retrieves a ComponentGetter instance for the specified component type T from a FrameBaseUnsafe object.
| T | The type of the component to retrieve |
| T | : | unmanaged |
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inline |
Gets a pointer to a component that can be changed directly without writing the component back with Set<T>(EntityRef, T).
| entityRef | Entity reference |
| componentIndex | Component index defined by ComponentTypeId{T}.Id. |
| InvalidOperationException | Thrown when the entity does not exist |
| InvalidOperationException | Thrown when the requested component index is invalid. |
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inline |
Trigger the execution of entity and component deletion.
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inline |
Returns a pointer to the singleton component of type T.
| componentType | The type of the singleton component. |
The component type T must implement the IComponentSingleton interface and be unmanaged.
|
inline |
Get a pointer to the singleton instance of the specified component type.
| componentIndex | The index of the component type. |
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inline |
Tries to get a pointer to a component singleton of type T.
| T | The type of the component singleton. |
| component | The pointer to the component singleton if found, otherwise null. |
true if the pointer to the component singleton was successfully obtained, otherwise false.| T | : | unmanaged | |
| T | : | IComponentSingleton |
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inline |
Tries to get a pointer to the singleton component of type T.
| componentType | The type of the singleton component. |
| component | A pointer to the singleton component. |
true if the singleton component was successfully found and the pointer was obtained, false otherwise.
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inline |
Try to get a pointer to the specified component singleton in the current frame.
| componentIndex | The index of the component singleton. |
| component | A pointer to the component, if it exists; otherwise, null. |
true if the component singleton exists and a pointer is successfully obtained; otherwise, false.
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inline |
Get or add a pointer to the singleton component of type T in the Frame.
| T | Type of the singleton component |
| optionalAddTarget | Optional entity reference to add the singleton component to, if it doesn't already exist |
| T | : | unmanaged | |
| T | : | IComponentSingleton |
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inline |
Retrieves a pointer to the specified singleton component, creating it if it doesn't exist.
| componentIndex | The index of the component. |
| optionalAddTarget | The entity reference to add the singleton component if it doesn't exist. |
|
inline |
Dispose the FrameBaseUnsafe instance.