Here is a list of all documented class members with links to the class documentation for each member:
- i -
- IconScale
: Quantum.QuantumGameGizmosSettings
- Id
: Photon.Deterministic.Protocol.StartRequest
, Quantum.AssetRef< T >
- ID
: Quantum.CallbackBase
, Quantum.CallbackChecksumComputed
, Quantum.CallbackChecksumError
, Quantum.CallbackChecksumErrorFrameDump
, Quantum.CallbackEventCanceled
, Quantum.CallbackEventConfirmed
, Quantum.CallbackGameDestroyed
, Quantum.CallbackGameInit
, Quantum.CallbackGameResynced
, Quantum.CallbackGameStarted
, Quantum.CallbackInputConfirmed
, Quantum.CallbackLocalPlayerAddConfirmed
, Quantum.CallbackLocalPlayerAddFailed
, Quantum.CallbackLocalPlayerRemoveConfirmed
, Quantum.CallbackLocalPlayerRemoveFailed
, Quantum.CallbackPluginDisconnect
, Quantum.CallbackPollInput
, Quantum.CallbackSimulateFinished
, Quantum.CallbackTaskProfilerReportGenerated
, Quantum.CallbackUnitySceneLoadBegin
, Quantum.CallbackUnitySceneLoadDone
, Quantum.CallbackUnitySceneUnloadBegin
, Quantum.CallbackUnitySceneUnloadDone
, Quantum.CallbackUpdateView
- Id
: Quantum.ComponentTypeId< T >
, Quantum.Core.DebugCommand.Payload
, Quantum.EventBase
- ID
: Quantum.EventGameResult
, Quantum.Profiling.QuantumGraphTimer
, Quantum.QuantumGameGizmosSettings
- Id
: Quantum.QuantumNavMeshRegion
, Quantum.SessionRunner
- Identifier
: Quantum.AssetObject
, Quantum.QuantumUnityJsonSerializer.AssetObjectSurrogate
- Identity
: Photon.Deterministic.FPMatrix2x2
, Photon.Deterministic.FPMatrix3x3
, Photon.Deterministic.FPMatrix4x4
, Photon.Deterministic.FPQuaternion
- Ignore
: Quantum.QuantumMapBakeAssemblyAttribute
- IgnoreCollision
: Quantum.CollisionInfo2D
, Quantum.CollisionInfo3D
, Quantum.CollisionInfo3D.TriangleCollisionInfo
- IgnoreTrigger
: Quantum.TriggerInfo2D
, Quantum.TriggerInfo3D
- ImmutableTriangleCount
: Quantum.TriangleMesh
- ImportFromList()
: Quantum.InputProvider
- ImportRegionMode
: Quantum.QuantumNavMesh.ImportSettings
- ImportRegions
: Quantum.QuantumNavMesh.ImportSettings
- InactiveColor
: Quantum.QuantumGizmoEntry
- IncludeAllAssetObjectScripts
: Quantum.Editor.QuantumDotnetProjectSettings
- IncludeAllQtnAssets
: Quantum.Editor.QuantumDotnetProjectSettings
- IncludeLabel
: Quantum.Editor.QuantumDotnetProjectSettings
- IncludePaths
: Quantum.Editor.QuantumDotnetProjectSettings
- Index
: Quantum.EntityRef
, Quantum.MapEntityLink
, Quantum.Navigation.PathVertex
, Quantum.TriangleReference
- InEditMode
: Quantum.ReadOnlyAttribute
- Info()
: Quantum.Log
, Quantum.ProgressBar
- Init()
: HostProfiler
, Photon.Deterministic.DeterministicFrame
, Photon.Deterministic.FPLut
, Quantum.CharacterController2D
, Quantum.CharacterController3D
, Quantum.DotNetSessionContext
, Quantum.Draw
, Quantum.Log
, Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
, Quantum.QuantumRunnerUnityFactory
- InitBody()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- InitCallbacks()
: Quantum.QuantumGame
- InitForConsole()
: Quantum.Log
- InitialClientCount
: Quantum.QuantumMultiClientRunner
- InitialDynamicAssetDB
: Quantum.DotNetSessionRunner
- InitialDynamicAssets
: Quantum.Core.FrameContext.Args
, Quantum.QuantumGameStartParameters
, Quantum.SessionRunner.Arguments
- InitialFrame
: Quantum.ReplayFile
, Quantum.SessionRunner.Arguments
- InitialFrameData
: Quantum.QuantumReplayFile
- InitialFramesToSimulation
: Quantum.QuantumInstantReplay
- Initialize()
: Quantum.Core.FrameBase
, Quantum.IQuantumViewComponent
, Quantum.Log
, Quantum.Profiling.QuantumGraphSeries
, Quantum.QuantumCallbackHandler_DebugDraw
, Quantum.QuantumCallbackHandler_FrameDiffer
, Quantum.QuantumCallbackHandler_GameResult
, Quantum.QuantumCallbackHandler_LegacyQuantumCallback
, Quantum.QuantumCallbackHandler_StartRecording
, Quantum.QuantumCallbackHandler_UnityCallbacks
, Quantum.QuantumLogInitializer
, Quantum.QuantumViewComponent< T >
- InitializeAssetObject()
: Quantum.QuantumEntityPrototype
- Initialized
: Quantum.Log
- InitializeForConsole()
: Quantum.Log
- InitializeStaticTriangles()
: Quantum.DynamicMap
, Quantum.Map
- InitialPlayerCount
: Quantum.QuantumMultiClientRunner
- InitialPlayerDelayInSec
: Quantum.QuantumMultiClientRunner
- InitialTarget
: Quantum.Prototypes.NavMeshPathfinderPrototype
, Quantum.QuantumEntityPrototype.NavMeshPathfinderInfo
- InitialTargetNavMesh
: Quantum.Prototypes.NavMeshPathfinderPrototype
- InitialTargetNavMeshName
: Quantum.Prototypes.NavMeshPathfinderPrototype
- InitialTick
: Photon.Deterministic.DeterministicSession
, Photon.Deterministic.DeterministicSessionArgs
, Photon.Deterministic.Protocol.StartRequest
, Quantum.QuantumReplayFile
, Quantum.SessionRunner.Arguments
- InitStatic()
: Quantum.Frame
- InitThread()
: HostProfiler
- InjectInput()
: Quantum.InputProvider
, Quantum.RingBufferInputProvider
- InlineHelpAttribute()
: Quantum.InlineHelpAttribute
- InnerAssetId
: Quantum.ComponentPrototypeRef
, Quantum.EntityPrototypeRef
- InPlayMode
: Quantum.ReadOnlyAttribute
- InPredictionArea()
: Quantum.Core.FrameContext
, Quantum.Frame
- Input
: Photon.Deterministic.Server.DeterministicPluginSession
, Photon.Deterministic.Webhooks.ReplayChunkRequest
, Quantum.CallbackInputConfirmed
, Quantum.CallbackPollInput
, Quantum.QuantumMultiClientPlayer
, Quantum.QuantumMultiClientPlayerView
- InputDelayMax
: Photon.Deterministic.DeterministicSessionConfig
- InputDelayMin
: Photon.Deterministic.DeterministicSessionConfig
- InputDelayPingStart
: Photon.Deterministic.DeterministicSessionConfig
- InputDeltaCompression
: Photon.Deterministic.DeterministicSessionConfig
- InputFixedSize
: Photon.Deterministic.DeterministicSessionConfig
, Photon.Deterministic.DeterministicTickInputEncodeHeader
- InputHardTolerance
: Photon.Deterministic.DeterministicSessionConfig
- InputHistory
: Quantum.ReplayFile
- InputHistoryDeltaCompressed
: Quantum.QuantumReplayFile
- InputHistoryLegacy
: Quantum.QuantumReplayFile
- InputHistoryRaw
: Quantum.ReplayFile
- InputOffset
: Quantum.QuantumStats
- InputPool
: Photon.Deterministic.DeterministicSession
- InputProvider()
: Quantum.InputProvider
- InputRedundancy
: Photon.Deterministic.DeterministicSessionConfig
- InputRepeatMaxDistance
: Photon.Deterministic.DeterministicSessionConfig
- Inputs
: Photon.Deterministic.DeterministicTickInputSet
- InputSetMask()
: Photon.Deterministic.InputSetMask
- InsideAABB()
: Photon.Deterministic.FPCollision
- Instance
: Photon.Deterministic.FP.Comparer
, Photon.Deterministic.FP.EqualityComparer
, Photon.Deterministic.FPVector2.EqualityComparer
, Photon.Deterministic.IntVector2.EqualityComparer
, Photon.Deterministic.IntVector3.EqualityComparer
, Quantum.ColorRGBA.EqualityComparer
, Quantum.QuantumMapLoader
, Quantum.ReflectionUtils.TypeHierarchyComparer
- InstanceID
: Quantum.Editor.QuantumAssetSourceFactoryContext
- InstanceIDHandlerDelegate()
: Quantum.JsonUtilityExtensions
- Instances
: Quantum.Profiling.QuantumGraphProfilerMarkers
, Quantum.QuantumCallbacks
- InstantiateIfLoadedInEditor
: Quantum.QuantumGlobalScriptableObjectResourceAttribute
- InstantReplayConfig
: Quantum.QuantumGame
, Quantum.QuantumRunnerLocalDebug
, Quantum.QuantumRunnerLocalReplay
, Quantum.QuantumRunnerLocalSavegame
- InstantReplaySettings
: Quantum.QuantumGameStartParameters
, Quantum.SessionRunner.Arguments
- Int64HashCode()
: Quantum.HashCodeUtils
- InTangent
: Quantum.FPAnimationCurve.Keyframe
- IntegerEnquotingMinDigits
: Quantum.QuantumUnityJsonSerializer
- InternalTarget
: Quantum.NavMeshPathfinder
- InterpolationBuffer()
: Quantum.QuantumSnapshotInterpolationTimer.InterpolationBuffer< T >
- InterpolationFactor
: Quantum.QuantumGame
- InterpolationMode
: Quantum.QuantumEntityView
- Intersects()
: Photon.Deterministic.FPBounds2
, Photon.Deterministic.FPBounds3
, Photon.Deterministic.InputSetMask
- IntersectWith()
: ComponentSet
- IntitialFrameData
: Photon.Deterministic.DeterministicSession
- IntVector2()
: Photon.Deterministic.IntVector2
- IntVector3()
: Photon.Deterministic.IntVector3
- Invalid
: Quantum.AssetGuid
, Quantum.EntityPrototypeRef
, Quantum.MapEntityId
- Inverse()
: Photon.Deterministic.FPQuaternion
, Photon.Deterministic.InputSetMask
- InverseLerp()
: Photon.Deterministic.FPMath
- InverseLerpUnclamped()
: Photon.Deterministic.FPMath
- InverseLookAt()
: Photon.Deterministic.FPMatrix4x4
- InverseRotateScale()
: Photon.Deterministic.FPMatrix3x3
- InverseTransformDirection()
: Quantum.Transform2D
, Quantum.Transform3D
- InverseTransformPoint()
: Quantum.Transform2D
, Quantum.Transform3D
- InverseTRS()
: Photon.Deterministic.FPMatrix4x4
- Inverted
: Photon.Deterministic.FPMatrix2x2
, Photon.Deterministic.FPMatrix3x3
, Photon.Deterministic.FPMatrix4x4
, Photon.Deterministic.FPQuaternion
- InvokeMeta()
: Quantum.DispatcherBase
- InvokeMeta< TDispatchable >()
: Quantum.DispatcherBase
- InvokeOrder
: Quantum.MapDataBakerCallbackAttribute
- Is()
: ComponentTypeRef
- Is2D
: Quantum.Draw.DebugCapsule
, Quantum.Draw.DebugRectangle
- Is< T >()
: ComponentTypeRef
- IsActive
: Quantum.IQuantumViewComponent
, Quantum.NavMeshAvoidanceObstacle
, Quantum.NavMeshPathfinder
, Quantum.Profiling.QuantumGraphProfiler< TGraph >
, Quantum.Prototypes.NavMeshAvoidanceObstaclePrototype
, Quantum.QuantumViewComponent< T >
- IsActiveAndEnabled
: Quantum.IQuantumViewComponent
, Quantum.QuantumViewComponent< T >
- IsAssetGuidOverriden()
: Quantum.Editor.QuantumUnityDBUtilities
- IsAwakenedByKinematics
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- IsBorderActive()
: Quantum.NavMesh
- IsClockWise()
: Photon.Deterministic.FPVector2
- IsClosed
: Photon.Deterministic.DeterministicPlugin
- IsCollidingWith()
: Quantum.PhysicsCallbacks2D
, Quantum.PhysicsCallbacks3D
- IsComplete()
: Quantum.InputProviderExtensions
- IsCompleted
: Quantum.QuantumAssetSourceResource< T >
, Quantum.QuantumAssetSourceStatic< T >
, Quantum.QuantumAssetSourceStaticLazy< T >
- IsCompressed
: Photon.Deterministic.Webhooks.ReplayChunkRequest
, Quantum.BinaryData
, Quantum.QuantumJsonFriendlyDataBlob
, Quantum.QuantumUnityJsonSerializer.BinaryDataSurrogate
- IsConnected
: Quantum.QuantumNetworkCommunicator
- IsCounterClockWise()
: Photon.Deterministic.FPVector2
- IsCullable()
: Quantum.Core.FrameBase
- IsCulled()
: Quantum.Core.FrameBase
- IsDestroyed
: Photon.Deterministic.DeterministicSession
- IsDown
: Quantum.Button
- IsDynamic
: Quantum.AssetGuid
, Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
- IsEditor
: Quantum.QuantumFrameDifferGUI
- IsEmpty
: ComponentSet
, Quantum.Core.RingBuffer< T >
, Quantum.DispatcherBase
, Quantum.DynamicAssetDB
- IsEnabled
: Quantum.Core.DebugCommand
, Quantum.DebugDraw
, Quantum.QuantumEntityPrototype.InitialNavMeshTargetInfo
, Quantum.QuantumEntityPrototype.NavMeshAvoidanceAgentInfo
, Quantum.QuantumEntityPrototype.NavMeshPathfinderInfo
, Quantum.QuantumEntityPrototype.NavMeshSteeringAgentInfo
, Quantum.QuantumEntityPrototype.OverrideFP
, Quantum.QuantumEntityPrototype.PhysicsBodyGeneric
, Quantum.QuantumEntityPrototype.PhysicsColliderGeneric
, Quantum.QuantumEntityPrototype.Transform2DVerticalInfo
- IsEvenBytes
: Photon.Deterministic.BitStream
- IsExpired()
: Quantum.FrameTimer
- IsExpiredOrNotValid()
: Quantum.FrameTimer
- IsExpiredThisFrame()
: Quantum.FrameTimer
- IsFillEnabled
: Quantum.QuantumGizmoStyle
- IsFinished()
: Quantum.InputProviderExtensions
- IsFirstInThisUpdate
: Quantum.CallbackPollInput
- IsFixedBuffer()
: Quantum.MemoryLayoutVerifier
- IsFrameVerified()
: Photon.Deterministic.DeterministicSession
- IsFrontFacingTo()
: Photon.Deterministic.Plane
- IsFull
: Quantum.Core.RingBuffer< T >
- IsHidden
: Quantum.QuantumMenuSceneInfo
- IsIdentity
: Photon.Deterministic.FPMatrix2x2
, Photon.Deterministic.FPMatrix3x3
, Photon.Deterministic.FPMatrix4x4
, Photon.Deterministic.FPQuaternion
- IsInAssetSearchPaths()
: Quantum.QuantumEditorSettings
- IsInitialized
: Quantum.IQuantumViewComponent
, Quantum.Log
, Quantum.QuantumViewComponent< T >
- IsInputSet
: Quantum.CallbackPollInput
- IsInterpolatable
: Photon.Deterministic.DeterministicSession
- IsKinematic
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- IsLast
: Photon.Deterministic.Webhooks.ReplayChunkRequest
- IsLeftOf()
: Photon.Deterministic.FPVector2
- IsLegacyModeEnabled
: Quantum.DynamicAssetDB
, Quantum.QuantumRunnerLocalDebug.DynamicAssetDBSettings
- IsLoaded
: Photon.Deterministic.FPLut
- IsLocal
: Photon.Deterministic.DeterministicSession
- IsLocalPlayer()
: Photon.Deterministic.DeterministicSession
, Quantum.Core.FrameContext.Args
, Quantum.Core.FrameContext
- IsLockstep
: Photon.Deterministic.DeterministicSession
- IsMainArea
: Quantum.NavMeshRegionMask
- IsMainAsset
: Quantum.Editor.QuantumAssetSourceFactoryContext
- IsMany
: Quantum.TriangleReference
- IsMatch()
: AssetObjectQuery
- IsMeshCollision
: Quantum.CollisionInfo3D
- IsNothing()
: Quantum.Mask256
- IsOnline
: Photon.Deterministic.DeterministicSession
- IsOnLink()
: Quantum.NavMeshPathfinder
- IsPaused
: Photon.Deterministic.DeterministicSession
- IsPersistent
: Quantum.Shape2D.CompoundShape2D
, Quantum.Shape2DConfig
, Quantum.Shape3D.CompoundShape3D
, Quantum.Shape3DConfig
- IsPlayerLocal()
: Photon.Deterministic.DeterministicSession
- IsPlayerSlotLocal()
: Photon.Deterministic.DeterministicSession
- IsPlayerVerifiedOrLocal()
: Quantum.Core.FrameBase
- IsPointOnLine()
: Photon.Deterministic.FPCollision
- IsPolygonConvex()
: Photon.Deterministic.FPVector2
- IsPredicted
: Photon.Deterministic.DeterministicFrame
, Photon.Deterministic.DeterministicSession
- IsPrimeFromList()
: Quantum.Collections.QCollectionsUtils
- IsQuantumDeterministicDllDebug
: Quantum.Editor.QuantumEditorMenuDllToggle
- IsQuantumEngineDllDebug
: Quantum.Editor.QuantumEditorMenuDllToggle
- IsRealPlayer()
: Photon.Deterministic.Server.DeterministicServer
- IsRegionEnabled()
: Quantum.NavMeshRegionMask
- IsRelativeToFolder()
: Quantum.PathUtils
- IsReplay
: Photon.Deterministic.DeterministicSession
- IsReplayFinished
: Photon.Deterministic.DeterministicSession
- IsReplayRunning
: Quantum.QuantumInstantReplayDemo
- IsResync
: Quantum.CallbackGameInit
, Quantum.CallbackGameStarted
- IsRightOf()
: Photon.Deterministic.FPVector2
- IsRunning
: Photon.Deterministic.DeterministicSession
, Quantum.FrameTimer
, Quantum.QuantumInstantReplay
, Quantum.SessionRunner
- IsRuntimeGenerated
: Quantum.AssetGuid
- IsServer
: Quantum.Core.FrameContext.Args
, Quantum.Core.FrameContext
- IsSet()
: ComponentSet
, Quantum.BitSet1024
, Quantum.BitSetRef
- IsSet< T >()
: ComponentSet
- IsSetFromSourceCollider
: Quantum.Shape2DConfig.CompoundShapeData2D
, Quantum.Shape3DConfig.CompoundShapeData3D
- IsSleeping
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- IsSpectating
: Photon.Deterministic.DeterministicSession
- IsStalling
: Photon.Deterministic.DeterministicSession
- IsStatic
: Quantum.CollisionInfo2D
, Quantum.CollisionInfo3D
, Quantum.ExitInfo2D
, Quantum.ExitInfo3D
, Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
, Quantum.TriggerInfo2D
, Quantum.TriggerInfo3D
- IsStaticColliderEnabled()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- IsSubset()
: Quantum.NavMeshRegionMask
- IsSubsetOf()
: ComponentSet
- IsSuperset()
: Quantum.NavMeshRegionMask
- IsSupersetOf()
: ComponentSet
- IsTrigger
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
, Quantum.PhysicsCollider2D
, Quantum.PhysicsCollider3D
, Quantum.Prototypes.PhysicsCollider2DPrototype
, Quantum.Prototypes.PhysicsCollider3DPrototype
, Quantum.QuantumEntityPrototype.PhysicsColliderGeneric
, Quantum.StaticColliderData
- IsValid
: ComponentTypeRef
, Quantum.AssetGuid
, Quantum.AssetRef< T >
, Quantum.ComponentPrototypeRef
, Quantum.EntityPrototypeRef
, Quantum.EntityRef
, Quantum.FrameTimer
, Quantum.MapEntityId
, Quantum.PlayerRef
, Quantum.PolygonColliderRuntimeData
, Quantum.Profiling.Profiler
, Quantum.QuantumSnapshotInterpolationTimer.QuantumTransformData
, Quantum.SerializableType< BaseType >
, Quantum.TriangleReference
- IsValidQueryRef()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics2D.PhysicsEngine2D.Api.ThreadSafeApi
, Quantum.Physics3D.PhysicsEngine3D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api.ThreadSafeApi
- IsVerified
: Photon.Deterministic.DeterministicFrame
, Photon.Deterministic.DeterministicFrameInputTemp
, Quantum.Profiling.ProfilerContextData
- IsWireframeEnabled
: Quantum.QuantumGizmoStyle
- IsZero()
: Photon.Deterministic.FPQuaternion
- IterateAssets()
: Quantum.Editor.AssetDatabaseUtils
, Quantum.Editor.QuantumUnityDBUtilities
- IterateAssets< T >()
: Quantum.Editor.AssetDatabaseUtils