Photon Quantum
2.1.1
- s -
- Scale()
: Photon.Deterministic.FPMatrix2x2
, Photon.Deterministic.FPMatrix3x3
, Photon.Deterministic.FPMatrix4x4
, Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- SendCommand()
: Quantum.QuantumGame
- SendDeterministicCommand()
: Photon.Deterministic.Server.DeterministicServer
- SendPlayerData()
: Quantum.QuantumGame
- Serialize()
: Quantum.Frame
, Quantum.NavMesh
, Quantum.RuntimeConfig
- Set()
: Quantum.Core.FrameBase
- Set< T >()
: Quantum.Core.FrameBase
- SetCallbacks()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- SetConfig()
: Quantum.CharacterController2D
, Quantum.CharacterController3D
, Quantum.NavMeshPathfinder
- SetCullable()
: Quantum.Core.FrameBase
- SetDeterministicPlayerData()
: Photon.Deterministic.Server.DeterministicServer
- SetDeterministicRuntimeConfig()
: Photon.Deterministic.Server.DeterministicServer
- SetDeterministicSessionConfig()
: Photon.Deterministic.Server.DeterministicServer
- SetGameConfigs()
: Photon.Deterministic.Server.DeterministicServer
- SetHitEntity()
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
- SetHitStaticCollider()
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
- SetNavMesh()
: Quantum.Navigation.PathFinder
- SetPredictionArea()
: Quantum.Frame
, Quantum.QuantumGame
- SetStaticColliderEnabled()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- SetStiffness()
: Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.SpringJoint3D
- SetTarget()
: Quantum.NavMeshPathfinder
- ShapeCast()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- ShapeCastAll()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- Sign()
: Photon.Deterministic.FPMath
- SignedAngle()
: Photon.Deterministic.FPVector3
- SignInt()
: Photon.Deterministic.FPMath
- SignZero()
: Photon.Deterministic.FPMath
- SignZeroInt()
: Photon.Deterministic.FPMath
- Sin()
: Photon.Deterministic.FPMath
- SinCos()
: Photon.Deterministic.FPMath
- SinCosHighPrecision()
: Photon.Deterministic.FPMath
- SinHighPrecision()
: Photon.Deterministic.FPMath
- Slerp()
: Photon.Deterministic.FPQuaternion
, Photon.Deterministic.FPVector3
- SlerpUnclamped()
: Photon.Deterministic.FPQuaternion
, Photon.Deterministic.FPVector3
- SmoothStep()
: Photon.Deterministic.FPMath
, Photon.Deterministic.FPVector2
- SpringJoint()
: Quantum.Physics2D.SpringJoint
- SpringJoint3D()
: Quantum.Physics3D.SpringJoint3D
- Sqrt()
: Photon.Deterministic.FPMath
- Stop()
: Quantum.NavMeshPathfinder
- SystemDisable< T >()
: Quantum.Frame
- SystemEnable< T >()
: Quantum.Frame
- SystemIsEnabledSelf< T >()
: Quantum.Frame