Photon Server API Documentation
v5.0RC1
Class Index
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a
EncryptionData
(
Photon.SocketServer.Security
)
ICounter
(
ExitGames.Diagnostics.Counter
)
LinuxCPUReader
(
Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Linux
)
QueueEvent
(
Photon.LoadBalancing.Events
)
EncryptionDataGenerator
(
Photon.Common.Authentication.Encryption
)
ICounterProvider
(
Photon.SocketServer.Diagnostics.Counters
)
LoadBalancer
(
Photon.Common.LoadBalancer
)
QueueFullException
(
ExitGames.Concurrency.Core
)
ActionQueue
(
Photon.SocketServer.Concurrency
)
EncryptionDataParameters
(
Photon.SocketServer.Security
)
ICreateGameCallInfo
(
Photon.Hive.Plugin
)
LoadPrediction
(
Photon.Common.LoadBalancer.Prediction
)
r
Actor
(
Photon.Hive
)
PeerBase.EncryptionQueueFailureParams
(
Photon.SocketServer
)
ICryptoProvider
(
Photon.SocketServer.Security
)
LoadPredictionSystemSection
(
Photon.Common.LoadBalancer.Prediction.Configuration
)
ActorExtension
(
Photon.Hive
)
EncryptionQueuePerfCounters
(
Photon.SocketServer.Diagnostics
)
ICustomAuthPeer
(
Photon.Common.Authentication
)
LoadStatsCollector
(
Photon.Common.LoadBalancer.Prediction
)
RaiseEventCallInfo
(
Photon.Hive.Plugin
)
ActorGroup
(
Photon.Hive
)
Encryptor
(
Photon.SocketServer.Security
)
IDisconnectCallInfo
(
Photon.Hive.Plugin
)
LobbyFactory
(
Photon.LoadBalancing.MasterServer.Lobby
)
RaiseEventRequest
(
Photon.Hive.Operations
)
ActorsManager
(
Photon.Hive.Collections
)
EnqueueStatus
(
Photon.Hive.Plugin
)
IEventData
(
Photon.SocketServer
)
MasterServerSettings.MSLimitSettings.LobbySettings
(
Photon.LoadBalancing.MasterServer
)
RawCounterSample
(
ExitGames.Diagnostics.Counter
)
AppContextSettings
(
Photon.SocketServer.Runtime
)
EnvironmentVersion
(
Photon.Hive.Plugin
)
IExecutionContext
(
ExitGames.Concurrency.Core
)
LobbyStatsPublisher
(
Photon.LoadBalancing.MasterServer.Lobby
)
RawCustomArray
(
Photon.SocketServer.Rpc.ValueTypes
)
ApplicationBase
(
Photon.SocketServer
)
ErrorCodes
(
Photon.SocketServer
)
IExecutor
(
ExitGames.Concurrency.Core
)
Lock
(
ExitGames.Threading
)
RawCustomValue
(
Photon.SocketServer.Rpc.ValueTypes
)
ApplicationStats
(
Photon.LoadBalancing.MasterServer
)
ErrorCodes
(
Photon.Hive.Plugin
)
IExtendedExecutor
(
ExitGames.Concurrency.Fibers
)
LockTimeoutException
(
ExitGames.Threading
)
ReadContext
(
Photon.SocketServer.Rpc.Protocols
)
ApplicationStatsPublisher
(
Photon.LoadBalancing.GameServer
)
ErrorInfoEvent
(
Photon.Hive.Events
)
IExtendedFiber
(
ExitGames.Concurrency.Fibers
)
Log4NetLogger
(
ExitGames.Logging.Log4Net
)
ReadContext16
(
Photon.SocketServer.Rpc.Protocols.GpBinaryByte
)
AppLobby
(
Photon.LoadBalancing.MasterServer.Lobby
)
ErrorMessages
(
Photon.NameServer.Diagnostic
)
IFactoryHost
(
Photon.Hive.Plugin
)
Log4NetLoggerFactory
(
ExitGames.Logging.Log4Net
)
ReadLock
(
ExitGames.Threading
)
AppStatsEvent
(
Photon.LoadBalancing.Events
)
ErrorMessages
(
Photon.Common.Authentication
)
IFiber
(
ExitGames.Concurrency.Fibers
)
LogCountGuard
(
Photon.SocketServer.Diagnostics
)
ReciverGroup
(
Photon.Hive.Plugin
)
AssemblyResolver
(
Photon.Common.Plugins
)
ErrorPlugin
(
Photon.Hive.Plugin
)
IFiberAction
(
ExitGames.Concurrency.Fibers
)
LogEntry
(
Photon.Hive.Diagnostics.OperationLogging
)
RedirectRepeatResponse
(
Photon.LoadBalancing.Operations
)
AsyncHttpRequest
(
Photon.SocketServer.Net
)
EventCache
(
Photon.Hive.Caching
)
IFiberFactory
(
Photon.SocketServer.Concurrency
)
LogExtensions
(
Photon.SocketServer.Diagnostics
)
ReflectionExtensions
(
ExitGames.Extensions
)
AsyncHttpResponse
(
Photon.Common.Authentication.CustomAuthentication
)
EventCacheDictionary
(
Photon.Hive.Caching
)
IGameList
(
Photon.LoadBalancing.MasterServer.Lobby
)
LoggerExtensions
(
ExitGames.Logging
)
RegisterGameServer
(
Photon.LoadBalancing.ServerToServer.Operations
)
AsyncRandomGameList
(
Photon.LoadBalancing.MasterServer.Lobby
)
EventCacheException
(
Photon.Hive.Collections
)
IGameListSubscription
(
Photon.LoadBalancing.MasterServer.Lobby
)
Loggers
(
Photon.Hive.Common
)
RegisterGameServerDataContract
(
Photon.LoadBalancing.ServerToServer.Operations
)
AsyncRequestHttpException
(
Photon.SocketServer.Net
)
GameServerSettings.GSLimitSettings.InboundLimitSettings.EventCacheSettings
(
Photon.LoadBalancing.GameServer
)
IGamePlugin
(
Photon.Hive.Plugin
)
LogManager
(
ExitGames.Logging
)
RegisterGameServerInitResponse
(
Photon.LoadBalancing.ServerToServer.Operations
)
AuthenticateRequest
(
Photon.NameServer.Operations
)
EventData
(
Photon.SocketServer
)
IGameServerPeer
(
Photon.LoadBalancing.MasterServer.GameServer
)
LogQueue
(
Photon.Hive.Diagnostics.OperationLogging
)
RegisterGameServerResponse
(
Photon.LoadBalancing.ServerToServer.Operations
)
AuthenticateRequest
(
Photon.LoadBalancing.Operations
)
EventDataEventArgs
(
Photon.SocketServer.ServerToServer
)
IGameStateFactory
(
Photon.Hive
)
m
RegisterWaitHandleSafe
(
ExitGames.Threading
)
AuthenticateResponse
(
Photon.LoadBalancing.Operations
)
ExcludedActorInfo
(
Photon.Hive.Plugin
)
IHiveGameAppCounters
(
Photon.Hive.Diagnostics
)
RemoveActorReason
(
Photon.Hive.Plugin
)
AuthenticateResponse
(
Photon.NameServer.Operations
)
ExtendedBeforeAfterExecutor
(
ExitGames.Threading
)
IHttpQueueCountersInstance
(
Photon.SocketServer.Diagnostics
)
ManagedCorePerformanceCounters
(
Photon.SocketServer.Diagnostics
)
RemoveGameEvent
(
Photon.LoadBalancing.ServerToServer.Events
)
AuthenticationToken
(
Photon.Common.Authentication
)
ExtendedFailSafeExecutor
(
ExitGames.Threading
)
IHttpRequestQueueCounters
(
Photon.SocketServer.Net
)
MasterApplication
(
Photon.LoadBalancing.MasterServer
)
ReplicationAssistant
(
Photon.LoadBalancing.MasterServer.GameServer
)
AuthOnceRequest
(
Photon.NameServer.Operations
)
ExtendedPoolFiber
(
ExitGames.Concurrency.Fibers
)
IHttpRequestQueueCountersFactory
(
Photon.Common.Authentication.Diagnostic
)
MasterClientPeer
(
Photon.LoadBalancing.MasterServer
)
ReplicationAssistantBase
(
Photon.LoadBalancing.MasterServer.GameServer
)
AuthOnInitHandler
(
Photon.Common.Authentication
)
ExtPerfCounterAttribute
(
Photon.SocketServer.Diagnostics
)
IHttpResponse
(
Photon.Hive.Plugin
)
MasterServerCache
(
Photon.NameServer
)
ReplicationHelperEvent
(
Photon.LoadBalancing.ServerToServer.Events
)
AuthProvider
(
Photon.Common.Authentication.Configuration.Auth
)
f
IJoinGameCallInfo
(
Photon.Hive.Plugin
)
MasterServerConnection
(
Photon.LoadBalancing.GameServer
)
ReplicationId
(
Photon.LoadBalancing.ServerToServer
)
CustomAuthHandler.AuthQueueState
(
Photon.Common.Authentication
)
IJoinGameRequest
(
Photon.Hive.Plugin
)
MasterServerConnectionBase
(
Photon.LoadBalancing.GameServer
)
RequestMetaData
(
Photon.SocketServer.Rpc.Protocols
)
AuthSettings
(
Photon.Common.Authentication
)
FactoryHost
(
Photon.Hive.Plugin
)
IJoinRequest
(
Photon.Hive.Plugin
)
MasterServerSettings
(
Photon.LoadBalancing.MasterServer
)
RequestReplyChannel
(
ExitGames.Concurrency.Channels
)
AuthSettings
(
Photon.Common.Authentication.Configuration.Auth
)
FactoryParams
(
Photon.Hive.Plugin
)
ILeaveGameCallInfo
(
Photon.Hive.Plugin
)
MessagesLimits
(
Photon.SocketServer.Rpc.Protocols
)
RestRequest
(
Photon.SocketServer.REST
)
AuthTimeoutChecker
(
Photon.Common.Authentication
)
FailSafeBatchExecutor
(
ExitGames.Threading
)
ILeaveGameRequest
(
Photon.Hive.Plugin
)
MissingPerfomanceCounterProviderException
(
Photon.SocketServer.Diagnostics.Counters
)
RestRequestHandler
(
Photon.SocketServer.REST
)
AuthTokenFactory
(
Photon.Common.Authentication
)
FeedbackControllerElement
(
Photon.Common.LoadBalancer.LoadShedding.Configuration
)
ILobbyPeer
(
Photon.LoadBalancing.MasterServer.Lobby
)
MasterServerSettings.MSGameServerSettings
(
Photon.LoadBalancing.MasterServer
)
CustomAuthHandler.Result
(
Photon.Common.Authentication
)
AverageCounter
(
ExitGames.Diagnostics.Counter
)
FeedbackLevelData
(
Photon.Common.LoadBalancer.LoadShedding
)
ILogger
(
ExitGames.Logging
)
MasterServerSettings.MSLimitSettings
(
Photon.LoadBalancing.MasterServer
)
CustomAuthHandler.ResultCodes
(
Photon.Common.Authentication
)
AverageCounterReader
(
Photon.Common.LoadBalancer.LoadShedding
)
FeedbackLevelElement
(
Photon.Common.LoadBalancer.LoadShedding.Configuration
)
ILoggerFactory
(
ExitGames.Logging
)
MasterServerSettings.MSS2SSettings
(
Photon.LoadBalancing.MasterServer
)
RijndaelCryptoProvider
(
Photon.SocketServer.Security
)
AverageCounterWrapper
(
Photon.SocketServer.Diagnostics.Counters.Wrappers
)
FindFriendsOptions
(
Photon.LoadBalancing.Operations
)
IMessage
(
Photon.Hive.Messages
)
n
Room
(
Photon.Hive
)
b
FindFriendsRequest
(
Photon.LoadBalancing.Operations
)
InboundController
(
Photon.SocketServer.Rpc.Protocols
)
RoomCacheBase
(
Photon.Hive.Caching
)
FindFriendsResponse
(
Photon.LoadBalancing.Operations
)
GameServerSettings.GSLimitSettings.InboundLimitSettings
(
Photon.LoadBalancing.GameServer
)
NativeCryptoPlugin
(
Photon.SocketServer.Security
)
RoomEventCache
(
Photon.Hive.Caching
)
BandwidthCounterReader
(
Photon.Common.LoadBalancer.LoadShedding.Diagnostics
)
g
MasterServerSettings.MSLimitSettings.InboundLimitSettings
(
Photon.LoadBalancing.MasterServer
)
NoCategoryInPerfomanceCounterSpecifiedException
(
Photon.SocketServer.Diagnostics.Counters
)
RoomEventCacheManager
(
Photon.Hive.Collections
)
BaseSubscription
(
ExitGames.Concurrency.Channels
)
InboundS2SPeer
(
Photon.SocketServer.ServerToServer
)
Node
(
Photon.NameServer.Configuration
)
RoomCacheBase.RoomInstance
(
Photon.Hive.Caching
)
BatchSubscriber
(
ExitGames.Concurrency.Channels
)
Game
(
Photon.LoadBalancing.GameServer
)
IncomingGameServerPeer
(
Photon.LoadBalancing.MasterServer.GameServer
)
NodeList
(
Photon.NameServer.Configuration
)
RoomMessage
(
Photon.Hive.Messages
)
BeforeAfterExecutor
(
ExitGames.Threading
)
GameApplication
(
Photon.LoadBalancing.GameServer
)
InitEncryptionResponseHandler
(
Photon.SocketServer.Security
)
NoPerfomanceCategoriesDeclaredException
(
Photon.SocketServer.Diagnostics.Counters
)
RoomOptionFlags
(
Photon.Hive.Plugin
)
BeforeCloseGameCallInfo
(
Photon.Hive.Plugin
)
GameApplication
(
Photon.LoadBalancing.MasterServer
)
InitializeEncryptionEventArgs
(
Photon.SocketServer.ServerToServer
)
NoPerfomanceCounterDeclaredException
(
Photon.SocketServer.Diagnostics.Counters
)
RoomReference
(
Photon.Hive.Caching
)
BeforeJoinGameCallInfo
(
Photon.Hive.Plugin
)
GameCache
(
Photon.LoadBalancing.GameServer
)
InitRequest
(
Photon.SocketServer
)
NotNullAttribute
(
Photon.Common.Annotations
)
ClientAuthenticationQueue.RoundRobinCounter
(
Photon.Common.Authentication.CustomAuthentication
)
BeforeSetPropertiesCallInfo
(
Photon.Hive.Plugin
)
GameChannel
(
Photon.LoadBalancing.MasterServer.ChannelLobby
)
InitResponse
(
Photon.SocketServer
)
NotNullAttribute
(
Photon.SocketServer.Annotations
)
RtsMessageHeader
(
Photon.SocketServer.Rpc.Protocols
)
BigEndianBinaryReader
(
ExitGames.IO
)
GameChannelKey
(
Photon.LoadBalancing.MasterServer.ChannelLobby
)
InitV3Handler
(
Photon.SocketServer.Rpc.Protocols
)
NullAction
(
ExitGames.Concurrency.Core
)
s
BigEndianBinaryWriter
(
ExitGames.IO
)
GameChannelList
(
Photon.LoadBalancing.MasterServer.ChannelLobby
)
InitV3Response
(
Photon.SocketServer
)
NullHiveGameAppCounters
(
Photon.Hive.Diagnostics
)
BinaryConverter
(
ExitGames.IO
)
GameClientPeer
(
Photon.LoadBalancing.GameServer
)
InplaceEncryptionUtils
(
Photon.SocketServer.Security
)
NumericCounter
(
ExitGames.Diagnostics.Counter
)
S2SConfig
(
Photon.SocketServer.Configuration
)
BlockingQueue
(
ExitGames.Threading
)
GameCreateOptions
(
Photon.Hive
)
IOperationHandler
(
Photon.SocketServer.Rpc
)
o
S2SCustomTypeCacheMan
(
Photon.LoadBalancing.Common
)
BoundedQueue
(
ExitGames.Concurrency.Core
)
GameHttpQueueSettings
(
Photon.Hive.Common
)
IOperationRequest
(
Photon.Hive.Plugin
)
S2SPeerBase
(
Photon.SocketServer.ServerToServer
)
BusyWaitQueue
(
ExitGames.Concurrency.Core
)
GameList
(
Photon.LoadBalancing.MasterServer.Lobby
)
IPendingEvent
(
ExitGames.Concurrency.Core
)
ObjectDataMemberMapper
(
Photon.SocketServer.Rpc.Reflection
)
Scheduler
(
ExitGames.Concurrency.Core
)
c
GameListBase
(
Photon.LoadBalancing.MasterServer.Lobby
)
IpEndPointExtensions
(
Photon.Common.Misc
)
ObjectMemberInfo
(
Photon.SocketServer.Rpc.Reflection
)
SdkIds
(
Photon.SocketServer
)
GameListEvent
(
Photon.LoadBalancing.Events
)
IPluginFactory
(
Photon.Hive.Plugin
)
ObjectPool
(
ExitGames.Memory
)
SendParameters
(
Photon.SocketServer
)
CacheKey
(
ExitGames.Threading.CachedSingletonFactory
)
GameListUpdateEvent
(
Photon.LoadBalancing.Events
)
IPluginFactory2
(
Photon.Hive.Plugin
)
Operation
(
Photon.SocketServer.Rpc
)
SendParameters
(
Photon.Hive.Plugin
)
CacheOp
(
Photon.Hive.Plugin
)
GameParameterReader
(
Photon.Hive.Common
)
IPluginFiber
(
Photon.Hive.Plugin
)
OperationAttribute
(
Photon.SocketServer.Rpc.Reflection
)
SerializableActor
(
Photon.Hive.Plugin
)
CacheOperations
(
Photon.Hive.Plugin
)
GameParameters
(
Photon.Hive.Plugin
)
IPluginHost
(
Photon.Hive.Plugin
)
OperationDispatcher
(
Photon.SocketServer.Rpc.Reflection
)
SerializableGameState
(
Photon.Hive.Plugin
)
CacheSliceChanged
(
Photon.Hive.Events
)
GameRemoveReason
(
Photon.LoadBalancing.Common
)
IPluginHttpUtilClient
(
Photon.Common.Plugins
)
OperationHandlerAuthenticating
(
Photon.LoadBalancing.Master.OperationHandler
)
SerializedEventData
(
Photon.SocketServer
)
CacheValue
(
ExitGames.Threading.CachedSingletonFactory
)
GameServerAddressInfo
(
Photon.LoadBalancing.MasterServer.GameServer
)
IPluginInstance
(
Photon.Hive.Plugin
)
OperationHandlerBase
(
Photon.LoadBalancing.Common
)
Serializer
(
Photon.Hive.Serialization
)
CallCounter
(
Photon.Hive.Plugin
)
GameServerContext
(
Photon.LoadBalancing.MasterServer.GameServer
)
IPluginLogger
(
Photon.Hive.Plugin
)
OperationHandlerDefault
(
Photon.LoadBalancing.MasterServer.OperationHandler
)
SerializeSetup
(
Photon.SocketServer.Rpc
)
CallEnv
(
Photon.Hive.Plugin
)
GameServerContextManager
(
Photon.LoadBalancing.MasterServer.GameServer
)
IPluginManager
(
Photon.Common.Plugins
)
OperationHandlerInitial
(
Photon.LoadBalancing.Master.OperationHandler
)
ServerConfig
(
Photon.NameServer.Configuration
)
CallInfo
(
Photon.Hive.Plugin
)
GameServerOfflineEvent
(
Photon.LoadBalancing.Events
)
IPluginManager
(
Photon.Hive.Plugin
)
OperationHelper
(
Photon.LoadBalancing.MasterServer
)
ServerStateData
(
Photon.Common.LoadBalancer.Common
)
CallStatus
(
Photon.Hive.Plugin
)
GameServerSettings
(
Photon.LoadBalancing.GameServer
)
IProducerThreadSubscriber
(
ExitGames.Concurrency.Channels
)
OperationLimits
(
Photon.SocketServer.Rpc.Protocols
)
ServerStateManager
(
Photon.Common.LoadBalancer
)
CanBeNullAttribute
(
Photon.Common.Annotations
)
GameState
(
Photon.Hive
)
IPublisher
(
ExitGames.Concurrency.Channels
)
OperationMethodInfoCache
(
Photon.SocketServer.Rpc.Reflection
)
PlayerState.SessionInfo
(
Photon.LoadBalancing.MasterServer
)
CanBeNullAttribute
(
Photon.SocketServer.Annotations
)
GameState
(
Photon.LoadBalancing.MasterServer.Lobby
)
IQueue
(
ExitGames.Concurrency.Core
)
OperationRequest
(
Photon.SocketServer
)
SetPropertiesCallInfo
(
Photon.Hive.Plugin
)
ChangeGroups
(
Photon.Hive.Operations
)
GameSubscriptionBase
(
Photon.LoadBalancing.MasterServer.Lobby
)
IQueueChannel
(
ExitGames.Concurrency.Channels
)
OperationResponse
(
Photon.SocketServer
)
SetPropertiesFailedCallInfo
(
Photon.Hive.Plugin
)
Channel
(
ExitGames.Concurrency.Channels
)
GameTable
(
Photon.LoadBalancing.MasterServer.Lobby
)
IRaiseEventCallInfo
(
Photon.Hive.Plugin
)
OperationResponseEventArgs
(
Photon.SocketServer.ServerToServer
)
SetPropertiesRequest
(
Photon.Hive.Operations
)
ChannelSubscription
(
ExitGames.Concurrency.Channels
)
GameUpdatesBatcher
(
Photon.LoadBalancing.GameServer
)
IRaiseEventRequest
(
Photon.Hive.Plugin
)
GameServerSettings.GSLimitSettings.InboundLimitSettings.OperationSettings
(
Photon.LoadBalancing.GameServer
)
Settings
(
Photon.Common.Authentication
)
ClientAuthenticationQueue
(
Photon.Common.Authentication.CustomAuthentication
)
GameUpdatesBatcherParams
(
Photon.LoadBalancing.GameServer
)
IRegisterGameServer
(
Photon.LoadBalancing.ServerToServer.Operations
)
InboundController.OperationSettings
(
Photon.SocketServer.Rpc.Protocols
)
Settings
(
Photon.NameServer
)
ClientPeer
(
Photon.NameServer
)
GameUpdatesBatchEvent
(
Photon.LoadBalancing.GameServer
)
IReply
(
ExitGames.Concurrency.Channels
)
OutboundS2SPeer
(
Photon.SocketServer.ServerToServer
)
SettingsMarker
(
Photon.SocketServer.Annotations
)
ClientPeer
(
Photon.SocketServer
)
GetGameListRequest
(
Photon.LoadBalancing.Operations
)
IReplySubscriber
(
ExitGames.Concurrency.Channels
)
OutgoingMasterServerPeer
(
Photon.LoadBalancing.GameServer
)
SettingsRequest
(
Photon.LoadBalancing.Operations
)
CloseGameCallInfo
(
Photon.Hive.Plugin
)
GetGameListResponse
(
Photon.LoadBalancing.Operations
)
IRequest
(
ExitGames.Concurrency.Channels
)
p
SettingsRequestParameters
(
Photon.LoadBalancing.Operations
)
CloseRequest
(
Photon.Hive.Operations
)
GetLobbyStatsRequest
(
Photon.LoadBalancing.Operations
)
IRequestPublisher
(
ExitGames.Concurrency.Channels
)
SimpleBaseFactory
(
ExitGames.Threading
)
CommonSettings
(
Photon.LoadBalancing.Common
)
GetLobbyStatsResponse
(
Photon.LoadBalancing.Operations
)
IRequestReplyChannel
(
ExitGames.Concurrency.Channels
)
ParameterData
(
Photon.SocketServer.Rpc.Protocols
)
SnapshotChannel
(
ExitGames.Concurrency.Channels
)
ConfigurationException
(
ExitGames.Configuration
)
GetPropertiesRequest
(
Photon.Hive.Operations
)
IRestRequestContext
(
Photon.SocketServer.REST
)
ParameterMetaData
(
Photon.SocketServer.Rpc.Protocols
)
SocketErrorEventArgs
(
Photon.SocketServer.ServerToServer
)
ConfigurationLoader
(
Photon.NameServer.Configuration
)
GetPropertiesResponse
(
Photon.Hive.Operations
)
IRpcHandlerAppCounters
(
Photon.Hive.WebRpc
)
Peer
(
Photon.SocketServer.Rpc
)
SqlFilterGameList
(
Photon.LoadBalancing.MasterServer.Lobby
)
ConnectionRequirementsChecker
(
Photon.NameServer
)
GetRegionListRequest
(
Photon.NameServer.Operations
)
IRpcProtocol
(
Photon.SocketServer
)
PeerBase
(
Photon.SocketServer
)
SqlGameList
(
Photon.LoadBalancing.MasterServer.Lobby
)
ConnectionRequirementsChecker
(
Photon.LoadBalancing.Common
)
GetRegionListResponse
(
Photon.NameServer.Operations
)
IsAdminUtil
(
Photon.SocketServer.Diagnostics
)
PeerHelper
(
Photon.SocketServer
)
StringExtensions
(
Photon.SocketServer.Misc
)
PeerMetaDataContext.ContextItem
(
Photon.SocketServer.Diagnostics
)
GlobalProtocolTraits
(
Photon.SocketServer.Rpc.Protocols
)
IScheduler
(
ExitGames.Concurrency.Core
)
PeerMetaDataContext
(
Photon.SocketServer.Diagnostics
)
StubFiber
(
ExitGames.Concurrency.Fibers
)
GameServerContextManager.ContextKeeper
(
Photon.LoadBalancing.MasterServer.GameServer
)
GpBinaryByteReaderV18
(
Photon.SocketServer.Rpc.Protocols.GpBinaryV18
)
ISchedulerRegistry
(
ExitGames.Concurrency.Core
)
PeerState
(
Photon.LoadBalancing.MasterServer.Lobby
)
StubScheduledAction
(
ExitGames.Concurrency.Fibers
)
Counter
(
Photon.Hive.Diagnostics
)
GpBinaryByteWriterV18
(
Photon.SocketServer.Rpc.Protocols.GpBinaryV18
)
ISetPropertiesCallInfo
(
Photon.Hive.Plugin
)
PerfCounterAttribute
(
Photon.SocketServer.Diagnostics.Counters
)
GameChannel.Subscription
(
Photon.LoadBalancing.MasterServer.ChannelLobby
)
Counter
(
Photon.Common.LoadBalancer.LoadShedding.Diagnostics
)
GroupManager
(
Photon.Hive.Collections
)
ISetPropertiesFailedCallInfo
(
Photon.Hive.Plugin
)
PerfCounterCategoryAttribute
(
Photon.SocketServer.Diagnostics.Counters
)
SynchronizedDictionary
(
ExitGames.Threading
)
CounterBase
(
ExitGames.Diagnostics.Counter
)
GameServerSettings.GSLimitSettings
(
Photon.LoadBalancing.GameServer
)
ISetPropertiesRequest
(
Photon.Hive.Plugin
)
PerfCounterManagerBase
(
Photon.SocketServer.Diagnostics
)
SynchronizedSingletonFactory
(
ExitGames.Threading
)
CounterLogger
(
Photon.Hive.Diagnostics
)
GameServerSettings.GSMasterSettings
(
Photon.LoadBalancing.GameServer
)
ISnapshotChannel
(
ExitGames.Concurrency.Channels
)
PerfCounterManagerBase
(
Photon.SocketServer.Diagnostics.Counters
)
t
CounterSample
(
ExitGames.Diagnostics.Counter
)
GameServerSettings.GSS2SSettings
(
Photon.LoadBalancing.GameServer
)
ISubscribable
(
ExitGames.Concurrency.Channels
)
PerformanceCounterReader
(
ExitGames.Diagnostics.Counter
)
CountsPerSecondCounter
(
ExitGames.Diagnostics.Counter
)
GuiFiber
(
ExitGames.Concurrency.Fibers
)
ISubscriber
(
ExitGames.Concurrency.Channels
)
PerformanceCounterWrapper
(
Photon.SocketServer.Diagnostics.Counters.Wrappers
)
TcpClient
(
Photon.SocketServer.ServerToServer
)
CPUResourceManager
(
Photon.SocketServer.Concurrency
)
h
ISubscriptionRegistry
(
ExitGames.Concurrency.Core
)
PerSecondCounterWrapper
(
Photon.SocketServer.Diagnostics.Counters.Wrappers
)
TcpClientBase
(
Photon.SocketServer.ServerToServer
)
CpuUsageCounterReader
(
Photon.Common.LoadBalancer.LoadShedding.Diagnostics
)
IThreadPool
(
ExitGames.Concurrency.Core
)
PhotonApp
(
Photon.NameServer
)
ThreadFiber
(
ExitGames.Concurrency.Fibers
)
CreateGameCallInfo
(
Photon.Hive.Plugin
)
HiveApplication
(
Photon.Hive
)
ITypedCallInfo
(
Photon.Hive.Plugin
)
PhotonEndpointInfo
(
Photon.NameServer
)
TimeIntervalCounter
(
Photon.SocketServer.Diagnostics
)
CreateGameRequest
(
Photon.Hive.Operations
)
HiveErrorMessages
(
Photon.Hive.Operations
)
IUnknownTypeMapper
(
Photon.SocketServer
)
PhotonSettings
(
Photon.SocketServer.Configuration
)
TimeIntervalCounterLF
(
Photon.SocketServer.Diagnostics
)
CreateGameResponse
(
Photon.LoadBalancing.Operations
)
HiveEventBase
(
Photon.Hive.Events
)
j
PingResponse
(
Photon.SocketServer.ServerToServer
)
TimeIntervalCounterLite
(
Photon.SocketServer.Diagnostics
)
ClientAuthenticationQueue.CreateParam
(
Photon.Common.Authentication.CustomAuthentication
)
HiveGame
(
Photon.Hive
)
PingResponseEventArgs
(
Photon.SocketServer.ServerToServer
)
TLSObjectPool
(
ExitGames.Memory
)
CryptoBase
(
Photon.SocketServer.Security
)
HiveGameCache
(
Photon.Hive.Caching
)
JoinEvent
(
Photon.Hive.Events
)
Platforms
(
Photon.SocketServer
)
TypedCallInfo
(
Photon.Hive.Plugin
)
CustomAuthenticationResult
(
Photon.Common.Authentication.CustomAuthentication
)
HiveHostGame
(
Photon.Hive
)
JoinGameCallInfo
(
Photon.Hive.Plugin
)
PlayerCache
(
Photon.LoadBalancing.MasterServer
)
u
CustomAuthenticationResultCode
(
Photon.Common.Authentication.CustomAuthentication
)
HivePeer
(
Photon.Hive
)
JoinGameRequest
(
Photon.Hive.Operations
)
PlayerState
(
Photon.LoadBalancing.MasterServer
)
CustomAuthHandler
(
Photon.Common.Authentication
)
HttpQueuePerformanceCounters
(
Photon.SocketServer.Diagnostics
)
JoinGameResponse
(
Photon.LoadBalancing.Operations
)
PluginAssemblyLoader
(
Photon.Common.Plugins
)
UnknownCategoryInPerfomanceCounterSpecifiedException
(
Photon.SocketServer.Diagnostics.Counters
)
CustomAuthResultCounters
(
Photon.Common.Authentication.Diagnostic
)
HttpQueueSettings
(
Photon.Common.Configuration
)
JoinGameResponseBase
(
Photon.LoadBalancing.Operations
)
PluginBase
(
Photon.Hive.Plugin
)
UnknownTypeMapper
(
Photon.Common.Misc
)
CustomByteConverter
(
Photon.Common.Authentication.CustomAuthentication
)
WebRpcSettings.HttpQueueSettingsClass
(
Photon.Hive.WebRpc.Configuration
)
JoinLobbyRequest
(
Photon.LoadBalancing.Operations
)
PluginElement
(
Photon.Hive.Configuration
)
UnsynchronizedSingletonFactory
(
ExitGames.Threading
)
CustomEvent
(
Photon.Hive.Events
)
AuthSettings.HttpQueueSettingsClass
(
Photon.Common.Authentication.Configuration.Auth
)
JoinModeConstants
(
Photon.Hive.Plugin
)
PluginElement
(
Photon.Common.Plugins.Configuration
)
UpdateAppStatsEvent
(
Photon.LoadBalancing.ServerToServer.Events
)
CustomTypeCache
(
Photon.SocketServer.Rpc.Protocols
)
HttpRequest
(
Photon.Hive.Plugin
)
JoinModes
(
Photon.Hive.Operations
)
PluginFactoryBase
(
Photon.Hive.Plugin
)
UpdateGameEvent
(
Photon.LoadBalancing.ServerToServer.Events
)
CustomTypeInfo
(
Photon.SocketServer.Rpc.Protocols
)
HttpRequestQueue
(
Photon.SocketServer.Net
)
JoinRandomGameRequest
(
Photon.LoadBalancing.Operations
)
PluginFiber
(
Photon.Hive.Plugin
)
UpdateServerEvent
(
Photon.LoadBalancing.ServerToServer.Events
)
d
HttpRequestQueueCounters
(
Photon.Common.Authentication.Diagnostic
)
JoinRandomGameResponse
(
Photon.LoadBalancing.Operations
)
PluginHttpUtil
(
Photon.Common.Plugins
)
UpgradeableReadLock
(
ExitGames.Threading
)
HttpRequestQueueCountersFactory
(
Photon.Common.Authentication.Diagnostic
)
JoinResponse
(
Photon.Hive.Operations
)
PluginInfo
(
Photon.Common.Plugins
)
Utilities
(
Photon.Hive.Common
)
DataContract
(
Photon.SocketServer.Rpc
)
HttpRequestQueueCounterWrapper
(
Photon.SocketServer.Net
)
HivePeer.JoinStages
(
Photon.Hive
)
PluginInstance
(
Photon.Hive.Plugin
)
v
DataContractAttribute
(
Photon.SocketServer.Rpc
)
HttpRequestQueueResult
(
Photon.Hive.Plugin
)
JsonParseContext
(
Photon.SocketServer.Rpc.Protocols.Json
)
PluginLogger
(
Photon.Common.Plugins
)
DataMemberAttribute
(
Photon.SocketServer.Rpc
)
HttpResponseImpl
(
Photon.Common.Plugins
)
JsonUtils
(
Photon.SocketServer.Misc
)
PluginLogger
(
Photon.Hive.Plugin
)
ValueToString
(
Photon.SocketServer.Diagnostics
)
DateTimeExtensions
(
ExitGames.Extensions
)
HiveHostGame.HttpResponseImpl
(
Photon.Hive
)
k
PluginManager
(
Photon.Hive.Plugin
)
w
DebugGameRequest
(
Photon.Hive.Operations
)
i
PluginManagerBase
(
Photon.Common.Plugins
)
DebugGameResponse
(
Photon.Hive.Operations
)
KeyedBatchSubscriber
(
ExitGames.Concurrency.Channels
)
PluginSettings
(
Photon.Common.Plugins.Configuration
)
WebFlags
(
Photon.Hive.Plugin
)
Decryptor
(
Photon.SocketServer.Security
)
IActor
(
Photon.Hive.Plugin
)
l
PluginSettings
(
Photon.Hive.Configuration
)
WebRpcHandler
(
Photon.Hive.WebRpc
)
DefaultExecutor
(
ExitGames.Concurrency.Core
)
IAuthenticateRequest
(
Photon.Common.Authentication
)
PluginTraits
(
Photon.Hive.Plugin
)
WebRpcManager
(
Photon.Hive.WebRpc
)
DefaultFiberFactory
(
Photon.SocketServer.Concurrency
)
IAuthOnceRequest
(
Photon.Common.Authentication
)
LastSubscriber
(
ExitGames.Concurrency.Channels
)
PluginWrapper
(
Photon.Hive.Plugin
)
WebRpcRequest
(
Photon.Hive.WebRpc
)
Room.DefaultGameStateFactory
(
Photon.Hive
)
IAuthTimeoutCheckerClient
(
Photon.Common.Authentication
)
LBErrorMessages
(
Photon.LoadBalancing.Common
)
PoolFiber
(
ExitGames.Concurrency.Fibers
)
WebRpcResponse
(
Photon.Hive.WebRpc
)
DefaultQueue
(
ExitGames.Concurrency.Core
)
IBeforeCloseGameCallInfo
(
Photon.Hive.Plugin
)
LBGameCreateOptions
(
Photon.LoadBalancing.GameServer
)
ProcessJoinParams
(
Photon.Hive.Plugin
)
WebRpcSettings
(
Photon.Hive.WebRpc.Configuration
)
DefaultThreadPool
(
ExitGames.Concurrency.Core
)
IBeforeJoinGameCallInfo
(
Photon.Hive.Plugin
)
LeaveEvent
(
Photon.Hive.Events
)
PropertiesChangedEvent
(
Photon.Hive.Events
)
WebSocketManagedPeer
(
Photon.SocketServer.Peers
)
DeferredUser
(
Photon.LoadBalancing.MasterServer.Lobby
)
IBeforeSetPropertiesCallInfo
(
Photon.Hive.Plugin
)
LeaveGameCallInfo
(
Photon.Hive.Plugin
)
GameServerSettings.GSLimitSettings.InboundLimitSettings.PropertiesLimitsSettings
(
Photon.LoadBalancing.GameServer
)
WellKnownProperties
(
Photon.Hive.Common
)
DelegateAction
(
ExitGames.Concurrency.Core
)
IBinaryReader
(
ExitGames.IO
)
LeaveReason
(
Photon.Hive.Plugin
)
Property
(
Photon.Hive.Plugin
)
WindowsPerformanceCounter
(
ExitGames.Diagnostics.Counter
)
DictionaryExtensions
(
Photon.LoadBalancing.Common
)
IBinaryWriter
(
ExitGames.IO
)
LeaveRequest
(
Photon.Hive.Operations
)
PropertyBag
(
Photon.Hive.Plugin
)
WorkloadController
(
Photon.Common.LoadBalancer.LoadShedding
)
DiffieHellmanKeyExchange
(
Photon.SocketServer.Security
)
ICallInfo
(
Photon.Hive.Plugin
)
LimitedGameList
(
Photon.LoadBalancing.MasterServer.Lobby
)
PropertyChangedEventArgs
(
Photon.Hive.Plugin
)
WorkloadPerformanceCounters
(
Photon.Common.LoadBalancer.LoadShedding.Diagnostics
)
DisconnectCallInfo
(
Photon.Hive.Plugin
)
ICallInfoImpl
(
Photon.Common.Plugins
)
PhotonSettings.LimitSettings
(
Photon.SocketServer.Configuration
)
PropertyValueComparer
(
Photon.Hive.Plugin
)
WriteContext
(
Photon.SocketServer.Rpc.Protocols
)
DisconnectEvent
(
Photon.Hive.Events
)
IChannel
(
ExitGames.Concurrency.Channels
)
LinkedListDictionary
(
Photon.LoadBalancing.MasterServer.Lobby
)
Protocol
(
Photon.SocketServer
)
WriteLock
(
ExitGames.Threading
)
DisconnectMessage
(
Photon.SocketServer.Rpc.Protocols
)
IClientAuthenticationQueue
(
Photon.Common.Authentication.CustomAuthentication
)
LinuxBandwidthValuesReader
(
Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Linux
)
PublicIPAddressReader
(
Photon.Common.Misc
)
DummyCounter
(
ExitGames.Diagnostics.Counter
)
ICloseGameCallInfo
(
Photon.Hive.Plugin
)
LinuxBytesInCounterReader
(
Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Linux
)
q
e
ICloseRequest
(
Photon.Hive.Plugin
)
LinuxBytesOutCounterReader
(
Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Linux
)
QueueChannel
(
ExitGames.Concurrency.Channels
)
EmptyCounter
(
ExitGames.Concurrency.Fibers
)
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