Photon Server API Documentation
v5.0RC1
Public Member Functions | |
| OutgoingMasterServerPeer | GetPeer () |
| void | Initialize () |
| SendResult | SendEventIfRegistered (IEventData eventData, SendParameters sendParameters) |
| SendResult | SendEvent (IEventData eventData, SendParameters sendParameters) |
| virtual void | UpdateAllGameStates () |
| void | ConnectToMaster (IPEndPoint endPoint) |
| virtual void | OnConnectionEstablished () |
| virtual void | OnConnectionFailed (int errorCode, string errorMessage) |
| virtual void | OnDisconnect (int reasonCode, string reasonDetail) |
| void | Dispose () |
| void | OnRegisteredAtMaster (RegisterGameServerResponse registerResponse) |
Protected Member Functions | |
| MasterServerConnectionBase (GameApplication controller, string address, int port, int connectRetryIntervalSeconds) | |
| abstract OutgoingMasterServerPeer | CreateServerPeer () |
| virtual void | ReconnectToMaster () |
Protected Attributes | |
| readonly string | ConnectionId = Guid.NewGuid().ToString() |
Properties | |
| GameApplication | Application [get] |
| string | Address [get] |
| IPEndPoint | EndPoint [get] |
| int | Port [get] |
| bool | IsReconnecting [get] |
| string | Name [get] |
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Implemented in Photon.LoadBalancing.GameServer.MasterServerConnection.
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Reimplemented in Photon.LoadBalancing.GameServer.MasterServerConnection.
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