Photon Server API Documentation v5.0RC1

Properties | List of all members
Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer Interface Reference
Inheritance diagram for Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer:
Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServer Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServerDataContract

Properties

string GameServerAddress [get, set]
 Gets or sets the public game server ip address. More...
 
string ServerId [get, set]
 Gets or sets a unique server id. This id is used to sync reconnects. More...
 
int? TcpPort [get, set]
 Gets or sets the TCP port of the game server instance. More...
 
int? UdpPort [get, set]
 Gets or sets the UDP port of the game server instance. More...
 
int? WebSocketPort [get, set]
 Gets or sets the port of the game server instance used for WebSocket connections. More...
 
int ServerState [get, set]
 Gets or sets the initial server state of the game server instance. More...
 
int? SecureWebSocketPort [get, set]
 Gets or sets the port of the game server instance used for secure WebSocket connections. More...
 
string GamingWsPath [get, set]
 Gets or sets the path of the game server application instance used for ws/wss connections. More...
 
int? WebRTCPort [get, set]
 
string GameServerAddressIPv6 [get, set]
 Gets or sets the public game server ip address. More...
 
string GameServerHostName [get, set]
 Gets or sets the fully qualified public host name of the game server instance (used for WebSocket connections). More...
 
Dictionary< byte, int[]> PredictionData [get, set]
 Gets prediction data which were collected on GS More...
 
byte LoadLevelCount [get, set]
 Gets how many load levels used by GS More...
 
byte LoadBalancerPriority [get, set]
 Defines priority server belongs to More...
 
byte LoadIndex [get, set]
 current load level More...
 
byte[] SupportedProtocols [get, set]
 List of protocols supported by Game Server More...
 

Property Documentation

◆ GameServerAddress

string Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.GameServerAddress
getset

Gets or sets the public game server ip address.

◆ GameServerAddressIPv6

string Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.GameServerAddressIPv6
getset

Gets or sets the public game server ip address.

◆ GameServerHostName

string Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.GameServerHostName
getset

Gets or sets the fully qualified public host name of the game server instance (used for WebSocket connections).

◆ GamingWsPath

string Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.GamingWsPath
getset

Gets or sets the path of the game server application instance used for ws/wss connections.

◆ LoadBalancerPriority

byte Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.LoadBalancerPriority
getset

Defines priority server belongs to

◆ LoadIndex

byte Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.LoadIndex
getset

current load level

◆ LoadLevelCount

byte Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.LoadLevelCount
getset

Gets how many load levels used by GS

◆ PredictionData

Dictionary<byte, int[]> Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.PredictionData
getset

Gets prediction data which were collected on GS

◆ SecureWebSocketPort

int? Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.SecureWebSocketPort
getset

Gets or sets the port of the game server instance used for secure WebSocket connections.

◆ ServerId

string Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.ServerId
getset

Gets or sets a unique server id. This id is used to sync reconnects.

◆ ServerState

int Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.ServerState
getset

Gets or sets the initial server state of the game server instance.

◆ SupportedProtocols

byte [] Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.SupportedProtocols
getset

List of protocols supported by Game Server

◆ TcpPort

int? Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.TcpPort
getset

Gets or sets the TCP port of the game server instance.

The TCP port.

◆ UdpPort

int? Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.UdpPort
getset

Gets or sets the UDP port of the game server instance.

The UDP port.

◆ WebRTCPort

int? Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.WebRTCPort
getset

◆ WebSocketPort

int? Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer.WebSocketPort
getset

Gets or sets the port of the game server instance used for WebSocket connections.