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| string | GameServerAddress [get, set] |
| | Gets or sets the public game server ip address. More...
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| string | ServerId [get, set] |
| | Gets or sets a unique server id. This id is used to sync reconnects. More...
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| int? | TcpPort [get, set] |
| | Gets or sets the TCP port of the game server instance. More...
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| int? | UdpPort [get, set] |
| | Gets or sets the UDP port of the game server instance. More...
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| int? | WebSocketPort [get, set] |
| | Gets or sets the port of the game server instance used for WebSocket connections. More...
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| int | ServerState [get, set] |
| | Gets or sets the initial server state of the game server instance. More...
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| int? | SecureWebSocketPort [get, set] |
| | Gets or sets the port of the game server instance used for secure WebSocket connections. More...
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| string | GamingWsPath [get, set] |
| | Gets or sets the path of the game server application instance used for ws/wss connections. More...
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| int? | WebRTCPort [get, set] |
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| string | GameServerAddressIPv6 [get, set] |
| | Gets or sets the public game server ip address. More...
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| string | GameServerHostName [get, set] |
| | Gets or sets the fully qualified public host name of the game server instance (used for WebSocket connections). More...
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| Dictionary< byte, int[]> | PredictionData [get, set] |
| | Gets prediction data which were collected on GS More...
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| byte | LoadLevelCount [get, set] |
| | Gets how many load levels used by GS More...
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| byte | LoadBalancerPriority [get, set] |
| | Defines priority server belongs to More...
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| byte | LoadIndex [get, set] |
| | current load level More...
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| byte[] | SupportedProtocols [get, set] |
| | List of protocols supported by Game Server More...
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