Photon Server API Documentation
v5.0RC1
Public Member Functions | |
| RegisterGameServerDataContract (IRpcProtocol rpcProtocol, Dictionary< byte, object > parameters) | |
| Initializes a new instance of the RegisterGameServer class. More... | |
| RegisterGameServerDataContract () | |
| Initializes a new instance of the RegisterGameServer class. More... | |
Public Member Functions inherited from Photon.SocketServer.Rpc.DataContract | |
| string | GetErrorMessage () |
| Gets a message containing descriptive entries for each missing or invalid paramter. More... | |
| Dictionary< byte, object > | ToDictionary () |
| Converts all properties flagged with the DataMemberAttribute to a dictionary. More... | |
Static Public Member Functions | |
| static string | GetKey (RegisterGameServerDataContract registerRequest) |
Properties | |
| string | GameServerAddress [get, set] |
| Gets or sets the public game server ip address. More... | |
| string | ServerId [get, set] |
| Gets or sets a unique server id. This id is used to sync reconnects. More... | |
| int? | TcpPort [get, set] |
| Gets or sets the TCP port of the game server instance. More... | |
| int? | UdpPort [get, set] |
| Gets or sets the UDP port of the game server instance. More... | |
| int? | WebSocketPort [get, set] |
| Gets or sets the port of the game server instance used for WebSocket connections. More... | |
| int | ServerState [get, set] |
| Gets or sets the initial server state of the game server instance. More... | |
| int? | SecureWebSocketPort [get, set] |
| Gets or sets the port of the game server instance used for secure WebSocket connections. More... | |
| string | GameServerAddressIPv6 [get, set] |
| Gets or sets the public game server ip address. More... | |
| string | GameServerHostName [get, set] |
| Gets or sets the fully qualified public host name of the game server instance (used for WebSocket connections). More... | |
| Dictionary< byte, int[]> | PredictionData [get, set] |
| Gets prediction data which were collected on GS More... | |
| byte | LoadLevelCount [get, set] |
| Gets how many load levels used by GS More... | |
| byte | LoadBalancerPriority [get, set] |
| Defines priority server belongs to More... | |
| int? | WebRTCPort [get, set] |
| byte | LoadIndex [get, set] |
| byte[] | SupportedProtocols [get, set] |
| string | GamingWsPath [get, set] |
Properties inherited from Photon.SocketServer.Rpc.DataContract | |
| bool | IsValid [get] |
| Gets a value indicating whether all operation parameter are initialized. Call the GetErrorMessage method to get a detailed description for all missing parameters. More... | |
Properties inherited from Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer | |
| string | GameServerAddress [get, set] |
| Gets or sets the public game server ip address. More... | |
| string | ServerId [get, set] |
| Gets or sets a unique server id. This id is used to sync reconnects. More... | |
| int? | TcpPort [get, set] |
| Gets or sets the TCP port of the game server instance. More... | |
| int? | UdpPort [get, set] |
| Gets or sets the UDP port of the game server instance. More... | |
| int? | WebSocketPort [get, set] |
| Gets or sets the port of the game server instance used for WebSocket connections. More... | |
| int | ServerState [get, set] |
| Gets or sets the initial server state of the game server instance. More... | |
| int? | SecureWebSocketPort [get, set] |
| Gets or sets the port of the game server instance used for secure WebSocket connections. More... | |
| string | GamingWsPath [get, set] |
| Gets or sets the path of the game server application instance used for ws/wss connections. More... | |
| int? | WebRTCPort [get, set] |
| string | GameServerAddressIPv6 [get, set] |
| Gets or sets the public game server ip address. More... | |
| string | GameServerHostName [get, set] |
| Gets or sets the fully qualified public host name of the game server instance (used for WebSocket connections). More... | |
| Dictionary< byte, int[]> | PredictionData [get, set] |
| Gets prediction data which were collected on GS More... | |
| byte | LoadLevelCount [get, set] |
| Gets how many load levels used by GS More... | |
| byte | LoadBalancerPriority [get, set] |
| Defines priority server belongs to More... | |
| byte | LoadIndex [get, set] |
| current load level More... | |
| byte[] | SupportedProtocols [get, set] |
| List of protocols supported by Game Server More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Photon.SocketServer.Rpc.DataContract | |
| DataContract (IRpcProtocol protocol, IDictionary< byte, object > dataMembers) | |
| Initializes a new instance of the DataContract class. The params dictionary is mapped to properties flagged with the DataMemberAttribute. Check the IsValid property after creation to determine if all paramters have been initialized correctly. More... | |
| DataContract () | |
| Initializes a new instance of the DataContract class. More... | |
Protected Attributes inherited from Photon.SocketServer.Rpc.DataContract | |
| string | errorMessage |
| The error message. More... | |
| bool | isValid |
| The is valid. More... | |
|
inline |
Initializes a new instance of the RegisterGameServer class.
| rpcProtocol | The rpc Protocol. |
| parameters | dictionary from which we will take parameters. |
|
inline |
Initializes a new instance of the RegisterGameServer class.
|
inlinestatic |
|
getset |
Gets or sets the public game server ip address.
|
getset |
Gets or sets the public game server ip address.
|
getset |
Gets or sets the fully qualified public host name of the game server instance (used for WebSocket connections).
|
getset |
|
getset |
Defines priority server belongs to
|
getset |
|
getset |
Gets how many load levels used by GS
|
getset |
Gets prediction data which were collected on GS
|
getset |
Gets or sets the port of the game server instance used for secure WebSocket connections.
|
getset |
Gets or sets a unique server id. This id is used to sync reconnects.
|
getset |
Gets or sets the initial server state of the game server instance.
|
getset |
|
getset |
Gets or sets the TCP port of the game server instance.
The TCP port.
|
getset |
Gets or sets the UDP port of the game server instance.
The UDP port.
|
getset |
|
getset |
Gets or sets the port of the game server instance used for WebSocket connections.