Photon Server API Documentation
v5.0RC1
Classes | |
| class | ApplicationStatsPublisher |
| class | Game |
| class | GameApplication |
| class | GameCache |
| class | GameClientPeer |
| class | GameServerSettings |
| class | GameUpdatesBatcher |
| struct | GameUpdatesBatcherParams |
| class | GameUpdatesBatchEvent |
| struct | LBGameCreateOptions |
| class | MasterServerConnection |
| class | MasterServerConnectionBase |
| class | OutgoingMasterServerPeer |
Enumerations | |
| enum | GameMessageCodes : byte { GameMessageCodes.StartId = Hive.Messages.GameMessageCodes.MaxValue, GameMessageCodes.ReinitializeGameStateOnMaster = 2, GameMessageCodes.CheckGame = 3, GameMessageCodes.RaiseOfflineEvent = 4, GameMessageCodes.MaxValue = 100 } |
| GameMessageCodes define the type of a "Game" Message, the meaning and its content. Contains the enum values of the Lite GameMessageCode enum and extended LoadBalancing GameMessageCodes. Messages are used to communicate async with rooms and games. More... | |
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strong |
GameMessageCodes define the type of a "Game" Message, the meaning and its content. Contains the enum values of the Lite GameMessageCode enum and extended LoadBalancing GameMessageCodes. Messages are used to communicate async with rooms and games.
| Enumerator | |
|---|---|
| StartId | |
| ReinitializeGameStateOnMaster | Message to signal the state of the game to the Master Server. |
| CheckGame | Message to validate the game state |
| RaiseOfflineEvent | Send to rooms to inform the peers that the server will go offline |
| MaxValue | |