Photon Server API Documentation v5.0RC1

Classes | Enumerations
Photon.LoadBalancing.GameServer Namespace Reference

Classes

class  ApplicationStatsPublisher
 
class  Game
 
class  GameApplication
 
class  GameCache
 
class  GameClientPeer
 
class  GameServerSettings
 
class  GameUpdatesBatcher
 
struct  GameUpdatesBatcherParams
 
class  GameUpdatesBatchEvent
 
struct  LBGameCreateOptions
 
class  MasterServerConnection
 
class  MasterServerConnectionBase
 
class  OutgoingMasterServerPeer
 

Enumerations

enum  GameMessageCodes : byte {
  GameMessageCodes.StartId = Hive.Messages.GameMessageCodes.MaxValue, GameMessageCodes.ReinitializeGameStateOnMaster = 2, GameMessageCodes.CheckGame = 3, GameMessageCodes.RaiseOfflineEvent = 4,
  GameMessageCodes.MaxValue = 100
}
 GameMessageCodes define the type of a "Game" Message, the meaning and its content. Contains the enum values of the Lite GameMessageCode enum and extended LoadBalancing GameMessageCodes. Messages are used to communicate async with rooms and games. More...
 

Enumeration Type Documentation

◆ GameMessageCodes

GameMessageCodes define the type of a "Game" Message, the meaning and its content. Contains the enum values of the Lite GameMessageCode enum and extended LoadBalancing GameMessageCodes. Messages are used to communicate async with rooms and games.

Enumerator
StartId 
ReinitializeGameStateOnMaster 

Message to signal the state of the game to the Master Server.

CheckGame 

Message to validate the game state

RaiseOfflineEvent 

Send to rooms to inform the peers that the server will go offline

MaxValue