Classes | |
class | ApplicationStatsPublisher |
class | Game |
class | GameApplication |
class | GameCache |
class | GameClientPeer |
class | GameServerSettings |
class | GameUpdatesBatcher |
struct | GameUpdatesBatcherParams |
class | GameUpdatesBatchEvent |
struct | LBGameCreateOptions |
class | MasterServerConnection |
class | MasterServerConnectionBase |
class | OutgoingMasterServerPeer |
Enumerations | |
enum | GameMessageCodes : byte { GameMessageCodes.StartId = Hive.Messages.GameMessageCodes.MaxValue, GameMessageCodes.ReinitializeGameStateOnMaster = 2, GameMessageCodes.CheckGame = 3, GameMessageCodes.RaiseOfflineEvent = 4, GameMessageCodes.MaxValue = 100 } |
GameMessageCodes define the type of a "Game" Message, the meaning and its content. Contains the enum values of the Lite GameMessageCode enum and extended LoadBalancing GameMessageCodes. Messages are used to communicate async with rooms and games. More... | |
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strong |
GameMessageCodes define the type of a "Game" Message, the meaning and its content. Contains the enum values of the Lite GameMessageCode enum and extended LoadBalancing GameMessageCodes. Messages are used to communicate async with rooms and games.
Enumerator | |
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StartId | |
ReinitializeGameStateOnMaster | Message to signal the state of the game to the Master Server. |
CheckGame | Message to validate the game state |
RaiseOfflineEvent | Send to rooms to inform the peers that the server will go offline |
MaxValue |