Photon Server API Documentation
v5.0RC1
Public Member Functions | |
| bool | Pause () |
| bool | Pause (int timeout, IFiberAction timeoutAction) |
| bool | Resume (IFiberAction executeFirstAction=null) |
Public Member Functions inherited from ExitGames.Concurrency.Fibers.IFiber | |
| void | Start () |
| Start consuming actions. More... | |
Public Member Functions inherited from ExitGames.Concurrency.Core.ISubscriptionRegistry | |
| void | RegisterSubscription (IDisposable toAdd) |
| Register subscription to be unsubcribed from when the fiber is disposed. /summary> param name="toAdd"> More... | |
| bool | DeregisterSubscription (IDisposable toRemove) |
Public Member Functions inherited from ExitGames.Concurrency.Core.IExecutionContext | |
| void | Enqueue (IFiberAction action) |
| Enqueue a single action. More... | |
| void | Enqueue (Action action) |
| Enqueue a single action. More... | |
Public Member Functions inherited from ExitGames.Concurrency.Core.IScheduler | |
| IDisposable | Schedule (Action action, int firstInMs) |
| Schedules an action to be executed once. More... | |
| IDisposable | ScheduleOnInterval (Action action, int firstInMs, int regularInMs) |
| Schedule an action to be executed on a recurring interval. More... | |
| IDisposable | Schedule (IFiberAction action, int firstInMs) |
| Schedules an action to be executed once. More... | |
| IDisposable | ScheduleOnInterval (IFiberAction action, int firstInMs, int regularInMs) |
| Schedule an action to be executed on a recurring interval. More... | |
Properties | |
| IExtendedExecutor | Executor [get] |
| bool | IsPaused [get] |
| bool ExitGames.Concurrency.Fibers.IExtendedFiber.Pause | ( | ) |
Implemented in ExitGames.Concurrency.Fibers.ExtendedPoolFiber.
| bool ExitGames.Concurrency.Fibers.IExtendedFiber.Pause | ( | int | timeout, |
| IFiberAction | timeoutAction | ||
| ) |
Implemented in ExitGames.Concurrency.Fibers.ExtendedPoolFiber.
| bool ExitGames.Concurrency.Fibers.IExtendedFiber.Resume | ( | IFiberAction | executeFirstAction = null | ) |
Implemented in ExitGames.Concurrency.Fibers.ExtendedPoolFiber.
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