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| | LimitedGameList (AppLobby lobby, bool useLegacyLobbies, int? limitGameList, int? limitGameListUpdate) |
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| override IGameListSubscription | AddSubscription (MasterClientPeer peer, Hashtable gamePropertyFilter, int maxGameCount) |
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| override void | PublishGameChanges () |
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| override void | UpdateLobbyLimits (bool gameListUseLegacyLobbies, int? gameListLimit, int? gameListLimitUpdates, int? gameListLimitSqlFilterResults) |
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| | GameList (AppLobby lobby) |
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| override ErrorCode | TryGetRandomGame (JoinRandomGameRequest joinRequest, ILobbyPeer peer, out GameState gameState, out string message) |
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| virtual void | AddGameState (GameState gameState, Dictionary< string, object > authCookie=null) |
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| int | CheckJoinTimeOuts (TimeSpan timeOut) |
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| int | CheckJoinTimeOuts (DateTime minDateTime) |
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| bool | ContainsGameId (string gameId) |
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| virtual void | OnPlayerCountChanged (GameState gameState, int oldPlayerCount) |
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| virtual void | OnGameJoinableChanged (GameState gameState) |
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| void | SetExpectReplicationFlag (bool flag, GameServerContext gameServerContext) |
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| void | RemoveNotReplicatedGames (GameServerContext gameServerContext) |
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| void | RemoveGameServer (GameServerContext gameServer) |
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| bool | RemoveGameStateByName (string gameId) |
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| bool | TryGetGame (string gameId, out GameState gameState) |
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| virtual bool | UpdateGameState (UpdateGameEvent updateOperation, GameServerContext incomingGameServer, out GameState gameState) |
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