Response for JoinGameRequest.
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| int | ActorNr [get, set] |
| | Gets or sets the actor number for the joined player. More...
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| Hashtable | CurrentActorProperties [get, set] |
| | Gets or sets the current actor properties for all existing actors in the game that will be returned to the client in the operation response. More...
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| Hashtable | CurrentGameProperties [get, set] |
| | Gets or sets the current game properties that will be returned to the client in the operation response. More...
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| int[] | Actors [get, set] |
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| int | RoomFlags [get, set] |
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◆ ActorNr
| int Photon.Hive.Operations.JoinResponse.ActorNr |
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getset |
Gets or sets the actor number for the joined player.
◆ Actors
| int [] Photon.Hive.Operations.JoinResponse.Actors |
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getset |
◆ CurrentActorProperties
| Hashtable Photon.Hive.Operations.JoinResponse.CurrentActorProperties |
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getset |
Gets or sets the current actor properties for all existing actors in the game that will be returned to the client in the operation response.
◆ CurrentGameProperties
| Hashtable Photon.Hive.Operations.JoinResponse.CurrentGameProperties |
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getset |
Gets or sets the current game properties that will be returned to the client in the operation response.
◆ RoomFlags
| int Photon.Hive.Operations.JoinResponse.RoomFlags |
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getset |