Here is a list of all documented class members with links to the class documentation for each member:
- a -
- A
: Quantum.ColorRGBA
- Abs()
: Photon.Deterministic.FPMath
, Photon.Deterministic.FPVector3
- Acceleration
: Quantum.CharacterController2DConfig
, Quantum.CharacterController3DConfig
, Quantum.NavMeshAgentConfig
, Quantum.NavMeshSteeringAgent
, Quantum.Prototypes.NavMeshSteeringAgentPrototype
, Quantum.QuantumEntityPrototype.NavMeshSteeringAgentInfo
- AccumulatedTime
: Photon.Deterministic.DeterministicSession
- Acos()
: Photon.Deterministic.FPMath
- acos_lut
: Photon.Deterministic.FPLut
- Acquire()
: Photon.Deterministic.DeterministicCommandPool< T >
, Photon.Deterministic.DeterministicTickInput.Pool
, Photon.Deterministic.IDeterministicCommandPool
, Quantum.QuantumAssetSourceResource< T >
, Quantum.QuantumAssetSourceStatic< T >
, Quantum.QuantumAssetSourceStaticLazy< T >
- AcquireEvent< T >()
: Quantum.Core.FrameContext
- Activate()
: Quantum.IQuantumViewComponent
, Quantum.QuantumViewComponent< T >
- ActivateMapEntityInstance()
: Quantum.QuantumEntityViewUpdater
- Active
: Photon.Deterministic.Server.DeterministicPluginClient
- ActiveEntities
: Quantum.QuantumEntityViewUpdater
- ActiveRunners
: Quantum.QuantumRunnerRegistry
- ActiveVertexDefaultSize
: Quantum.Navigation.Constants
- ActiveViews
: Quantum.QuantumEntityViewUpdater
- ActorId
: Photon.Deterministic.Protocol.TickChecksumErrorFrameDump
, Quantum.CallbackChecksumErrorFrameDump
- ActorIdToAllPlayers()
: Quantum.Frame
- ActorIdToFirstPlayer()
: Quantum.Frame
- ActorNr
: Photon.Deterministic.Server.DeterministicPluginClient
- ActorNumber
: Quantum.QuantumNetworkCommunicator
- Add()
: ComponentSet
, Photon.Deterministic.DeterministicPlayerMap
, Photon.Deterministic.InputSetMask
, Quantum.Collections.QHashSet< T >
, Quantum.Core.FrameBase
, Quantum.NavMeshRegionMask
, Quantum.Physics2D.HitCollection
, Quantum.Physics3D.HitCollection3D
, Quantum.QuantumSnapshotInterpolationTimer.InterpolationBuffer< T >
- Add< T >()
: ComponentSet
, Quantum.ArrayUtils
, Quantum.Core.FrameBase
- AddAngularImpulse()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddAsset()
: Quantum.Core.FrameBase
, Quantum.DynamicAssetDB
, Quantum.QuantumUnityDB
, Quantum.ResourceManagerStatic
- AddAssets()
: Quantum.ResourceManagerStatic
- AddAssetWithValidDynamicGuid()
: Quantum.DynamicAssetDB
- AddAtStart< T >()
: Quantum.ArrayUtils
- AddBroadPhaseQuery()
: Quantum.CharacterController2D
, Quantum.CharacterController3D
- AddByteBlock()
: Photon.Deterministic.ByteUtils
- AddCollider2D()
: Quantum.DynamicMap
- AddCollider3D()
: Quantum.DynamicMap
- AddCollision()
: Quantum.PhysicsCallbacks2D
, Quantum.PhysicsCallbacks3D
- AddContactPoint()
: Quantum.Physics2D.CollisionResultInfo2D
- AddCurrentSceneToSettings()
: Quantum.Editor.QuantumEditorMenuCreateScene
- AddEntry()
: Quantum.QuantumFrameDifferGUI.FrameDifferState
- AddEventListener()
: Quantum.QuantumNetworkCommunicator
- AddForce()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddForceAtPosition()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddGraphProfilersToCurrentScene()
: Quantum.Editor.QuantumEditorMenuProfilers
- AddHeight()
: Quantum.EditorRectUtils
- AddInitialDynamicAsset()
: Quantum.DotNetSessionRunner
- AddJoint()
: Quantum.PhysicsJoints2D
, Quantum.PhysicsJoints3D
- AddLinearImpulse()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddLinearImpulseAtPosition()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddLinecastQuery()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- AddMeshCollider()
: Quantum.DynamicMap
- AddOrGet()
: Quantum.Core.FrameBase
- AddOrGet< T >()
: Quantum.Core.FrameBase
- AddOverlapShapeQuery()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- AddPlayer()
: Photon.Deterministic.DeterministicSession
, Quantum.QuantumGame
, Quantum.QuantumMultiClientPlayerView
- AddPlayerLoopSystem()
: Quantum.Profiling.QuantumGraphPlayerLoopUtility
- AddQuantumStatsToCurrentScene()
: Quantum.Editor.QuantumEditorMenuProfilers
- AddRaycastQuery()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- Address
: Quantum.QuantumGlobalScriptableObjectAddressAttribute
- AddRpc()
: Photon.Deterministic.IDeterministicRpcProvider
, Quantum.BitStreamReplayInputProvider
, Quantum.InputProvider
, Quantum.RingBufferInputProvider
, Quantum.StreamReplayInputProvider
- AddRunner()
: Quantum.QuantumRunnerRegistry
- AddScenePathToBuildSettings()
: Quantum.Editor.QuantumEditorMenuCreateScene
- AddSceneToBuildSettings()
: Quantum.Editor.QuantumEditorMenuCreateScene
- AddShape()
: Quantum.Shape2D.CompoundShape2D
, Quantum.Shape3D.CompoundShape3D
- AddShapeCastQuery()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- AddSource()
: Quantum.QuantumUnityDB
- AddSystem()
: Quantum.SystemsConfig
- AddSystem< T >()
: Quantum.SystemsConfig
- AddSystem< TSystem >()
: Quantum.SystemsConfig.SystemEntryBase< T >
- AddToEntity()
: Quantum.Prototypes.CharacterController2DPrototype
, Quantum.Prototypes.CharacterController3DPrototype
, Quantum.Prototypes.NavMeshAvoidanceAgentPrototype
, Quantum.Prototypes.NavMeshAvoidanceObstaclePrototype
, Quantum.Prototypes.NavMeshPathfinderPrototype
, Quantum.Prototypes.NavMeshSteeringAgentPrototype
, Quantum.Prototypes.PhysicsBody2DPrototype
, Quantum.Prototypes.PhysicsBody3DPrototype
, Quantum.Prototypes.PhysicsCallbacks2DPrototype
, Quantum.Prototypes.PhysicsCallbacks3DPrototype
, Quantum.Prototypes.PhysicsCollider2DPrototype
, Quantum.Prototypes.PhysicsCollider3DPrototype
, Quantum.Prototypes.PhysicsJoints2DPrototype
, Quantum.Prototypes.PhysicsJoints3DPrototype
, Quantum.Prototypes.Transform2DPrototype
, Quantum.Prototypes.Transform2DVerticalPrototype
, Quantum.Prototypes.Transform3DPrototype
, Quantum.Prototypes.ViewPrototype
- AddToPlayerLoop()
: Quantum.QuantumPlayerLoopSystemUtils
- AddTorque()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddTriangle()
: Quantum.EditMeshScope
- AddValue()
: Quantum.Profiling.QuantumGraphProfilerValueSeries
- AddValueBlock()
: Photon.Deterministic.ByteUtils
- AddViewComponent()
: Quantum.QuantumEntityViewUpdater
- AddWidth()
: Quantum.EditorRectUtils
- AddX()
: Quantum.EditorRectUtils
- AddXMax()
: Quantum.EditorRectUtils
- AddXMin()
: Quantum.EditorRectUtils
- AddXY()
: Quantum.EditorRectUtils
- AddY()
: Quantum.EditorRectUtils
- AddYMax()
: Quantum.EditorRectUtils
- AddYMin()
: Quantum.EditorRectUtils
- Adjust()
: Quantum.EditorRectUtils
- Advance()
: Quantum.QuantumSnapshotInterpolationTimer
- AgentConfig
: Quantum.Prototypes.NavMeshPathfinderPrototype
- AgentRadius
: Quantum.NavMeshBakeData
- AirControl
: Quantum.CharacterController2DConfig
, Quantum.CharacterController3DConfig
- ALIGNMENT
: Quantum.BitSet1024
, Quantum.TriangleMesh.CellBounds
, Quantum.TriangleReference
- Alloc()
: Photon.Deterministic.Native.Allocator
, Photon.Deterministic.Native.PInvokeAllocator
, Quantum.QuantumUnityNativeAllocator
- Alloc< T >()
: Photon.Deterministic.Native.Allocator
- AllocAndClear()
: Photon.Deterministic.Native.Allocator
- AllocAndClear< T >()
: Photon.Deterministic.Native.Allocator
- Allocate
: Photon.Deterministic.Native.AllocatorVTableManaged
, Quantum.Allocator.FrameHeap
, Quantum.Allocator.Heap
, Quantum.Allocator.IFrameHeap
, Quantum.Collections.QHashSet< T >
- Allocate< T >()
: Quantum.Allocator.Heap
, Quantum.Allocator.ITrackableFrameHeap
- AllocateAndClear()
: Quantum.Allocator.FrameHeap
, Quantum.Allocator.Heap
, Quantum.Allocator.IFrameHeap
- AllocateAndClear< T >()
: Quantum.Allocator.Heap
, Quantum.Allocator.ITrackableFrameHeap
- AllocateAndClearPtr()
: Quantum.Allocator.FrameHeap
, Quantum.Allocator.Heap
, Quantum.Allocator.IFrameHeap
- AllocateAndClearPtr< T >()
: Quantum.Allocator.Heap
, Quantum.Allocator.ITrackableFrameHeap
- AllocateDelegate()
: Photon.Deterministic.Native
- AllocateMailboxBuffer()
: Quantum.Navigation.ThreadLocal
- AllocatePersistentHitCollection()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics2D.PhysicsEngine2D.Api.ThreadSafeApi
- AllocatePersistentHitCollection3D()
: Quantum.Physics3D.PhysicsEngine3D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api.ThreadSafeApi
- AllocatePtr()
: Quantum.Allocator.FrameHeap
, Quantum.Allocator.Heap
, Quantum.Allocator.IFrameHeap
- AllocatePtr< T >()
: Quantum.Allocator.Heap
, Quantum.Allocator.ITrackableFrameHeap
- Allocator
: Photon.Deterministic.DeterministicPlatformInfo
, Quantum.Core.FrameContext
, Quantum.DynamicAssetDB
- AllocatorVTable()
: Photon.Deterministic.Native.AllocatorVTable
- AllocatorVTableManaged()
: Photon.Deterministic.Native.AllocatorVTableManaged
- AllowCCD
: Quantum.PhysicsCommon.Config
- AllowEditMode
: Quantum.QuantumGlobalScriptableObjectSourceAttribute
- AllowFallback
: Quantum.QuantumGlobalScriptableObjectSourceAttribute
- AllowMultipleTargets
: Quantum.EditorButtonAttribute
, Quantum.FieldEditorButtonAttribute
- AllowSleeping
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
, Quantum.PhysicsCommon.Config
- AllPlayersMask()
: Photon.Deterministic.InputSetMask
- AllRuntimeTriangles
: Quantum.Map
- Alpha()
: Quantum.GizmoUtils
- AlreadyChecked()
: Quantum.MailboxSet8
- Always()
: Quantum.Assert
- Always< T0 >()
: Quantum.Assert
- Always< T0, T1 >()
: Quantum.Assert
- Always< T0, T1, T2 >()
: Quantum.Assert
- Always< T0, T1, T2, T3 >()
: Quantum.Assert
- AlwaysExpanded
: Quantum.ExpandableEnumAttribute
- AlwaysFail()
: Quantum.Assert
- AlwaysFail< T >()
: Quantum.Assert
- Anchor
: Quantum.Physics2D.DistanceJoint
, Quantum.Physics2D.HingeJoint
, Quantum.Physics2D.Joint
, Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.DistanceJoint3D
, Quantum.Physics3D.HingeJoint3D
, Quantum.Physics3D.Joint3D
, Quantum.Physics3D.SpringJoint3D
, Quantum.Prototypes.DistanceJoint3DConfig
, Quantum.Prototypes.DistanceJointConfig
, Quantum.Prototypes.HingeJoint3DConfig
, Quantum.Prototypes.HingeJointConfig
, Quantum.Prototypes.Joint2DConfig
, Quantum.Prototypes.Joint3DConfig
, Quantum.Prototypes.SpringJoint3DConfig
, Quantum.Prototypes.SpringJointConfig
- Angle()
: Photon.Deterministic.FPQuaternion
, Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- AngleAxis()
: Photon.Deterministic.FPQuaternion
- AngleBetweenDegrees()
: Photon.Deterministic.FPMath
- AngleBetweenDegreesRaw()
: Photon.Deterministic.FPMath
- AngleBetweenRadians()
: Photon.Deterministic.FPMath
- AngleBetweenRadiansRaw()
: Photon.Deterministic.FPMath
- AngleRadians()
: Photon.Deterministic.FPQuaternion
- AngularDrag
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
, Quantum.Prototypes.PhysicsBody2DPrototype
, Quantum.Prototypes.PhysicsBody3DPrototype
, Quantum.QuantumEntityPrototype.PhysicsBodyGeneric
- AngularSleepToleranceInRad
: Quantum.PhysicsCommon.Config
- AngularSpeed
: Quantum.NavMeshAgentConfig
- AngularVelocity
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- Any
: Quantum.SystemMainThreadFilter< T >
, Quantum.Task.SystemArrayFilter< T >
, Quantum.Task.SystemThreadedFilter< T >
- Api()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- Append()
: Quantum.Editor.QuantumUnityDBUtilities
- AppId
: Photon.Deterministic.Webhooks.ReplayChunkRequest
- ApplyTimeOffset()
: Photon.Deterministic.DeterministicSession
- ApplyTransform()
: Quantum.QuantumEntityView
- AppSettings
: Quantum.PhotonServerSettings
- Architecture
: Photon.Deterministic.DeterministicPlatformInfo
- Architectures
: Photon.Deterministic.DeterministicPlatformInfo
- Area
: Quantum.NavMeshBakeDataTriangle
, Quantum.NavMeshTriangle
- AreEqual< T >()
: Quantum.QString
, Quantum.QStringUtf8
- ArrayElementSerializer< T >()
: Photon.Deterministic.BitStream
- ArrayLengthAttribute()
: Quantum.ArrayLengthAttribute
- AsBox
: Quantum.ErrorIfAttribute
, Quantum.WarnIfAttribute
- AsDouble
: Photon.Deterministic.FP
- AsEuler
: Photon.Deterministic.FPQuaternion
- AsFloat
: Photon.Deterministic.FP
- AsFP
: Photon.Deterministic.FPHighPrecisionDivisor
- Asin()
: Photon.Deterministic.FPMath
- asin_lut
: Photon.Deterministic.FPLut
- AsInt
: Photon.Deterministic.FP
- AsleepColliders
: Quantum.QuantumGameGizmosSettings
- AsLong
: Photon.Deterministic.FP
- AsRoundedDouble
: Photon.Deterministic.FP
- AssemblyQualifiedName
: Quantum.SerializableType< BaseType >
- AssertException()
: Quantum.AssertException
- Asset
: Quantum.ComponentPrototypeRef
, Quantum.EntityPrototypeRef
, Quantum.QuantumEntityPrototype.NavMeshSpec
, Quantum.QuantumMapData
, Quantum.QuantumStaticTerrainCollider3D
, Quantum.StaticColliderData
- AssetComponentType
: Quantum.QUnityComponentPrototypeRef< T >
- AssetDatabase
: Quantum.ReplayFile
- AssetDatabaseData
: Quantum.QuantumReplayFile
- AssetDB()
: AssetDB
, Quantum.Core.FrameContext
- AssetDBChecksums
: Quantum.ChecksumErrorFrameDumpContext
- AssetEnumerable()
: Quantum.Editor.AssetDatabaseUtils.AssetEnumerable
- AssetEnumerator()
: Quantum.Editor.AssetDatabaseUtils.AssetEnumerator
- AssetFromByteArray< T >()
: Quantum.IAssetSerializerExtensions
- AssetGuid()
: Quantum.AssetGuid
, Quantum.Editor.QuantumAssetSourceFactoryContext
, Quantum.QuantumEntityView
- AssetLabel
: Quantum.Editor.QuantumUnityDBUtilities
- AssetMenuPrioritQtn
: Quantum.EditorDefines
- AssetMenuPriority
: Quantum.EditorDefines
- AssetMenuPriorityAssets
: Quantum.EditorDefines
- AssetMenuPriorityConfigurations
: Quantum.EditorDefines
- AssetMenuPriorityDemo
: Quantum.EditorDefines
- AssetMenuPriorityScripts
: Quantum.EditorDefines
- AssetMenuPriorityStart
: Quantum.EditorDefines
- AssetName
: Quantum.Editor.QuantumAssetSourceFactoryContext
- AssetObjectDisposing
: Quantum.IResourceManager
, Quantum.QuantumUnityDB
- AssetObjectQuery()
: AssetObjectQuery
- AssetPath
: Quantum.Editor.QuantumAssetSourceFactoryContext
- AssetPrototype
: Quantum.QUnityComponentPrototypeRef< T >
- AssetRef()
: Quantum.AssetRef< T >
, Quantum.Shape2D.PolygonShape
- Assets
: Quantum.DynamicAssetDB
- AssetSearchPaths
: Quantum.QuantumEditorSettings
- AssetSerializer
: Quantum.Core.FrameContext.Args
, Quantum.Core.FrameContext
, Quantum.DotNetSessionContext
, Quantum.DotNetSessionRunner
, Quantum.QuantumGame
, Quantum.QuantumGameStartParameters
, Quantum.SessionRunner.Arguments
- AssetsFromByteArray()
: Quantum.IAssetSerializerExtensions
- AssetsToByteArray()
: Quantum.IAssetSerializerExtensions
- AssetToByteArray()
: Quantum.IAssetSerializerExtensions
- AsShort
: Photon.Deterministic.FP
, Quantum.SerializableType< BaseType >
- AssignSession()
: Photon.Deterministic.IDeterministicGame
, Quantum.QuantumGame
- Atan()
: Photon.Deterministic.FPMath
- Atan2()
: Photon.Deterministic.FPMath
- atan_lut
: Photon.Deterministic.FPLut
- AutoBraking
: Quantum.NavMeshAgentConfig
- AutoBrakingDistance
: Quantum.NavMeshAgentConfig
- AutoBuildOnBuild
: Quantum.QuantumEditorSettings
- AutoBuildOnPlaymodeChanged
: Quantum.QuantumEditorSettings
- AutoBuildOnSceneSave
: Quantum.QuantumEditorSettings
- AutoConfigureDistance
: Quantum.Prototypes.DistanceJoint3DConfig
, Quantum.Prototypes.DistanceJointConfig
, Quantum.Prototypes.Joint2DConfig
, Quantum.Prototypes.Joint3DConfig
, Quantum.Prototypes.SpringJoint3DConfig
, Quantum.Prototypes.SpringJointConfig
- AutoFindMapData
: Quantum.QuantumEntityViewUpdater
- AutoLoadSceneFromMap
: Quantum.SimulationConfig
- AutoLoadSceneFromMapMode
: Quantum.SimulationConfig
- AutomaticTargetCorrection
: Quantum.NavMeshAgentConfig
- AutomaticTargetCorrectionRadius
: Quantum.NavMeshAgentConfig
- Available
: Photon.Deterministic.DeterministicPlayerMap
- Average
: Quantum.CollisionInfo2D.ContactPointIterator2D
, Quantum.CollisionInfo3D.ContactPointIterator3D
- AverageNormal
: Quantum.CollisionInfo3D.TriangleCollisionIterator
- AveragePenetration
: Quantum.CollisionInfo3D.TriangleCollisionIterator
- AvgNormal
: Quantum.CharacterController2DMovement
, Quantum.CharacterController3DMovement
- AvoidanceCanReduceSpeed
: Quantum.NavMeshAgentConfig
- AvoidanceLayer
: Quantum.NavMeshAgentConfig
, Quantum.NavMeshAvoidanceAgent
, Quantum.NavMeshAvoidanceObstacle
, Quantum.Prototypes.NavMeshAvoidanceObstaclePrototype
- AvoidanceMask
: Quantum.NavMeshAgentConfig
, Quantum.NavMeshAvoidanceAgent
- AvoidanceQuality
: Quantum.Navigation
, Quantum.NavMeshAgentConfig
- AvoidanceRadius
: Quantum.NavMeshAgentConfig
- AvoidanceRange
: Quantum.Navigation.Config
- AvoidanceType
: Quantum.Navigation
, Quantum.NavMeshAgentConfig
- Awake()
: Quantum.QuantumAddRuntimePlayers
, Quantum.QuantumEntityViewPool
, Quantum.QuantumEntityViewUpdater
, Quantum.QuantumInstantReplayDemo
, Quantum.QuantumMapLoader
- Axis
: Quantum.Physics3D.HingeJoint3D
, Quantum.Prototypes.HingeJoint3DConfig
, Quantum.Prototypes.Joint3DConfig