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TrueSync
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| ▼NTrueSync | |
| CIBody | Represents a common interface to 2D and 3D bodies |
| CIBody2D | Represents an interface to 2D bodies |
| CIBody3D | Represents an interface to 3D bodies |
| CLayerCollisionMatrix | Manages the collision matrix of physics simulation |
| CPhotonTrueSyncCommunicator | Truesync's ICommunicator implementation based on PUN |
| CPhysics2DWorldManager | Manages the 2D physics simulation |
| CPhysicsManager | Manages physics simulation |
| CPhysicsWorldManager | Manages the 3D physics simulation |
| CTrueSyncBehaviour | Represents each player's behaviour simulated on every machine connected to the game |
| CTrueSyncConfig | Represents a set of configurations for TrueSync |
| CTrueSyncManager | Manages creation of player prefabs and lockstep execution |
| CTSBBox | Bounding Box defined through min and max vectors. |
| CTSBoxCollider | Collider with a box shape |
| CTSBoxCollider2D | Collider with a box 2D shape |
| CTSCapsuleCollider | Collider with a capsule shape |
| CTSCircleCollider2D | Collider with a circle shape |
| CTSCollider | Abstract collider for 3D shapes |
| CTSCollider2D | Abstract collider for 2D shapes |
| CTSCollision | Represents information about a contact between two 3D bodies |
| CTSCollision2D | Represents information about a contact between two 2D bodies |
| CTSContactPoint | Represents information about a contact point |
| CTSContactPoint2D | Represents information about a contact point |
| CTSMaterial | Simulates physical properties of a body |
| CTSMath | Contains common math operations. |
| CTSMatrix | 3x3 Matrix. |
| CTSMeshCollider | Collider with a mesh shape |
| CTSPhysics2D | Helpers for 2D physics |
| CTSPolygonCollider2D | Collider with a polygon 2D shape |
| CTSQuaternion | A Quaternion representing an orientation. |
| CTSRay | Represents a ray with origin and direction |
| CTSRaycastHit | Represents few information about a raycast hit |
| CTSRaycastHit2D | Information about a 2D cast hit |
| CTSRigidBody | Represents a physical 3D rigid body |
| CTSRigidBody2D | Represents a physical 2D rigid body |
| CTSSphereCollider | Collider with a sphere shape |
| CTSTerrainCollider | Collider with a terrain shape |
| CTSTransform | A deterministic version of Unity's Transform component for 3D physics |
| CTSTransform2D | A deterministic version of Unity's Transform component for 2D physics |
| CTSVector | A vector structure. |
| ▼CUnityUtils | Provides a few utilities to be used on TrueSync exposed classes |
| CPlayerComparer | Comparer class to guarantee PhotonPlayer order |
| CTSBody2DComparer | Comparer class to guarantee TSCollider2D order |
| CTSBodyComparer | Comparer class to guarantee TSCollider order |
| CICommunicator | TrueSync's communicator interface |
1.8.11