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TrueSync
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Manages the 2D physics simulation. More...
Public Member Functions | |
| void | Init () |
| void | UpdateStep () |
| Goes one step further on the physics simulation. | |
| IWorld | GetWorld () |
| void | AddBody (ICollider iCollider) |
| void | RemoveBody (IBody iBody) |
| void | OnRemoveBody (Action< IBody > OnRemoveBody) |
| GameObject | GetGameObject (IBody body) |
| bool | Raycast (TSVector rayOrigin, TSVector rayDirection, RaycastCallback raycast, out IBody body, out TSVector normal, out FP fraction) |
| TSRaycastHit | Raycast (TSRay ray, FP maxDistance, RaycastCallback callback=null) |
| bool | IsCollisionEnabled (IBody rigidBody1, IBody rigidBody2) |
| IWorldClone | GetWorldClone () |
Static Public Attributes | |
| static Physics2DWorldManager | instance |
| Public access to a manager instance. | |
Properties | |
| TSVector | Gravity [get, set] |
| Property access to simulated gravity. | |
| bool | SpeculativeContacts [get, set] |
| Property access to speculative contacts. | |
| FP | LockedTimeStep [get, set] |
Manages the 2D physics simulation.
Definition at line 10 of file Physics2DWorldManager.cs.
1.8.11