Collider with a box 2D shape.
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void | Reset () |
| Sets initial values to size based on a pre-existing BoxCollider or BoxCollider2D.
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override TrueSync.Physics2D.Shape | CreateShape () |
| Create the internal shape used to represent a TSBoxCollider.
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void | Awake () |
| Creates a new TSRigidBody when there is no one attached to this GameObject.
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void | Update () |
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void | Initialize (Physics2D.World world) |
| Initializes Shape and RigidBody and sets initial values to position and orientation based on Unity's transform.
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virtual void | OnDrawGizmos () |
| Do a base matrix transformation to draw correctly all collider gizmos.
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override void | DrawGizmos () |
| Draws the specific gizmos of concrete collider (for example "Gizmos.DrawWireCube" for a TSBoxCollider).
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override Vector3 | GetGizmosSize () |
| Returns the gizmos size.
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Collider with a box 2D shape.
Definition at line 9 of file TSBoxCollider2D.cs.
The documentation for this class was generated from the following file: