TrueSync
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Classes | |
interface | IBody |
Represents a common interface to 2D and 3D bodies. More... | |
interface | IBody2D |
Represents an interface to 2D bodies. More... | |
interface | IBody3D |
Represents an interface to 3D bodies. More... | |
class | LayerCollisionMatrix |
Manages the collision matrix of physics simulation. More... | |
class | PhotonTrueSyncCommunicator |
Truesync's ICommunicator implementation based on PUN. More... | |
class | Physics2DWorldManager |
Manages the 2D physics simulation. More... | |
class | PhysicsManager |
Manages physics simulation. More... | |
class | PhysicsWorldManager |
Manages the 3D physics simulation. More... | |
class | TrueSyncBehaviour |
Represents each player's behaviour simulated on every machine connected to the game. More... | |
class | TrueSyncConfig |
Represents a set of configurations for TrueSync. More... | |
class | TrueSyncManager |
Manages creation of player prefabs and lockstep execution. More... | |
struct | TSBBox |
Bounding Box defined through min and max vectors. More... | |
class | TSBoxCollider |
Collider with a box shape. More... | |
class | TSBoxCollider2D |
Collider with a box 2D shape. More... | |
class | TSCapsuleCollider |
Collider with a capsule shape. More... | |
class | TSCircleCollider2D |
Collider with a circle shape. More... | |
class | TSCollider |
Abstract collider for 3D shapes. More... | |
class | TSCollider2D |
Abstract collider for 2D shapes. More... | |
class | TSCollision |
Represents information about a contact between two 3D bodies. More... | |
class | TSCollision2D |
Represents information about a contact between two 2D bodies. More... | |
class | TSContactPoint |
Represents information about a contact point. More... | |
class | TSContactPoint2D |
Represents information about a contact point. More... | |
class | TSConvexHull |
Fast but dirty convex hull creation. advanced convex hull creation: http://www.qhull.org | |
class | TSMaterial |
Simulates physical properties of a body. More... | |
class | TSMath |
Contains common math operations. More... | |
struct | TSMatrix |
3x3 Matrix. More... | |
class | TSMeshCollider |
Collider with a mesh shape. More... | |
class | TSPhysics2D |
Helpers for 2D physics. More... | |
class | TSPolygonCollider2D |
Collider with a polygon 2D shape. More... | |
struct | TSQuaternion |
A Quaternion representing an orientation. More... | |
class | TSRay |
Represents a ray with origin and direction. More... | |
class | TSRaycastHit |
Represents few information about a raycast hit. More... | |
class | TSRaycastHit2D |
Information about a 2D cast hit. More... | |
class | TSRigidBody |
Represents a physical 3D rigid body. More... | |
class | TSRigidBody2D |
Represents a physical 2D rigid body. More... | |
class | TSSphereCollider |
Collider with a sphere shape. More... | |
class | TSTerrainCollider |
Collider with a terrain shape. More... | |
class | TSTransform |
A deterministic version of Unity's Transform component for 3D physics. More... | |
class | TSTransform2D |
A deterministic version of Unity's Transform component for 2D physics. More... | |
struct | TSVector |
A vector structure. More... | |
class | UnityUtils |
Provides a few utilities to be used on TrueSync exposed classes. More... | |