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TrueSync
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Classes | |
| interface | IBody |
| Represents a common interface to 2D and 3D bodies. More... | |
| interface | IBody2D |
| Represents an interface to 2D bodies. More... | |
| interface | IBody3D |
| Represents an interface to 3D bodies. More... | |
| class | LayerCollisionMatrix |
| Manages the collision matrix of physics simulation. More... | |
| class | PhotonTrueSyncCommunicator |
| Truesync's ICommunicator implementation based on PUN. More... | |
| class | Physics2DWorldManager |
| Manages the 2D physics simulation. More... | |
| class | PhysicsManager |
| Manages physics simulation. More... | |
| class | PhysicsWorldManager |
| Manages the 3D physics simulation. More... | |
| class | TrueSyncBehaviour |
| Represents each player's behaviour simulated on every machine connected to the game. More... | |
| class | TrueSyncConfig |
| Represents a set of configurations for TrueSync. More... | |
| class | TrueSyncManager |
| Manages creation of player prefabs and lockstep execution. More... | |
| struct | TSBBox |
| Bounding Box defined through min and max vectors. More... | |
| class | TSBoxCollider |
| Collider with a box shape. More... | |
| class | TSBoxCollider2D |
| Collider with a box 2D shape. More... | |
| class | TSCapsuleCollider |
| Collider with a capsule shape. More... | |
| class | TSCircleCollider2D |
| Collider with a circle shape. More... | |
| class | TSCollider |
| Abstract collider for 3D shapes. More... | |
| class | TSCollider2D |
| Abstract collider for 2D shapes. More... | |
| class | TSCollision |
| Represents information about a contact between two 3D bodies. More... | |
| class | TSCollision2D |
| Represents information about a contact between two 2D bodies. More... | |
| class | TSContactPoint |
| Represents information about a contact point. More... | |
| class | TSContactPoint2D |
| Represents information about a contact point. More... | |
| class | TSConvexHull |
| Fast but dirty convex hull creation. advanced convex hull creation: http://www.qhull.org | |
| class | TSMaterial |
| Simulates physical properties of a body. More... | |
| class | TSMath |
| Contains common math operations. More... | |
| struct | TSMatrix |
| 3x3 Matrix. More... | |
| class | TSMeshCollider |
| Collider with a mesh shape. More... | |
| class | TSPhysics2D |
| Helpers for 2D physics. More... | |
| class | TSPolygonCollider2D |
| Collider with a polygon 2D shape. More... | |
| struct | TSQuaternion |
| A Quaternion representing an orientation. More... | |
| class | TSRay |
| Represents a ray with origin and direction. More... | |
| class | TSRaycastHit |
| Represents few information about a raycast hit. More... | |
| class | TSRaycastHit2D |
| Information about a 2D cast hit. More... | |
| class | TSRigidBody |
| Represents a physical 3D rigid body. More... | |
| class | TSRigidBody2D |
| Represents a physical 2D rigid body. More... | |
| class | TSSphereCollider |
| Collider with a sphere shape. More... | |
| class | TSTerrainCollider |
| Collider with a terrain shape. More... | |
| class | TSTransform |
| A deterministic version of Unity's Transform component for 3D physics. More... | |
| class | TSTransform2D |
| A deterministic version of Unity's Transform component for 2D physics. More... | |
| struct | TSVector |
| A vector structure. More... | |
| class | UnityUtils |
| Provides a few utilities to be used on TrueSync exposed classes. More... | |
1.8.11