TrueSync
Classes
TrueSync Namespace Reference

Classes

interface  IBody
 Represents a common interface to 2D and 3D bodies. More...
 
interface  IBody2D
 Represents an interface to 2D bodies. More...
 
interface  IBody3D
 Represents an interface to 3D bodies. More...
 
class  LayerCollisionMatrix
 Manages the collision matrix of physics simulation. More...
 
class  PhotonTrueSyncCommunicator
 Truesync's ICommunicator implementation based on PUN. More...
 
class  Physics2DWorldManager
 Manages the 2D physics simulation. More...
 
class  PhysicsManager
 Manages physics simulation. More...
 
class  PhysicsWorldManager
 Manages the 3D physics simulation. More...
 
class  TrueSyncBehaviour
 Represents each player's behaviour simulated on every machine connected to the game. More...
 
class  TrueSyncConfig
 Represents a set of configurations for TrueSync. More...
 
class  TrueSyncManager
 Manages creation of player prefabs and lockstep execution. More...
 
struct  TSBBox
 Bounding Box defined through min and max vectors. More...
 
class  TSBoxCollider
 Collider with a box shape. More...
 
class  TSBoxCollider2D
 Collider with a box 2D shape. More...
 
class  TSCapsuleCollider
 Collider with a capsule shape. More...
 
class  TSCircleCollider2D
 Collider with a circle shape. More...
 
class  TSCollider
 Abstract collider for 3D shapes. More...
 
class  TSCollider2D
 Abstract collider for 2D shapes. More...
 
class  TSCollision
 Represents information about a contact between two 3D bodies. More...
 
class  TSCollision2D
 Represents information about a contact between two 2D bodies. More...
 
class  TSContactPoint
 Represents information about a contact point. More...
 
class  TSContactPoint2D
 Represents information about a contact point. More...
 
class  TSConvexHull
 Fast but dirty convex hull creation. advanced convex hull creation: http://www.qhull.org
 
class  TSMaterial
 Simulates physical properties of a body. More...
 
class  TSMath
 Contains common math operations. More...
 
struct  TSMatrix
 3x3 Matrix. More...
 
class  TSMeshCollider
 Collider with a mesh shape. More...
 
class  TSPhysics2D
 Helpers for 2D physics. More...
 
class  TSPolygonCollider2D
 Collider with a polygon 2D shape. More...
 
struct  TSQuaternion
 A Quaternion representing an orientation. More...
 
class  TSRay
 Represents a ray with origin and direction. More...
 
class  TSRaycastHit
 Represents few information about a raycast hit. More...
 
class  TSRaycastHit2D
 Information about a 2D cast hit. More...
 
class  TSRigidBody
 Represents a physical 3D rigid body. More...
 
class  TSRigidBody2D
 Represents a physical 2D rigid body. More...
 
class  TSSphereCollider
 Collider with a sphere shape. More...
 
class  TSTerrainCollider
 Collider with a terrain shape. More...
 
class  TSTransform
 A deterministic version of Unity's Transform component for 3D physics. More...
 
class  TSTransform2D
 A deterministic version of Unity's Transform component for 2D physics. More...
 
struct  TSVector
 A vector structure. More...
 
class  UnityUtils
 Provides a few utilities to be used on TrueSync exposed classes. More...