TrueSync
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▼CComparer | |
CTrueSync.UnityUtils.PlayerComparer | Comparer class to guarantee PhotonPlayer order |
CTrueSync.UnityUtils.TSBody2DComparer | Comparer class to guarantee TSCollider2D order |
CTrueSync.UnityUtils.TSBodyComparer | Comparer class to guarantee TSCollider order |
▼CTrueSync.IBody | Represents a common interface to 2D and 3D bodies |
CTrueSync.IBody2D | Represents an interface to 2D bodies |
CTrueSync.IBody3D | Represents an interface to 3D bodies |
▼CICollider | |
▼CTrueSync.TSCollider | Abstract collider for 3D shapes |
CTrueSync.TSBoxCollider | Collider with a box shape |
CTrueSync.TSCapsuleCollider | Collider with a capsule shape |
CTrueSync.TSMeshCollider | Collider with a mesh shape |
CTrueSync.TSSphereCollider | Collider with a sphere shape |
CTrueSync.TSTerrainCollider | Collider with a terrain shape |
▼CTrueSync.TSCollider2D | Abstract collider for 2D shapes |
CTrueSync.TSBoxCollider2D | Collider with a box 2D shape |
CTrueSync.TSCircleCollider2D | Collider with a circle shape |
CTrueSync.TSPolygonCollider2D | Collider with a polygon 2D shape |
▼CICommunicator | TrueSync's communicator interface |
CTrueSync.PhotonTrueSyncCommunicator | Truesync's ICommunicator implementation based on PUN |
▼CIPhysicsManager | |
CTrueSync.Physics2DWorldManager | Manages the 2D physics simulation |
CTrueSync.PhysicsWorldManager | Manages the 3D physics simulation |
▼CITrueSyncBehaviourCallbacks | |
CTrueSync.TrueSyncBehaviour | Represents each player's behaviour simulated on every machine connected to the game |
▼CITrueSyncBehaviourGamePlay | |
CTrueSync.TrueSyncBehaviour | Represents each player's behaviour simulated on every machine connected to the game |
CTrueSync.LayerCollisionMatrix | Manages the collision matrix of physics simulation |
▼CMonoBehaviour | |
CTrueSync.TrueSyncBehaviour | Represents each player's behaviour simulated on every machine connected to the game |
CTrueSync.TrueSyncManager | Manages creation of player prefabs and lockstep execution |
CTrueSync.TSCollider | Abstract collider for 3D shapes |
CTrueSync.TSCollider2D | Abstract collider for 2D shapes |
CTrueSync.TSMaterial | Simulates physical properties of a body |
CTrueSync.TSRigidBody | Represents a physical 3D rigid body |
CTrueSync.TSRigidBody2D | Represents a physical 2D rigid body |
CTrueSync.TSTransform | A deterministic version of Unity's Transform component for 3D physics |
CTrueSync.TSTransform2D | A deterministic version of Unity's Transform component for 2D physics |
CTrueSync.PhysicsManager | Manages physics simulation |
▼CScriptableObject | |
CTrueSync.TrueSyncConfig | Represents a set of configurations for TrueSync |
CTrueSync.TSBBox | Bounding Box defined through min and max vectors. |
CTrueSync.TSCollision | Represents information about a contact between two 3D bodies |
CTrueSync.TSCollision2D | Represents information about a contact between two 2D bodies |
CTrueSync.TSContactPoint | Represents information about a contact point |
CTrueSync.TSContactPoint2D | Represents information about a contact point |
CTrueSync.TSMath | Contains common math operations. |
CTrueSync.TSMatrix | 3x3 Matrix. |
CTrueSync.TSPhysics2D | Helpers for 2D physics |
CTrueSync.TSQuaternion | A Quaternion representing an orientation. |
CTrueSync.TSRay | Represents a ray with origin and direction |
CTrueSync.TSRaycastHit | Represents few information about a raycast hit |
CTrueSync.TSRaycastHit2D | Information about a 2D cast hit |
CTrueSync.TSVector | A vector structure. |
CTrueSync.UnityUtils | Provides a few utilities to be used on TrueSync exposed classes |