TrueSync
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CComparer
 CTrueSync.UnityUtils.PlayerComparerComparer class to guarantee PhotonPlayer order
 CTrueSync.UnityUtils.TSBody2DComparerComparer class to guarantee TSCollider2D order
 CTrueSync.UnityUtils.TSBodyComparerComparer class to guarantee TSCollider order
 CTrueSync.IBodyRepresents a common interface to 2D and 3D bodies
 CTrueSync.IBody2DRepresents an interface to 2D bodies
 CTrueSync.IBody3DRepresents an interface to 3D bodies
 CICollider
 CTrueSync.TSColliderAbstract collider for 3D shapes
 CTrueSync.TSBoxColliderCollider with a box shape
 CTrueSync.TSCapsuleColliderCollider with a capsule shape
 CTrueSync.TSMeshColliderCollider with a mesh shape
 CTrueSync.TSSphereColliderCollider with a sphere shape
 CTrueSync.TSTerrainColliderCollider with a terrain shape
 CTrueSync.TSCollider2DAbstract collider for 2D shapes
 CTrueSync.TSBoxCollider2DCollider with a box 2D shape
 CTrueSync.TSCircleCollider2DCollider with a circle shape
 CTrueSync.TSPolygonCollider2DCollider with a polygon 2D shape
 CICommunicatorTrueSync's communicator interface
 CTrueSync.PhotonTrueSyncCommunicatorTruesync's ICommunicator implementation based on PUN
 CIPhysicsManager
 CTrueSync.Physics2DWorldManagerManages the 2D physics simulation
 CTrueSync.PhysicsWorldManagerManages the 3D physics simulation
 CITrueSyncBehaviourCallbacks
 CTrueSync.TrueSyncBehaviourRepresents each player's behaviour simulated on every machine connected to the game
 CITrueSyncBehaviourGamePlay
 CTrueSync.TrueSyncBehaviourRepresents each player's behaviour simulated on every machine connected to the game
 CTrueSync.LayerCollisionMatrixManages the collision matrix of physics simulation
 CMonoBehaviour
 CTrueSync.TrueSyncBehaviourRepresents each player's behaviour simulated on every machine connected to the game
 CTrueSync.TrueSyncManagerManages creation of player prefabs and lockstep execution
 CTrueSync.TSColliderAbstract collider for 3D shapes
 CTrueSync.TSCollider2DAbstract collider for 2D shapes
 CTrueSync.TSMaterialSimulates physical properties of a body
 CTrueSync.TSRigidBodyRepresents a physical 3D rigid body
 CTrueSync.TSRigidBody2DRepresents a physical 2D rigid body
 CTrueSync.TSTransformA deterministic version of Unity's Transform component for 3D physics
 CTrueSync.TSTransform2DA deterministic version of Unity's Transform component for 2D physics
 CTrueSync.PhysicsManagerManages physics simulation
 CScriptableObject
 CTrueSync.TrueSyncConfigRepresents a set of configurations for TrueSync
 CTrueSync.TSBBoxBounding Box defined through min and max vectors.
 CTrueSync.TSCollisionRepresents information about a contact between two 3D bodies
 CTrueSync.TSCollision2DRepresents information about a contact between two 2D bodies
 CTrueSync.TSContactPointRepresents information about a contact point
 CTrueSync.TSContactPoint2DRepresents information about a contact point
 CTrueSync.TSMathContains common math operations.
 CTrueSync.TSMatrix3x3 Matrix.
 CTrueSync.TSPhysics2DHelpers for 2D physics
 CTrueSync.TSQuaternionA Quaternion representing an orientation.
 CTrueSync.TSRayRepresents a ray with origin and direction
 CTrueSync.TSRaycastHitRepresents few information about a raycast hit
 CTrueSync.TSRaycastHit2DInformation about a 2D cast hit
 CTrueSync.TSVectorA vector structure.
 CTrueSync.UnityUtilsProvides a few utilities to be used on TrueSync exposed classes