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TrueSync
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| ▼CComparer | |
| CTrueSync.UnityUtils.PlayerComparer | Comparer class to guarantee PhotonPlayer order |
| CTrueSync.UnityUtils.TSBody2DComparer | Comparer class to guarantee TSCollider2D order |
| CTrueSync.UnityUtils.TSBodyComparer | Comparer class to guarantee TSCollider order |
| ▼CTrueSync.IBody | Represents a common interface to 2D and 3D bodies |
| CTrueSync.IBody2D | Represents an interface to 2D bodies |
| CTrueSync.IBody3D | Represents an interface to 3D bodies |
| ▼CICollider | |
| ▼CTrueSync.TSCollider | Abstract collider for 3D shapes |
| CTrueSync.TSBoxCollider | Collider with a box shape |
| CTrueSync.TSCapsuleCollider | Collider with a capsule shape |
| CTrueSync.TSMeshCollider | Collider with a mesh shape |
| CTrueSync.TSSphereCollider | Collider with a sphere shape |
| CTrueSync.TSTerrainCollider | Collider with a terrain shape |
| ▼CTrueSync.TSCollider2D | Abstract collider for 2D shapes |
| CTrueSync.TSBoxCollider2D | Collider with a box 2D shape |
| CTrueSync.TSCircleCollider2D | Collider with a circle shape |
| CTrueSync.TSPolygonCollider2D | Collider with a polygon 2D shape |
| ▼CICommunicator | TrueSync's communicator interface |
| CTrueSync.PhotonTrueSyncCommunicator | Truesync's ICommunicator implementation based on PUN |
| ▼CIPhysicsManager | |
| CTrueSync.Physics2DWorldManager | Manages the 2D physics simulation |
| CTrueSync.PhysicsWorldManager | Manages the 3D physics simulation |
| ▼CITrueSyncBehaviourCallbacks | |
| CTrueSync.TrueSyncBehaviour | Represents each player's behaviour simulated on every machine connected to the game |
| ▼CITrueSyncBehaviourGamePlay | |
| CTrueSync.TrueSyncBehaviour | Represents each player's behaviour simulated on every machine connected to the game |
| CTrueSync.LayerCollisionMatrix | Manages the collision matrix of physics simulation |
| ▼CMonoBehaviour | |
| CTrueSync.TrueSyncBehaviour | Represents each player's behaviour simulated on every machine connected to the game |
| CTrueSync.TrueSyncManager | Manages creation of player prefabs and lockstep execution |
| CTrueSync.TSCollider | Abstract collider for 3D shapes |
| CTrueSync.TSCollider2D | Abstract collider for 2D shapes |
| CTrueSync.TSMaterial | Simulates physical properties of a body |
| CTrueSync.TSRigidBody | Represents a physical 3D rigid body |
| CTrueSync.TSRigidBody2D | Represents a physical 2D rigid body |
| CTrueSync.TSTransform | A deterministic version of Unity's Transform component for 3D physics |
| CTrueSync.TSTransform2D | A deterministic version of Unity's Transform component for 2D physics |
| CTrueSync.PhysicsManager | Manages physics simulation |
| ▼CScriptableObject | |
| CTrueSync.TrueSyncConfig | Represents a set of configurations for TrueSync |
| CTrueSync.TSBBox | Bounding Box defined through min and max vectors. |
| CTrueSync.TSCollision | Represents information about a contact between two 3D bodies |
| CTrueSync.TSCollision2D | Represents information about a contact between two 2D bodies |
| CTrueSync.TSContactPoint | Represents information about a contact point |
| CTrueSync.TSContactPoint2D | Represents information about a contact point |
| CTrueSync.TSMath | Contains common math operations. |
| CTrueSync.TSMatrix | 3x3 Matrix. |
| CTrueSync.TSPhysics2D | Helpers for 2D physics |
| CTrueSync.TSQuaternion | A Quaternion representing an orientation. |
| CTrueSync.TSRay | Represents a ray with origin and direction |
| CTrueSync.TSRaycastHit | Represents few information about a raycast hit |
| CTrueSync.TSRaycastHit2D | Information about a 2D cast hit |
| CTrueSync.TSVector | A vector structure. |
| CTrueSync.UnityUtils | Provides a few utilities to be used on TrueSync exposed classes |
1.8.11