TrueSync
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A deterministic version of Unity's Transform component for 2D physics. More...
Public Member Functions | |
void | Start () |
void | Initialize () |
Initializes internal properties based on whether there is a TSCollider2D attached. | |
void | Update () |
Public Attributes | |
TSCollider2D | tsCollider |
TSTransform2D | tsParent |
Properties | |
TSVector2 | position [get, set] |
Property access to position. More... | |
FP | rotation [get, set] |
Property access to rotation. More... | |
TSVector | scale [get, set] |
Property access to scale. | |
A deterministic version of Unity's Transform component for 2D physics.
Definition at line 9 of file TSTransform2D.cs.
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getset |
Property access to position.
It works as proxy to a Body's position when there is a collider attached.
Definition at line 23 of file TSTransform2D.cs.
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getset |
Property access to rotation.
It works as proxy to a Body's rotation when there is a collider attached.
Definition at line 50 of file TSTransform2D.cs.