| TrueSync
    | 
Collider with a sphere shape. More...
 
  
 | Public Member Functions | |
| void | Reset () | 
| Sets initial values to radius based on a pre-existing SphereCollider or CircleCollider2D. | |
| override Shape | CreateShape () | 
| Create the internal shape used to represent a TSSphereCollider. | |
|  Public Member Functions inherited from TrueSync.TSCollider | |
| void | Awake () | 
| Creates a new TSRigidBody when there is no one attached to this GameObject. | |
| void | Update () | 
| void | Initialize () | 
| Initializes Shape and RigidBody and sets initial values to position and orientation based on Unity's transform. | |
| virtual void | OnDrawGizmos () | 
| Do a base matrix transformation to draw correctly all collider gizmos. | |
| Protected Member Functions | |
| override void | DrawGizmos () | 
| Draws the specific gizmos of concrete collider (for example "Gizmos.DrawWireCube" for a TSBoxCollider). | |
| override Vector3 | GetGizmosSize () | 
| Returns the gizmos size. | |
| Properties | |
| FP | radius  [get, set] | 
| Radius of the sphere. | |
|  Properties inherited from TrueSync.TSCollider | |
| Shape | Shape  [get, protected set] | 
| Shape used by a collider. | |
| TSVector | Center  [get, set] | 
| Center of the collider shape. | |
| TSVector | ScaledCenter  [get] | 
| Returns a version of collider's center scaled by parent's transform. | |
| TSRigidBody | attachedRigidbody  [get] | 
| Returns the TSRigidBody attached. | |
| TSBBox | bounds  [get] | 
| Returns body's boundind box. | |
| IBody3D | Body  [get] | 
| Returns the body linked to this collider. | |
| bool | IsBodyInitialized  [get] | 
| Returns true if the body was already initialized. | |
| Additional Inherited Members | |
|  Public Attributes inherited from TrueSync.TSCollider | |
| bool | isTrigger | 
| If it is only a trigger and doesn't interfere on collisions. | |
| TSMaterial | tsMaterial | 
| Simulated material. | |
| TSTransform | tsTransform | 
|  Protected Attributes inherited from TrueSync.TSCollider | |
| TSVector | lossyScale = TSVector.one | 
| Holds an first value of the GameObject's lossy scale. | |
Collider with a sphere shape.
Definition at line 9 of file TSSphereCollider.cs.
 1.8.11
 1.8.11