Represents a physical 2D rigid body.
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| enum | InterpolateMode { None,
Interpolate,
Extrapolate
} |
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InterpolateMode | interpolation |
| | Interpolation mode that should be used.
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bool | freezeZAxis |
| | If true it freezes Z rotation of the RigidBody (it only appears when in 2D Physics).
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FP | mass [get, set] |
| | Mass of the body.
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bool | useGravity [get, set] |
| | If true it uses gravity force.
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bool | isKinematic [get, set] |
| | If true it doesn't get influences from external forces.
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TSCollider2D | tsCollider [get] |
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TSVector2 | position [get, set] |
| | Position of the body.
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FP | rotation [get, set] |
| | Orientation of the body.
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TSVector2 | velocity [get, set] |
| | LinearVelocity of the body.
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FP | angularVelocity [get, set] |
| | AngularVelocity of the body (radians/s).
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Represents a physical 2D rigid body.
Definition at line 10 of file TSRigidBody2D.cs.
| void TrueSync.TSRigidBody2D.AddForce |
( |
TSVector2 |
force | ) |
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Applies the provided force in the body.
- Parameters
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| force | A TSVector2 representing the force to be applied. |
Definition at line 126 of file TSRigidBody2D.cs.
| void TrueSync.TSRigidBody2D.AddForce |
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TSVector2 |
force, |
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ForceMode |
mode |
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) |
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Applies the provided force in the body.
- Parameters
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| force | A TSVector2 representing the force to be applied. |
| mode | Indicates how the force should be applied. |
Definition at line 136 of file TSRigidBody2D.cs.
| void TrueSync.TSRigidBody2D.AddForce |
( |
TSVector2 |
force, |
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TSVector2 |
position |
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) |
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Applies the provided force in the body.
- Parameters
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| force | A TSVector2 representing the force to be applied. |
| position | Indicates the location where the force should hit. |
Definition at line 150 of file TSRigidBody2D.cs.
| void TrueSync.TSRigidBody2D.AddForce |
( |
TSVector2 |
force, |
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TSVector2 |
position, |
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ForceMode |
mode |
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) |
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Applies the provided force in the body.
- Parameters
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| force | A TSVector2 representing the force to be applied. |
| position | Indicates the location where the force should hit. |
Definition at line 160 of file TSRigidBody2D.cs.
| void TrueSync.TSRigidBody2D.AddTorque |
( |
TSVector2 |
torque | ) |
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Simulates the provided tourque in the body.
- Parameters
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| torque | A TSVector2 representing the torque to be applied. |
Definition at line 173 of file TSRigidBody2D.cs.
The documentation for this class was generated from the following file: