Here is a list of all documented class members with links to the class documentation for each member:
- l -
- Layer
: Quantum.StaticColliderData
- LayerMatrix
: Quantum.PhysicsCommon.Config
- Layers
: Quantum.PhysicsCommon.Config
- Left
: Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
, Quantum.Transform3D
- Lerp()
: Photon.Deterministic.FPMath
, Photon.Deterministic.FPQuaternion
, Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- LerpRadians()
: Photon.Deterministic.FPMath
- LerpUnclamped()
: Photon.Deterministic.FPMath
, Photon.Deterministic.FPQuaternion
, Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- LinearSleepTolerance
: Quantum.PhysicsCommon.Config
- Linecast()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- LinecastAll()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- LineIntersectsAABB()
: Photon.Deterministic.FPCollision
- LineIntersectsAABB2()
: Photon.Deterministic.FPCollision
- LineIntersectsAABB_SAT()
: Photon.Deterministic.FPCollision
- LineIntersectsCircle()
: Photon.Deterministic.FPCollision
- LineIntersectsCircleManifold()
: Photon.Deterministic.FPCollision
- LineIntersectsLine()
: Photon.Deterministic.FPCollision
- LineIntersectsLineAlwaysHit()
: Photon.Deterministic.FPCollision
- LineOfSight()
: Quantum.Navigation
- LineOfSightFunneling
: Quantum.NavMeshAgentConfig
- Ln()
: Photon.Deterministic.FPMath
- LoadAsset()
: Quantum.Core.FrameBase
- Loaded()
: Quantum.NavMesh
- LocalToWorldMatrix
: Quantum.Transform3D
- LockstepSimulation
: Photon.Deterministic.DeterministicSessionConfig
- Log()
: Photon.Deterministic.FPMath
- Log10()
: Photon.Deterministic.FPMath
- Log2()
: Photon.Deterministic.FPMath
- Log2_10
: Photon.Deterministic.FP
- Log2_E
: Photon.Deterministic.FP
- Log2CeilingToInt()
: Photon.Deterministic.FPMath
- Log2FloorToInt()
: Photon.Deterministic.FPMath
- LogError()
: Photon.Deterministic.DeterministicPlugin
- LogException()
: Photon.Deterministic.DeterministicPlugin
- LogFatal()
: Photon.Deterministic.DeterministicPlugin
- LogInfo()
: Photon.Deterministic.DeterministicPlugin
- LogWarning()
: Photon.Deterministic.DeterministicPlugin
- LookAt()
: Photon.Deterministic.FPMatrix4x4
, Quantum.Transform3D
- LookRotation()
: Photon.Deterministic.FPQuaternion
- LossyScale
: Photon.Deterministic.FPMatrix2x2
, Photon.Deterministic.FPMatrix3x3
, Photon.Deterministic.FPMatrix4x4
- LowerLimitRad
: Quantum.Physics2D.HingeJoint
, Quantum.Physics3D.HingeJoint3D