Photon Quantum
2.1.1
- c -
- CalculateChecksum()
: Quantum.Frame
- CalculateLeft()
: Photon.Deterministic.FPVector2
- CalculatePolygonArea()
: Photon.Deterministic.FPVector2
- CalculatePolygonCentroid()
: Photon.Deterministic.FPVector2
- CalculatePolygonInertiaFactor()
: Photon.Deterministic.FPVector2
- CalculatePolygonLocalSupport()
: Photon.Deterministic.FPVector2
- CalculatePolygonNormals()
: Photon.Deterministic.FPVector2
- CalculatePolygonRadius()
: Photon.Deterministic.FPVector2
- CalculateRight()
: Photon.Deterministic.FPVector2
- CanSendInput()
: Photon.Deterministic.Server.DeterministicServer
- CatmullRom()
: Photon.Deterministic.FPMath
, Photon.Deterministic.FPVector2
- Ceiling()
: Photon.Deterministic.FPMath
- CeilToInt()
: Photon.Deterministic.FPMath
- CircleContainsPoint()
: Photon.Deterministic.FPCollision
- CircleIntersectsAABB()
: Photon.Deterministic.FPCollision
- CircleIntersectsCircle()
: Photon.Deterministic.FPCollision
- CircleIntersectsPolygon()
: Photon.Deterministic.FPCollision
- CircleIntersectsTriangle()
: Photon.Deterministic.FPCollision
- Clamp()
: Photon.Deterministic.FPMath
, Photon.Deterministic.FPVector2
- Clamp01()
: Photon.Deterministic.FPMath
- ClampMagnitude()
: Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- ClampToGrid()
: Quantum.NavMesh
- ClampUseable()
: Photon.Deterministic.FPMath
- Clear()
: Quantum.NavMeshRegionMask
- ClearAllNavMeshRegions()
: Quantum.Core.FrameBase
- ClearCulledState()
: Quantum.Core.FrameBase
- ClosestDistanceToTriangle()
: Photon.Deterministic.FPCollision
- ClosestPointOnCicle()
: Photon.Deterministic.FPCollision
- ClosestPointOnSegment()
: Photon.Deterministic.FPCollision
- ClosestPointOnTriangle()
: Photon.Deterministic.FPCollision
- Combine()
: Quantum.NavMeshRegionMask
- CommitAllCommands()
: Quantum.Core.FrameBase.FrameBaseUnsafe
- ComponentCount()
: Quantum.Core.FrameBase
- ComponentCount< T >()
: Quantum.Core.FrameBase
- ComputeRawMovement()
: Quantum.CharacterController2D
, Quantum.CharacterController3D
- ComputeStiffness()
: Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.SpringJoint3D
- Conjugate()
: Photon.Deterministic.FPQuaternion
- Contains()
: Quantum.NavMesh
- Copy()
: Quantum.Frame
- CopyFrom()
: Quantum.Shape2D.CompoundShape2D
, Quantum.Shape3D.CompoundShape3D
- Cos()
: Photon.Deterministic.FPMath
- CosHighPrecision()
: Photon.Deterministic.FPMath
- Create()
: Quantum.Core.FrameBase
, Quantum.NavMeshPathfinder
- CreateFromYawPitchRoll()
: Photon.Deterministic.FPQuaternion
- CreateJoint()
: Quantum.Physics2D.DistanceJoint
, Quantum.Physics2D.HingeJoint
, Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.DistanceJoint3D
, Quantum.Physics3D.HingeJoint3D
, Quantum.Physics3D.SpringJoint3D
- Cross()
: Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- Cull()
: Quantum.Core.FrameBase
- Culled()
: Quantum.Core.FrameBase
- CurrentLink()
: Quantum.NavMeshPathfinder
- CurrentWaypointHasFlag()
: Quantum.NavMeshPathfinder