Photon Server API
- u -
- UdpReceiver()
: ExitGames.Net.Sockets.Udp.UdpReceiver
- UdpSender()
: ExitGames.Net.Sockets.Udp.UdpSender
- UnifiedTestClient()
: Photon.LoadBalancing.UnifiedClient.UnifiedTestClient
- UnionWith()
: Photon.MmoDemo.Common.BoundingBox
- Unsubscribe()
: ExitGames.Messaging.Channels.IMessageQueue< T >
, ExitGames.Messaging.Channels.LockedMessageQueue< T >
, ExitGames.Messaging.Channels.MessageQueue< T >
, ExitGames.Messaging.Channels.SubscriptionContainer
, Photon.LoadBalancing.MasterServer.Lobby.LobbyStatsPublisher
- UnsubscribeCounter()
: Photon.MmoDemo.Server.CounterOperations
- UnsubscribeItem()
: Photon.MmoDemo.Client.Operations
, Photon.MmoDemo.Server.InterestItems
, Photon.MmoDemo.Server.Operations.UnsubscribeItem
, Photon.MmoDemo.Tests.Connected.Operations
, Photon.MmoDemo.Tests.Disconnected.Operations
- UnsubscriberCollection()
: Photon.SocketServer.Concurrency.UnsubscriberCollection
- UnsynchronizedSingletonFactory()
: ExitGames.Threading.UnsynchronizedSingletonFactory< TKey, TValue >
- Update()
: ExitGames.Diagnostics.Monitoring.PerformanceCounterWatcher
, FramesPerSecond
, ItemBehaviour
, Photon.LoadBalancing.MasterServer.Lobby.GameState
, Photon.LoadBalancing.MasterServer.Lobby.GameTable
, Photon.MmoDemo.Client.Game
, RoundTripTime
, RunBehaviour
- UpdateAllGameStates()
: Photon.LoadBalancing.GameServer.MasterServerConnection
, Photon.LoadBalancing.GameServer.MasterServerConnectionBase
- UpdateAppStatsEvent()
: Photon.LoadBalancing.ServerToServer.Events.UpdateAppStatsEvent
- UpdateCacheSlice()
: Photon.Hive.HiveGame
- UpdateConfiguration()
: Photon.Common.Plugins.PluginManagerBase< IPluginFactory, IPlugin, IHost >
, Photon.Hive.Plugin.PluginManager
- UpdateEndpoint()
: Photon.LoadBalancing.GameServer.MasterServerConnectionBase
- UpdateEventCache()
: Photon.Hive.HiveGame
- UpdateGameEvent()
: Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent
- UpdateGamePropertiesOnMasterFromPlugin()
: Photon.LoadBalancing.UnitTests.PluginTestsImpl
- UpdateGameServerStats()
: Photon.LoadBalancing.MasterServer.ApplicationStats
- UpdateGameState()
: Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannelList
, Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
, Photon.LoadBalancing.MasterServer.Lobby.SqlGameList
- UpdateGameStateOnMaster()
: Photon.LoadBalancing.GameServer.Game
- UpdateGameStateOnMasterOnCreate()
: Photon.LoadBalancing.GameServer.Game
- UpdateInterestManagement()
: Photon.MmoDemo.Server.InterestArea
, Photon.MmoDemo.Server.Item
- UpdateMasterEndPoint()
: Photon.LoadBalancing.GameServer.GameApplication
- UpdateServerEvent()
: Photon.LoadBalancing.ServerToServer.Events.UpdateServerEvent
- UpdateServerState()
: Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer
- UsedImplicitlyAttribute()
: Photon.SocketServer.Annotations.UsedImplicitlyAttribute
- UserIdIsNotNull()
: Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl