Public Member Functions | |
MasterServerConnection (GameApplication controller, string address, int port, int connectRetryIntervalSeconds) | |
void | RemoveGameState (string gameId) |
override void | UpdateAllGameStates () |
Public Member Functions inherited from Photon.LoadBalancing.GameServer.MasterServerConnectionBase | |
OutgoingMasterServerPeer | GetPeer () |
void | Initialize () |
SendResult | SendEventIfRegistered (IEventData eventData, SendParameters sendParameters) |
SendResult | SendEvent (IEventData eventData, SendParameters sendParameters) |
void | ConnectToMaster () |
void | ReconnectToMaster () |
void | ConnectToMaster (IPEndPoint endPoint) |
void | UpdateEndpoint () |
void | OnConnectionEstablished (object responseObject) |
void | OnConnectionFailed (int errorCode, string errorMessage) |
void | Dispose () |
Protected Member Functions | |
override OutgoingMasterServerPeer | CreateServerPeer () |
Protected Member Functions inherited from Photon.LoadBalancing.GameServer.MasterServerConnectionBase | |
MasterServerConnectionBase (GameApplication controller, string address, int port, int connectRetryIntervalSeconds) | |
Additional Inherited Members | |
Public Attributes inherited from Photon.LoadBalancing.GameServer.MasterServerConnectionBase | |
readonly GameApplication | Application |
readonly string | Address |
readonly int | Port |
Properties inherited from Photon.LoadBalancing.GameServer.MasterServerConnectionBase | |
IPEndPoint | EndPoint [get] |
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inline |
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inlineprotectedvirtual |
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inline |
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inlinevirtual |
Reimplemented from Photon.LoadBalancing.GameServer.MasterServerConnectionBase.