Public Member Functions | |
OutgoingMasterServerPeer | GetPeer () |
void | Initialize () |
SendResult | SendEventIfRegistered (IEventData eventData, SendParameters sendParameters) |
SendResult | SendEvent (IEventData eventData, SendParameters sendParameters) |
virtual void | UpdateAllGameStates () |
void | ConnectToMaster () |
void | ReconnectToMaster () |
void | ConnectToMaster (IPEndPoint endPoint) |
void | UpdateEndpoint () |
void | OnConnectionEstablished (object responseObject) |
void | OnConnectionFailed (int errorCode, string errorMessage) |
void | Dispose () |
Public Attributes | |
readonly GameApplication | Application |
readonly string | Address |
readonly int | Port |
Protected Member Functions | |
MasterServerConnectionBase (GameApplication controller, string address, int port, int connectRetryIntervalSeconds) | |
abstract OutgoingMasterServerPeer | CreateServerPeer () |
Properties | |
IPEndPoint | EndPoint [get] |
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protectedpure virtual |
Implemented in Photon.LoadBalancing.GameServer.MasterServerConnection.
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inlinevirtual |
Reimplemented in Photon.LoadBalancing.GameServer.MasterServerConnection.
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inline |
readonly string Photon.LoadBalancing.GameServer.MasterServerConnectionBase.Address |
readonly GameApplication Photon.LoadBalancing.GameServer.MasterServerConnectionBase.Application |
readonly int Photon.LoadBalancing.GameServer.MasterServerConnectionBase.Port |
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get |