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| UnifiedTestClient (INUnitClient client, IAuthenticationScheme authScheme) |
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void | CheckThereIsErrorInfoEvent (int timeout=3000) |
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void | CheckThereIsNoErrorInfoEvent (int timeout=3000) |
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OperationResponse | Authenticate (string userId, Dictionary< byte, object > authParameter) |
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GetLobbyStatsResponse | GetLobbyStats (string[] lobbyNames, byte[] lobbyTypes, short expectedResult=ErrorCode.Ok) |
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CreateGameResponse | CreateRoom (string roomName, RoomOptions roomOptions, TypedLobby lobby, Hashtable playerProperties, bool onGameServer, short expectedResult=ErrorCode.Ok) |
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CreateGameResponse | CreateRoom (string roomName, RoomOptions roomOptions, TypedLobby lobby, Hashtable playerProperties, bool onGameServer, string pluginName, short expectedResult=ErrorCode.Ok) |
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CreateGameResponse | CreateGame (string gameId, short expectedResult=ErrorCode.Ok) |
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CreateGameResponse | CreateGame (string gameId, bool isVisible, bool isOpen, byte maxPlayer, short expectedResult=ErrorCode.Ok) |
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CreateGameResponse | CreateGame (string gameId, bool isVisible, bool isOpen, byte maxPlayer, Hashtable gameProperties, string[] lobbyProperties, Hashtable playerProperties, short expectedResult=ErrorCode.Ok) |
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CreateGameResponse | CreateGame (CreateGameRequest createGameRequest, short expectedResult=ErrorCode.Ok) |
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JoinGameResponse | JoinRoom (string roomName, Hashtable playerProperties, int actorId, RoomOptions roomOptions, bool createIfNotExists, bool onGameServer, short errorCode=ErrorCode.Ok) |
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JoinGameResponse | JoinGame (string gameId, short expectedResult=ErrorCode.Ok) |
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JoinGameResponse | JoinGame (JoinGameRequest joinRequest, short expectedResult=ErrorCode.Ok) |
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JoinRandomGameResponse | JoinRandomGame (Hashtable gameProperties, byte maxPlayers, Hashtable actorProperties, MatchmakingMode mode, string lobbyName, AppLobbyType lobbyType, string sqlLobbyFilter, short errorCode=ErrorCode.Ok) |
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JoinRandomGameResponse | JoinRandomGame (JoinRandomGameRequest request, short expectedResult, params string[] expectedRoomNames) |
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OperationResponse | JoinRandomGame (Hashtable gameProperties, string query, short expectedResult, string lobbyName=null, byte? lobbyType=null, params string[] expectedRoomNames) |
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OperationResponse | LeaveGame (bool IsInActive=false) |
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OperationResponse | JoinLobby (string lobbyName=null, byte? lobbyType=null, int maxGameCount=0, short expectedResult=0) |
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OperationResponse | FindFriends (string[] userIds, out bool[] onlineStates, out string[] userStates) |
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virtual bool | OpJoinLobby () |
| Calls OpJoinLobby(string name, LobbyType lobbyType). More...
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virtual bool | OpJoinLobby (string lobbyName, AppLobbyType lobbyType) |
| Joins the lobby on the Master Server, where you get a list of RoomInfos of currently open rooms. This is an async request which triggers a OnOperationResponse() call. More...
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virtual bool | OpLeaveLobby () |
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OperationResponse | OpSetPropertiesOfRoom (Hashtable gameProperties) |
| Sets properties of a room. Internally this uses OpSetProperties, which can be used to either set room or player properties. More...
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OperationResponse | OpSetPropertiesOfRoom (Hashtable gameProperties, bool webForward) |
| Sets properties of a room. Internally this uses OpSetProperties, which can be used to either set room or player properties. More...
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GetPropertiesResponse | GetActorsProperties () |
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