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void | PluginsBasicsTest () |
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void | OnCreatePreConditionFail () |
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void | OnCreatePostConditionFail () |
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void | SetStateAfterContinueFailureTest () |
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void | OnCreateWithErrorPluginTest () |
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void | OnCreateUsingStripedGameStateTest () |
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void | OnBeforeJoinPostConditionFail () |
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void | OnBeforeJoinCallsFail () |
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void | OnJoinCallsFail () |
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void | OnJoinPostConditionFail () |
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void | JoinLogicFailTest () |
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void | BeforeJoinBeforeContinueExceptionTest () |
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void | BeforeJoinContinueExceptionTest () |
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void | OnJoinBeforeContinueExceptionTest () |
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void | BeforeJoinAfterContinueExceptionTest () |
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void | ScheduleBroadcastEvent () |
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void | ScheduleSetProperties () |
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void | MasterClientIdChange () |
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void | BeforeSetGamePropertiesPreCheck () |
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void | BeforeSetGamePropertiesExceptionInContinueCheck () |
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void | BeforeSetGamePropertiesPostCheck () |
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void | OnSetPropertiesPreCheck () |
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void | OnSetPropertiesFailTest () |
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void | OnSetGamePropertiesPostCheck () |
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void | OnSetGamePropertiesExceptionInContinueCheck () |
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void | OnSetGamePropertiesCASFailureCheck () |
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void | OnSetGamePropertiesCASNotificationCheck () |
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void | UpdateGamePropertiesOnMasterFromPlugin () |
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void | RaiseEventCacheManagmentTest () |
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void | PluginCustomTypeTest () |
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void | SyncAsyncHttpRequestTest () |
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void | CustomTypeMapperPluginTest () |
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void | RaiseEventStrictModeTest () |
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void | BeforeSetPropertiesStrictModeTest () |
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void | OnSetPropertiesForgotCall () |
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void | OnJoinStrictModeFail (string gameName) |
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void | OnLeaveForgotCall () |
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void | HttpAndTimerCallbackExceptionTest () |
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void | WrongUrlExceptionTest () |
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void | ErrorPluginTest () |
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void | FailedToCreatePluginTest (string pluginName) |
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void | CodemastersRemoveInOnLeaveTest () |
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void | BroadcastEventToNonExistingUser () |
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void | SameInstaceOfPluginTest () |
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| LoadBalancingUnifiedTestsBase (ConnectPolicy policy) |
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virtual UnifiedTestClient | CreateMasterClientAndAuthenticate (string userId=null, Dictionary< byte, object > authParameter=null) |
| Creates a TestClientBase and connects to the master server. Sends an Authenticate request after connection is completed. The TestClientBase's IAuthenticationScheme determines which parameters are used for Authenticate. More...
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virtual void | ConnectAndAuthenticate (UnifiedTestClient client, string address, Dictionary< byte, object > authParameter=null) |
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virtual void | ConnectAndAuthenticate (UnifiedTestClient client, string address, string userName, Dictionary< byte, object > authParameter=null, bool reuseToken=false) |
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