Here is a list of all class members with links to the classes they belong to:
- p -
- Padding
: Photon.SocketServer.Security.RijndaelCryptoProvider
- ParameterData()
: Photon.SocketServer.Rpc.Protocols.ParameterData
- ParameterInvalid
: Photon.Common.Authentication.CustomAuthentication.CustomAuthenticationResultCode
, Photon.Common.Authentication.CustomAuthHandler.ResultCodes
- ParameterMaxElementsCount
: Photon.SocketServer.Rpc.Protocols.GpBinaryByte.ReadContext16
, Photon.SocketServer.Rpc.Protocols.ReadContext
- ParameterMaxSize
: Photon.SocketServer.Rpc.Protocols.GpBinaryByte.ReadContext16
, Photon.SocketServer.Rpc.Protocols.ReadContext
- Parameters
: Photon.Hive.Operations.CloseRequest
, Photon.Hive.Operations.JoinGameRequest
, Photon.Hive.Operations.LeaveRequest
, Photon.Hive.Operations.RaiseEventRequest
, Photon.Hive.Operations.SetPropertiesRequest
, Photon.Hive.Plugin.IOperationRequest
, Photon.SocketServer.EventData
, Photon.SocketServer.IEventData
, Photon.SocketServer.OperationRequest
, Photon.SocketServer.OperationResponse
, Photon.SocketServer.Rpc.Protocols.DisconnectMessage
, Photon.SocketServer.SerializedEventData
- ParametersData
: Photon.SocketServer.Rpc.Protocols.InboundController.OperationSettings
- ParametersMetaData
: Photon.SocketServer.Rpc.Protocols.RequestMetaData
- ParamMetaData
: Photon.SocketServer.Rpc.Protocols.GpBinaryByte.ReadContext16
, Photon.SocketServer.Rpc.Protocols.ReadContext
, Photon.SocketServer.Rpc.Protocols.RequestMetaData
- ParamsRangeLen
: Photon.SocketServer.Rpc.Protocols.InboundController
- ParamsStart
: Photon.SocketServer.Rpc.Protocols.InboundController
- ParseBatchedUpdates()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- ParseInternalOperationRequest()
: Photon.SocketServer.PeerBase
- ParseMessage()
: Photon.SocketServer.PeerBase
- ParseOperationRequest()
: Photon.SocketServer.PeerBase
- ParsePublicIpAddress()
: Photon.Common.Misc.PublicIPAddressReader
- ParseRawMessage()
: Photon.SocketServer.PeerBase
- Path
: Photon.Common.Plugins.Configuration.PluginElement
, Photon.Common.Plugins.PluginInfo
, Photon.SocketServer.Annotations.SettingsMarker
- Pause()
: ExitGames.Concurrency.Fibers.ExtendedPoolFiber
, ExitGames.Concurrency.Fibers.IExtendedExecutor
, ExitGames.Concurrency.Fibers.IExtendedFiber
, ExitGames.Threading.ExtendedBeforeAfterExecutor
, ExitGames.Threading.ExtendedFailSafeExecutor
, Photon.Common.Plugins.ICallInfoImpl
, Photon.Hive.Plugin.CallInfo
- Paused
: Photon.Hive.Plugin.CallStatus
- Peer
: Photon.Common.Authentication.CustomAuthHandler.AuthQueueState
, Photon.Hive.Actor
, Photon.Hive.Plugin.CallInfo
, Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
, Photon.LoadBalancing.MasterServer.Lobby.DeferredUser
- peer
: Photon.LoadBalancing.MasterServer.Lobby.GameSubscriptionBase
- Peer
: Photon.SocketServer.Peers.WebSocketManagedPeer
, Photon.SocketServer.Rpc.Peer
- PeerCount
: Photon.LoadBalancing.GameServer.ApplicationStatsPublisher
, Photon.LoadBalancing.MasterServer.ApplicationStats
, Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
, Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.Operations.GetLobbyStatsResponse
, Photon.LoadBalancing.ServerToServer.Events.UpdateServerEvent
, Photon.SocketServer.ApplicationBase
- PeerCountGameServer
: Photon.LoadBalancing.MasterServer.ApplicationStats
- PeerCountMaster
: Photon.LoadBalancing.MasterServer.ApplicationStats
- PeerLastTouchTimedout
: Photon.Hive.Plugin.LeaveReason
- PeerMetaDataContext()
: Photon.SocketServer.Diagnostics.PeerMetaDataContext
- PeerNotJoinedToRoom
: Photon.Hive.Operations.HiveErrorMessages
- peers
: Photon.LoadBalancing.MasterServer.Lobby.GameListBase
- PeerState()
: Photon.LoadBalancing.MasterServer.Lobby.PeerState
- PeerType
: Photon.SocketServer.InitRequest
, Photon.SocketServer.PeerBase
- Pending
: ExitGames.Concurrency.Fibers.StubFiber
- PerfCounterAttribute()
: Photon.SocketServer.Diagnostics.Counters.PerfCounterAttribute
- PerfCounterCategoryAttribute()
: Photon.SocketServer.Diagnostics.Counters.PerfCounterCategoryAttribute
- PerfCounterManagerBase()
: Photon.SocketServer.Diagnostics.Counters.PerfCounterManagerBase< T >
- PerformanceCounterReader()
: ExitGames.Diagnostics.Counter.PerformanceCounterReader
- PerformanceCounterWrapper()
: Photon.SocketServer.Diagnostics.Counters.Wrappers.PerformanceCounterWrapper
- PerSecondCounterWrapper()
: Photon.SocketServer.Diagnostics.Counters.Wrappers.PerSecondCounterWrapper
- PersistentGameExpiryMinute
: Photon.LoadBalancing.MasterServer.MasterServerSettings
- PhotonApp()
: Photon.NameServer.PhotonApp
- PhotonApplicationRangeEnd
: Photon.SocketServer.ErrorCodes
- PhotonApplicationRangeStart
: Photon.SocketServer.ErrorCodes
- PhotonEndpointInfo()
: Photon.NameServer.PhotonEndpointInfo
- PhotonExeFullDirectory
: Photon.SocketServer.Runtime.AppContextSettings
- PhotonInstanceName
: Photon.SocketServer.ApplicationBase
- PhotonPeer
: Photon.SocketServer.InitRequest
, Photon.SocketServer.InitResponse
- PhotonSquad
: Photon.SocketServer.SdkIds
- PhotonUnrealPlugin
: Photon.SocketServer.SdkIds
- PhotonVoice
: Photon.SocketServer.SdkIds
- PingRate
: Photon.LoadBalancing.GameServer.GameServerSettings.GSLimitSettings.InboundLimitSettings.OperationSettings
- PingResponse()
: Photon.SocketServer.ServerToServer.PingResponse
, Photon.SocketServer.ServerToServer.PingResponseEventArgs
, Photon.SocketServer.ServerToServer.TcpClient
- PingResponseEventArgs()
: Photon.SocketServer.ServerToServer.PingResponseEventArgs
- PlainBytes
: Photon.SocketServer.REST.RestRequest
- PlatformId
: Photon.SocketServer.InitRequest
, Photon.SocketServer.PeerBase
- PlatfromId()
: Photon.SocketServer.Diagnostics.ValueToString
- PlayerCache()
: Photon.LoadBalancing.MasterServer.PlayerCache
- PlayerCount
: Photon.LoadBalancing.Events.AppStatsEvent
, Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.GameState
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
, Photon.LoadBalancing.ServerToServer.Events.UpdateAppStatsEvent
- PlayerId
: Photon.LoadBalancing.MasterServer.PlayerState
- PlayerOnlineCache
: Photon.LoadBalancing.MasterServer.GameApplication
- PlayerState()
: Photon.LoadBalancing.MasterServer.PlayerState
- PlayerTTL
: Photon.Hive.Common.WellKnownProperties
, Photon.Hive.GameState
, Photon.Hive.HiveGame
, Photon.Hive.Operations.JoinGameRequest
, Photon.Hive.Plugin.GameParameters
, Photon.Hive.Plugin.IJoinGameRequest
, Photon.Hive.Plugin.SerializableGameState
- PlayerTtlTimedOut
: Photon.Hive.Plugin.LeaveReason
- Plugin
: Photon.Hive.HiveHostGame
, Photon.Hive.Plugin.CallEnv
, Photon.Hive.Plugin.IPluginInstance
, Photon.Hive.Plugin.PluginInstance
, Photon.Hive.Plugin.PluginWrapper
- PluginAssemblyLoader()
: Photon.Common.Plugins.PluginAssemblyLoader
- PluginBase()
: Photon.Hive.Plugin.PluginBase
- PluginConfig
: Photon.Hive.Plugin.FactoryParams
- PluginFailedJoin
: Photon.Hive.Plugin.LeaveReason
- PluginFiber()
: Photon.Hive.Plugin.PluginFiber
- PluginHost
: Photon.Hive.Plugin.PluginBase
- PluginInstance
: Photon.Hive.HiveHostGame
, Photon.Hive.Plugin.PluginWrapper
- PluginLogger()
: Photon.Common.Plugins.PluginLogger
, Photon.Hive.Plugin.PluginLogger
- PluginManager
: Photon.Hive.Caching.HiveGameCache
, Photon.Hive.GameCreateOptions
, Photon.Hive.Plugin.PluginManager
, Photon.LoadBalancing.GameServer.GameCache
- PluginManagerBase()
: Photon.Common.Plugins.PluginManagerBase< IPluginFactory, IPlugin, IHost >
- PluginPath
: Photon.Common.Plugins.IPluginManager< out out IPlugin, in in IHost >
, Photon.Common.Plugins.PluginManagerBase< IPluginFactory, IPlugin, IHost >
, Photon.Hive.Plugin.PluginManager
- PluginReportedError
: Photon.Hive.Plugin.LeaveReason
- PluginReportError()
: Photon.Common.Plugins.IPluginHttpUtilClient
- PluginRequest
: Photon.Hive.Plugin.LeaveReason
- Plugins
: Photon.Common.Plugins.Configuration.PluginSettings
, Photon.Hive.Configuration.PluginSettings
, Photon.Hive.Operations.JoinGameRequest
- PluginsVersion
: Photon.Hive.Plugin.PluginBase
- PluginTraits
: Photon.Hive.Plugin.PluginManager
, Photon.LoadBalancing.MasterServer.GameApplication
- PluginWrapper()
: Photon.Hive.Plugin.PluginWrapper
- PoolFiber()
: ExitGames.Concurrency.Fibers.PoolFiber
- Port
: Photon.LoadBalancing.GameServer.MasterServerConnectionBase
- PortSecureWebSocket
: Photon.NameServer.Configuration.Node
- PortTcp
: Photon.NameServer.Configuration.Node
- PortUdp
: Photon.NameServer.Configuration.Node
- PortWebRTC
: Photon.NameServer.Configuration.Node
- PortWebSocket
: Photon.NameServer.Configuration.Node
- Position
: Photon.LoadBalancing.Events.QueueEvent
- Post()
: Photon.SocketServer.REST.RestRequestHandler
- PostAsync()
: Photon.SocketServer.Net.AsyncHttpRequest
- PostDeserialize()
: Photon.Common.Authentication.Configuration.Auth.AuthProvider
- PredictionConfigFile
: Photon.LoadBalancing.GameServer.GameServerSettings
- PredictionData
: Photon.LoadBalancing.ServerToServer.Events.UpdateServerEvent
, Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServer
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServerDataContract
- PredictionFactor
: Photon.LoadBalancing.GameServer.GameServerSettings
- PredictionStatsSaveIntervalSeconds
: Photon.LoadBalancing.GameServer.GameServerSettings
- PrimedSubscribe()
: ExitGames.Concurrency.Channels.ISnapshotChannel< T >
- Priority
: Photon.Common.LoadBalancer.Common.ServerStateData< TServer >
- PriorityDownThreshold
: Photon.Common.LoadBalancer.LoadBalancer< TServer >
- PriorityUpThreshold
: Photon.Common.LoadBalancer.LoadBalancer< TServer >
- privateCustomTypeCache
: Photon.SocketServer.PeerBase
- PrivateCustomTypeCache
: Photon.SocketServer.Rpc.Protocols.GpBinaryByte.ReadContext16
, Photon.SocketServer.Rpc.Protocols.ReadContext
- privateCustomTypeCache
: Photon.SocketServer.Rpc.Protocols.WriteContext
- PrivateCustomTypeCache
: Photon.SocketServer.Rpc.SerializeSetup
- PrivateInboundController
: Photon.SocketServer.PeerBase
- ProcessBeforeCloseGame()
: Photon.Hive.HiveHostGame
- ProcessBeforeJoinGame()
: Photon.Hive.HiveHostGame
- ProcessBeforeSetProperties()
: Photon.Hive.HiveHostGame
- ProcessCloseGame()
: Photon.Hive.HiveHostGame
- ProcessCreateGame()
: Photon.Hive.HiveHostGame
, Photon.LoadBalancing.GameServer.Game
- ProcessJoin()
: Photon.Hive.HiveHostGame
, Photon.LoadBalancing.GameServer.Game
- ProcessJoinParams()
: Photon.Hive.Plugin.ProcessJoinParams
- ProcessLeaveGame()
: Photon.Hive.HiveHostGame
- ProcessMessage()
: Photon.Hive.HiveGame
, Photon.Hive.Room
, Photon.LoadBalancing.GameServer.Game
- ProcessRaiseEvent()
: Photon.Hive.HiveHostGame
- ProcessSetProperties()
: Photon.Hive.HiveHostGame
- ProductSpecificErrorCodes
: Photon.Hive.Plugin.ErrorCodes
- Properties
: Photon.Hive.Actor
, Photon.Hive.Events.PropertiesChangedEvent
, Photon.Hive.GameState
- properties
: Photon.Hive.Operations.JoinGameRequest
- Properties
: Photon.Hive.Operations.SetPropertiesRequest
, Photon.Hive.Plugin.IActor
, Photon.Hive.Plugin.ISetPropertiesRequest
, Photon.Hive.Room
, Photon.LoadBalancing.GameServer.GameServerSettings.GSLimitSettings.InboundLimitSettings
, Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannelKey
, Photon.LoadBalancing.MasterServer.Lobby.GameState
, Photon.LoadBalancing.Operations.JoinRandomGameRequest
- PropertiesChangedEvent()
: Photon.Hive.Events.PropertiesChangedEvent
, Photon.Hive.Operations.JoinGameRequest
- PropertiesId
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- Property()
: Photon.Hive.Plugin.Property< TKey >
- PropertyBag()
: Photon.Hive.Plugin.PropertyBag< TKey >
- PropertyChanged
: Photon.Hive.Plugin.Property< TKey >
, Photon.Hive.Plugin.PropertyBag< TKey >
- PropertyChangedEventArgs()
: Photon.Hive.Plugin.PropertyChangedEventArgs< TKey >
- PropertyFilter
: Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent
- PropertyType
: Photon.Hive.Operations.GetPropertiesRequest
- protocol
: Photon.LoadBalancing.Common.S2SCustomTypeCacheMan
- Protocol
: Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer
, Photon.NameServer.Operations.AuthOnceRequest
, Photon.SocketServer.InitRequest
, Photon.SocketServer.InitResponse
, Photon.SocketServer.PeerBase
, Photon.SocketServer.SerializedEventData
, Photon.SocketServer.ServerToServer.TcpClientBase
- ProtocolNotSupported
: Photon.Common.Authentication.ErrorMessages
- Protocols
: Photon.SocketServer.Configuration.PhotonSettings
, Photon.SocketServer.Protocol
- ProtocolType
: Photon.SocketServer.IRpcProtocol
, Photon.SocketServer.PeerBase
- PROVIDE_NO_INFO
: Photon.SocketServer.Rpc.Protocols.InboundController
- PROVIDE_SIZE
: Photon.SocketServer.Rpc.Protocols.InboundController
- PROVIDE_SIZE_OF_SUB_KEYS
: Photon.SocketServer.Rpc.Protocols.InboundController
- PS3
: Photon.SocketServer.Platforms
- PS4
: Photon.SocketServer.Platforms
- PSVita
: Photon.SocketServer.Platforms
- PublicHostName
: Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings
- PublicIpAddress
: Photon.LoadBalancing.GameServer.GameApplication
- PublicIPAddress
: Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings
- PublicIpAddressIPv6
: Photon.LoadBalancing.GameServer.GameApplication
- PublicIPAddressIPv6
: Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings
- PublicKey
: Photon.SocketServer.Security.DiffieHellmanKeyExchange
, Photon.SocketServer.Security.NativeCryptoPlugin
- Publish()
: ExitGames.Concurrency.Channels.IPublisher< T >
, ExitGames.Concurrency.Channels.IQueueChannel< T >
, ExitGames.Concurrency.Channels.QueueChannel< T >
- PublishCache
: Photon.Hive.Plugin.ProcessJoinParams
- PublishErrorInfoEvent()
: Photon.Hive.Room
- PublishEvent()
: Photon.Hive.Room
- PublishGameChanges()
: Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannel
, Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannelList
, Photon.LoadBalancing.MasterServer.Lobby.AsyncRandomGameList
, Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
, Photon.LoadBalancing.MasterServer.Lobby.LimitedGameList
, Photon.LoadBalancing.MasterServer.Lobby.SqlFilterGameList
- PublishingEvents
: Photon.Hive.HivePeer.JoinStages
- PublishJoinEvents
: Photon.Hive.Plugin.ProcessJoinParams
- PublishResultsAndSetGameProperties()
: Photon.Hive.HiveGame
- PublishTo
: Photon.Hive.Operations.SetPropertiesRequest
- PublishUserId
: Photon.Hive.GameState
, Photon.Hive.Operations.JoinGameRequest
, Photon.Hive.Plugin.RoomOptionFlags
, Photon.Hive.Plugin.SerializableGameState
- PUN
: Photon.SocketServer.SdkIds