Here is a list of all class members with links to the classes they belong to:
- m -
- MagicByte
: Photon.SocketServer.Rpc.Protocols.RtsMessageHeader
- Main()
: Photon.LoadBalancing.TestClient.Program
- MainCamera
: Photon.MmoDemo.Client.WinGrid.GameTabPage
- mapPosition
: Radar
- MasterAddress
: Photon.LoadBalancing.UnitTests.UnifiedServer.LoadBalancingUnifiedTestsBase
- MasterApplication()
: Photon.LoadBalancing.MasterServer.MasterApplication
- MasterClientEventTests()
: Photon.Hive.Tests.Disconnected.BasicUseCases
- MasterClientId
: Photon.Hive.Events.LeaveEvent
, Photon.Hive.HiveGame
, Photon.Hive.Operations.SetPropertiesRequest
- MasterClientIdCASUpdate()
: Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
- MasterClientIdChange()
: Photon.LoadBalancing.UnitTests.PluginTestsImpl
- MasterClientIdChangeJoinRejoinTest()
: Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
- MasterClientIdTests()
: Photon.Hive.Tests.Disconnected.BasicUseCases
- MasterClientPeer()
: Photon.LoadBalancing.MasterServer.MasterClientPeer
- MasterEndPoint
: Photon.LoadBalancing.GameServer.GameApplication
- MasterIPAddress
: Photon.LoadBalancing.GameServer.GameServerSettings
- MasterNodeId
: Photon.LoadBalancing.MasterServer.MasterApplication
- MasterPeerCount
: Photon.LoadBalancing.Events.AppStatsEvent
- MasterRelayPortTcp
: Photon.LoadBalancing.MasterServer.MasterServerSettings
- MasterRelayPortUdp
: Photon.LoadBalancing.MasterServer.MasterServerSettings
- MasterRelayPortWebSocket
: Photon.LoadBalancing.MasterServer.MasterServerSettings
- MasterServer
: Photon.LoadBalancing.UnitTests.UnifiedServer.Policy.OfflineConnectPolicy
- MasterServerAddress
: Photon.LoadBalancing.UnitTests.UnifiedServer.Policy.LBConnectPolicyBase
- MasterServerAppName
: Photon.LoadBalancing.UnitTests.UnifiedServer.Policy.LBConnectPolicyBase
- MasterServerConnection
: Photon.LoadBalancing.GameServer.GameApplication
, Photon.LoadBalancing.GameServer.MasterServerConnection
- MasterServerConnectionBase()
: Photon.LoadBalancing.GameServer.MasterServerConnectionBase
- MatchByProperties()
: Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
- MatchGameProperties()
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- MatchmakingTypes()
: Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
- Max
: Photon.MmoDemo.Common.BoundingBox
, Photon.MmoDemo.Common.Vector
- MAX_DEPTH
: Photon.SocketServer.Rpc.Protocols.GlobalProtocolTraits
- MaxBackoffInMilliseconds
: Photon.SocketServer.Net.HttpRequestQueue
- MaxBackoffTimeInMiliseconds
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.Settings
- MaxConcurrentRequests
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.Settings
, Photon.SocketServer.Net.HttpRequestQueue
- MaxDepth
: ExitGames.Concurrency.Core.BoundedQueue
- MaxDispatchCountPerInterval
: ExitGames.Messaging.ThrottledMessageQueueReader
- MaxDispatchTimeoutCount
: ExitGames.Messaging.ThrottledMessageQueueReader
- MaxDispatchTimeouts
: ExitGames.Messaging.MessageQueueReader
, ExitGames.Messaging.MessageQueueReaderSingleThreaded
- MaxEmptyRoomTTL
: Photon.Hive.Room
, Photon.LoadBalancing.GameServer.GameServerSettings
- MaxEnqueueWaitTime
: ExitGames.Concurrency.Core.BoundedQueue
- MaxErrorRequests
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.Settings
, Photon.SocketServer.Net.HttpRequestQueue
- MaxHttpReceiveMessageSize
: Photon.SocketServer.Diagnostics.Configuration.PhotonSettings
- MaxLockWaitTimeMilliseconds
: Photon.MmoDemo.Server.Settings
- MaxPayloadSize
: ExitGames.Diagnostics.Configuration.PacketWriterSettings
, ExitGames.Diagnostics.Monitoring.Protocol.Photon.Binary.PhotonBinaryWriter
- MaxPlayer
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- MaxPlayerId
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- MaxPlayers
: Photon.Hive.GameState
, Photon.Hive.HiveGame
, Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent
, Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
- MaxPlayersDefault
: Photon.LoadBalancing.MasterServer.Lobby.AppLobby
- MaxQueuedRequests
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.Settings
, Photon.SocketServer.Net.HttpRequestQueue
- MaxQueueLength
: ExitGames.Diagnostics.Configuration.CounterSampleSenderSettings
, ExitGames.Diagnostics.Monitoring.Protocol.PhotonBinaryWriterBase
- MaxRetryCount
: ExitGames.Diagnostics.Configuration.CounterSampleSenderSettings
, ExitGames.Diagnostics.Monitoring.CounterSampleSenderBase
- MaxSize
: ExitGames.Threading.BlockingQueue< T >
- MaxThreads
: ExitGames.Messaging.MessageQueueReader
, ExitGames.Messaging.MessageQueueReaderSingleThreaded
- MaxTimedOutRequests
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.Settings
, Photon.SocketServer.Net.HttpRequestQueue
- MaxTTLExceeded
: Photon.Hive.Operations.HiveErrorMessages
- MaxUnityUnitsForWorld
: RunBehaviour
- MeansImplicitUseAttribute()
: Photon.SocketServer.Annotations.MeansImplicitUseAttribute
- MemberAttribute
: Photon.SocketServer.Rpc.Reflection.ObjectMemberInfo< TAttribute >
- MemberInfo
: Photon.SocketServer.Rpc.Reflection.ObjectMemberInfo< TAttribute >
- MemberwiseClone()
: Photon.SocketServer.ApplicationBase
- Memory
: Photon.CounterPublisher.SystemCounter
- MemoryUsed
: Photon.LoadBalancing.MasterServer.Lobby.GameTable
- MergeEvent()
: Photon.Hive.Caching.EventCacheDictionary
- Message
: Photon.Common.Authentication.CustomAuthentication.CustomAuthenticationResult
, Photon.Hive.Diagnostics.OperationLogging.LogEntry
, Photon.Hive.Messages.IMessage
, Photon.Hive.Messages.RoomMessage
- MessageChannel()
: Photon.SocketServer.Concurrency.MessageChannel< T >
- MessageContentType
: Photon.SocketServer.IRpcProtocol
- MessageCount
: ExitGames.Net.Sockets.BinaryBuffer
- MessageDispatchEventHandler()
: ExitGames.Messaging.ThrottledMessageQueueReader
- MessageFormatter
: ExitGames.Messaging.ThrottledMessageQueueReader
- MessageQueue()
: ExitGames.Messaging.Channels.MessageQueue< T >
- MessageQueueException()
: ExitGames.Messaging.MessageQueueException
- MessageQueueReader()
: ExitGames.Messaging.MessageQueueReader
- MessageQueueReaderSingleThreaded()
: ExitGames.Messaging.MessageQueueReaderSingleThreaded
- MessageQueues
: ExitGames.Messaging.ThrottledMessageQueueReader
- MessageReceived
: ExitGames.Messaging.Channels.TopicMessageReceiver
- MessageRemoveBehavior
: ExitGames.Messaging.ThrottledMessageQueue
- Messages
: ExitGames.Messaging.Channels.MessageQueue< T >
- MessageSerializer
: ExitGames.Messaging.Channels.TopicChannelFactory< T >
, ExitGames.Messaging.Channels.TopicPublisher< T >
- MessagesInCounter
: Photon.CounterPublisher.SocketServerCounterSchema.Common
- MessagesInCounterPerSecond
: Photon.CounterPublisher.SocketServerCounterSchema.Common
- MessagesInPerSecondCounter
: Photon.CounterPublisher.SocketServerCounter
- MessagesOutCounter
: Photon.CounterPublisher.SocketServerCounterSchema.Common
- MessagesOutCounterPerSecond
: Photon.CounterPublisher.SocketServerCounterSchema.Common
- MessagesOutPerSecondCounter
: Photon.CounterPublisher.SocketServerCounter
- MessageType
: Photon.SocketServer.Rpc.Protocols.RtsMessageHeader
- Min
: Photon.MmoDemo.Common.BoundingBox
, Photon.MmoDemo.Common.Vector
- MinPayloadSize
: ExitGames.Diagnostics.Configuration.PacketWriterSettings
- MmoActor()
: Photon.MmoDemo.Server.MmoActor
- MmoActorOperationHandler()
: Photon.MmoDemo.Server.MmoActorOperationHandler
- MmoInitialOperationHandler()
: Photon.MmoDemo.Server.MmoInitialOperationHandler
- MmoPeer()
: Photon.MmoDemo.Server.MmoPeer
- Move()
: Photon.MmoDemo.Client.InterestArea
, Photon.MmoDemo.Client.Operations
, Photon.MmoDemo.Server.Item
, Photon.MmoDemo.Server.Operations.Move
, Photon.MmoDemo.Tests.Connected.Operations
, Photon.MmoDemo.Tests.Connected.OperationTests
, Photon.MmoDemo.Tests.Disconnected.Operations
, Photon.MmoDemo.Tests.Disconnected.OperationTests
- MoveAbsolute()
: Photon.MmoDemo.Client.MyItem
- Moved
: Photon.MmoDemo.Client.Item
- MoveDown
: Photon.MmoDemo.Client.Game
- MoveDownLeft
: Photon.MmoDemo.Client.Game
- MoveDownRight
: Photon.MmoDemo.Client.Game
- MoveInterestArea()
: Photon.MmoDemo.Client.Operations
, Photon.MmoDemo.Server.Operations.MoveInterestArea
- MoveLeft
: Photon.MmoDemo.Client.Game
- MoveRelative()
: Photon.MmoDemo.Client.MyItem
- MoveRight
: Photon.MmoDemo.Client.Game
- MoveUp
: Photon.MmoDemo.Client.Game
- MoveUpLeft
: Photon.MmoDemo.Client.Game
- MoveUpRight
: Photon.MmoDemo.Client.Game
- MyItem()
: Photon.MmoDemo.Client.MyItem