Public Member Functions | |
LoadBalancingUnifiedTestsBase (ConnectPolicy policy) | |
virtual UnifiedTestClient | CreateMasterClientAndAuthenticate (string userId=null, Dictionary< byte, object > authParameter=null) |
Creates a TestClientBase and connects to the master server. Sends an Authenticate request after connection is completed. The TestClientBase's IAuthenticationScheme determines which parameters are used for Authenticate. More... | |
virtual void | ConnectAndAuthenticate (UnifiedTestClient client, string address, Dictionary< byte, object > authParameter=null) |
virtual void | ConnectAndAuthenticate (UnifiedTestClient client, string address, string userName, Dictionary< byte, object > authParameter=null, bool reuseToken=false) |
Protected Member Functions | |
void | ConnectToServer (UnifiedClientBase client, string address) |
Protected Attributes | |
string | Player1 = "Player1" |
string | Player2 = "Player2" |
string | Player3 = "Player3" |
Properties | |
string | MasterAddress [get] |
string | GameServerAddress [get] |
bool | UsePlugins [get, set] |
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Creates a TestClientBase and connects to the master server. Sends an Authenticate request after connection is completed. The TestClientBase's IAuthenticationScheme determines which parameters are used for Authenticate.
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