Photon Server API

Properties | List of all members
Photon.LoadBalancing.GameServer.GameServerSettings Class Reference
Inheritance diagram for Photon.LoadBalancing.GameServer.GameServerSettings:

Properties

static GameServerSettings Default [get]
 
int AppStatsPublishInterval [get]
 
int ConnectReytryInterval [get]
 
bool EnableNamedPipe [get]
 
string GamingHttpPath [get]
 
int GamingHttpPort [get]
 
int GamingHttpsPort [get]
 
int GamingSecureWebSocketPort [get]
 
int GamingTcpPort [get]
 
int GamingUdpPort [get]
 
int GamingWebSocketPort [get]
 
int HttpQueueMaxErrors [get]
 
int HttpQueueMaxTimeouts [get]
 
int HttpQueueRequestTimeout [get]
 
int HttpQueueMaxBackoffTime [get]
 
int HttpQueueMaxQueuedRequests [get]
 
int HttpQueueQueueTimeout [get]
 
int HttpQueueReconnectInterval [get]
 
int HttpQueueMaxConcurrentRequests [get]
 
int LastTouchCheckIntervalSeconds [get]
 
int LastTouchSecondsDisconnect [get]
 
string MasterIPAddress [get]
 
int MaxEmptyRoomTTL [get]
 
int OutgoingMasterServerPeerPort [get]
 
string PublicIPAddress [get]
 
string PublicIPAddressIPv6 [get]
 
string? PublicHostName [get]
 
int RelayPortHttp [get]
 
int RelayPortSecureWebSocket [get]
 
int RelayPortTcp [get]
 
int RelayPortUdp [get]
 
int RelayPortWebSocket [get]
 
string ServerStateFile [get]
 
string WorkloadConfigFile [get]
 
int HttpForwardLimit [get]
 

Property Documentation

◆ AppStatsPublishInterval

int Photon.LoadBalancing.GameServer.GameServerSettings.AppStatsPublishInterval
get

◆ ConnectReytryInterval

int Photon.LoadBalancing.GameServer.GameServerSettings.ConnectReytryInterval
get

◆ Default

GameServerSettings Photon.LoadBalancing.GameServer.GameServerSettings.Default
staticget

◆ EnableNamedPipe

bool Photon.LoadBalancing.GameServer.GameServerSettings.EnableNamedPipe
get

◆ GamingHttpPath

string Photon.LoadBalancing.GameServer.GameServerSettings.GamingHttpPath
get

◆ GamingHttpPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GamingHttpPort
get

◆ GamingHttpsPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GamingHttpsPort
get

◆ GamingSecureWebSocketPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GamingSecureWebSocketPort
get

◆ GamingTcpPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GamingTcpPort
get

◆ GamingUdpPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GamingUdpPort
get

◆ GamingWebSocketPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GamingWebSocketPort
get

◆ HttpForwardLimit

int Photon.LoadBalancing.GameServer.GameServerSettings.HttpForwardLimit
get

◆ HttpQueueMaxBackoffTime

int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueMaxBackoffTime
get

◆ HttpQueueMaxConcurrentRequests

int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueMaxConcurrentRequests
get

◆ HttpQueueMaxErrors

int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueMaxErrors
get

◆ HttpQueueMaxQueuedRequests

int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueMaxQueuedRequests
get

◆ HttpQueueMaxTimeouts

int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueMaxTimeouts
get

◆ HttpQueueQueueTimeout

int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueQueueTimeout
get

◆ HttpQueueReconnectInterval

int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueReconnectInterval
get

◆ HttpQueueRequestTimeout

int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueRequestTimeout
get

◆ LastTouchCheckIntervalSeconds

int Photon.LoadBalancing.GameServer.GameServerSettings.LastTouchCheckIntervalSeconds
get

◆ LastTouchSecondsDisconnect

int Photon.LoadBalancing.GameServer.GameServerSettings.LastTouchSecondsDisconnect
get

◆ MasterIPAddress

string Photon.LoadBalancing.GameServer.GameServerSettings.MasterIPAddress
get

◆ MaxEmptyRoomTTL

int Photon.LoadBalancing.GameServer.GameServerSettings.MaxEmptyRoomTTL
get

◆ OutgoingMasterServerPeerPort

int Photon.LoadBalancing.GameServer.GameServerSettings.OutgoingMasterServerPeerPort
get

◆ PublicHostName

string? Photon.LoadBalancing.GameServer.GameServerSettings.PublicHostName
get

◆ PublicIPAddress

string Photon.LoadBalancing.GameServer.GameServerSettings.PublicIPAddress
get

◆ PublicIPAddressIPv6

string Photon.LoadBalancing.GameServer.GameServerSettings.PublicIPAddressIPv6
get

◆ RelayPortHttp

int Photon.LoadBalancing.GameServer.GameServerSettings.RelayPortHttp
get

◆ RelayPortSecureWebSocket

int Photon.LoadBalancing.GameServer.GameServerSettings.RelayPortSecureWebSocket
get

◆ RelayPortTcp

int Photon.LoadBalancing.GameServer.GameServerSettings.RelayPortTcp
get

◆ RelayPortUdp

int Photon.LoadBalancing.GameServer.GameServerSettings.RelayPortUdp
get

◆ RelayPortWebSocket

int Photon.LoadBalancing.GameServer.GameServerSettings.RelayPortWebSocket
get

◆ ServerStateFile

string Photon.LoadBalancing.GameServer.GameServerSettings.ServerStateFile
get

◆ WorkloadConfigFile

string Photon.LoadBalancing.GameServer.GameServerSettings.WorkloadConfigFile
get