Here is a list of all class members with links to the classes they belong to:
- r -
- RaiseEventCallInfo()
: Photon.Hive.Plugin.RaiseEventCallInfo
- RaiseEventOperationHandler()
: Photon.Hive.HiveGame
- RaiseEventRequest()
: Photon.Hive.Operations.RaiseEventRequest
- RaiseOfflineEvent()
: Photon.LoadBalancing.GameServer.GameApplication
- RawCounterSample()
: ExitGames.Diagnostics.Counter.RawCounterSample
- RawCustomArray()
: Photon.SocketServer.Rpc.ValueTypes.RawCustomArray
- RawCustomValue()
: Photon.SocketServer.Rpc.ValueTypes.RawCustomValue
- RawValue
: ExitGames.Diagnostics.Counter.NumericCounter
, Photon.SocketServer.Diagnostics.Counters.Wrappers.PerformanceCounterWrapper
- Reactivate()
: Photon.Hive.Actor
- Read()
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
, Photon.SocketServer.Rpc.Protocols.GpBinaryV18.GpBinaryByteReaderV18
- ReadBoolean()
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
- ReadBufferSize
: Photon.SocketServer.Net.AsyncHttpRequest
- ReadByte()
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
- ReadBytes()
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
- ReadBytesFromStream()
: ExitGames.IO.BinaryConverter
- ReadChar()
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
- ReadContext()
: Photon.SocketServer.Rpc.Protocols.ReadContext
- ReadContext16()
: Photon.SocketServer.Rpc.Protocols.GpBinaryByte.ReadContext16
- ReadDouble()
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
- Reader
: Photon.SocketServer.Rpc.Protocols.GpBinaryByte.ReadContext16
- ReaderLock()
: ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue >
- ReaderWriterLock
: ExitGames.Threading.SimpleBaseFactory< TKey, TValue >
- ReadEventData()
: Photon.SocketServer.Rpc.Protocols.GpBinaryV18.GpBinaryByteReaderV18
- ReadingStringArray
: Photon.SocketServer.Rpc.Protocols.GpBinaryByte.ReadContext16
- ReadInt16()
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
- ReadInt32()
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
- ReadInt64()
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
- ReadJson()
: Photon.Common.Authentication.CustomAuthentication.CustomByteConverter
- ReadNameServerConfigurationFile()
: Photon.NameServer.PhotonApp
- ReadOperationRequest()
: Photon.SocketServer.Rpc.Protocols.GpBinaryV18.GpBinaryByteReaderV18
- ReadSingle()
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
- ReadValue()
: Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Linux.LinuxBandwidthValuesReader
- Reason
: Photon.Common.Plugins.HttpResponseImpl
, Photon.Hive.HiveHostGame.HttpResponseImpl
, Photon.Hive.Plugin.ExcludedActorInfo
, Photon.Hive.Plugin.IHttpResponse
, Photon.Hive.Plugin.ILeaveGameCallInfo
, Photon.Hive.Plugin.LeaveGameCallInfo
- Receive()
: ExitGames.Concurrency.Channels.IReply< M >
- ReceiveLobbyStatistics
: Photon.LoadBalancing.Operations.AuthenticateRequest
, Photon.LoadBalancing.Operations.SettingsRequest
- ReceiveOnProducerThread()
: ExitGames.Concurrency.Channels.IProducerThreadSubscriber< T >
- ReceiverGroup
: Photon.Hive.Operations.RaiseEventRequest
, Photon.Hive.Plugin.IRaiseEventRequest
- ReconnectInterval
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Configuration.HttpQueueSettings
, Photon.SocketServer.Net.HttpRequestQueue
- ReconnectToMaster()
: Photon.LoadBalancing.GameServer.MasterServerConnectionBase
- ReferenceCount
: Photon.Hive.Caching.RoomCacheBase.RoomInstance
- Region
: Photon.Common.Authentication.IAuthenticateRequest
, Photon.Hive.Plugin.PluginBase
, Photon.LoadBalancing.Operations.AuthenticateRequest
, Photon.NameServer.Configuration.Node
, Photon.NameServer.Configuration.ServerConfig
, Photon.NameServer.Operations.AuthenticateRequest
, Photon.NameServer.Operations.GetRegionListResponse
, Photon.NameServer.PhotonEndpointInfo
- RegisterGameServer()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContextManager
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServer
- RegisterGameServerDataContract()
: Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServerDataContract
- RegisterGameServerInitResponse()
: Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServerInitResponse
- RegisterGameServerOnInit()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContextManager
- RegisterGameServerResponse()
: Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServerResponse
- RegisterOperation()
: Photon.SocketServer.Rpc.Reflection.OperationMethodInfoCache
- RegisterOperations()
: Photon.SocketServer.Rpc.Reflection.OperationMethodInfoCache
- RegisterSubscription()
: ExitGames.Concurrency.Core.ISubscriptionRegistry
, ExitGames.Concurrency.Fibers.PoolFiber
- RegisterTypeMapper()
: Photon.SocketServer.Protocol
- RegisterWait()
: ExitGames.Threading.RegisterWaitHandleSafe
- RegisterWaitHandleSafe()
: ExitGames.Threading.RegisterWaitHandleSafe
- ReinitGameFailed
: Photon.Hive.Operations.HiveErrorMessages
- Reinitialize
: Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent
- RejectedRequests
: Photon.SocketServer.Diagnostics.EncryptionQueuePerfCounters
- RejectIfUnavailable
: Photon.Common.Authentication.Configuration.Auth.AuthProvider
, Photon.Common.Authentication.CustomAuthentication.AsyncHttpResponse
, Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue.CreateParam
, Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.CustomAuthentication.IClientAuthenticationQueue
- RejectWithDelayedResponse()
: Photon.SocketServer.InitRequest
- RejoiningBlockedCacheExceeded
: Photon.Hive.Operations.HiveErrorMessages
- RejoinOnly
: Photon.Hive.Plugin.JoinModeConstants
- RejoinOrJoin
: Photon.Hive.Plugin.JoinModeConstants
- Release()
: Photon.Hive.Room
- ReleaseReference()
: Photon.Hive.Caching.RoomCacheBase.RoomInstance
- ReleaseRoomReference()
: Photon.Hive.Caching.RoomCacheBase
, Photon.Hive.HivePeer
- RemoteEndPoint
: Photon.SocketServer.ServerToServer.TcpClientBase
- RemoteIP
: Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer
, Photon.SocketServer.InitRequest
, Photon.SocketServer.InitResponse
, Photon.SocketServer.PeerBase
- RemoteIPAddress
: Photon.SocketServer.PeerBase
- RemotePort
: Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer
, Photon.SocketServer.InitRequest
, Photon.SocketServer.InitResponse
, Photon.SocketServer.PeerBase
- removalStartTimestamp
: Photon.Hive.Room
- Remove()
: ExitGames.Concurrency.Core.ISchedulerRegistry
, ExitGames.Concurrency.Core.Scheduler
, ExitGames.Threading.SimpleBaseFactory< TKey, TValue >
, ExitGames.Threading.SynchronizedDictionary< TKey, TValue >
, ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue >
, ExitGames.Threading.UnsynchronizedSingletonFactory< TKey, TValue >
, Photon.Hive.Operations.ChangeGroups
, Photon.LoadBalancing.MasterServer.Lobby.LinkedListDictionary< TKey, TValue >
- RemoveActor()
: Photon.Hive.Plugin.IPluginHost
- RemoveCache
: Photon.Hive.Plugin.CacheOperations
- RemovedFromInactive
: Photon.Hive.Actor
- removedGames
: Photon.LoadBalancing.MasterServer.Lobby.GameListBase
- RemovedUsers
: Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent
- RemoveEvent()
: Photon.Hive.Caching.EventCacheDictionary
- RemoveEventCache()
: Photon.Hive.Caching.EventCacheDictionary
- RemoveEvents()
: Photon.Hive.Caching.RoomEventCache
- RemoveEventsByActor()
: Photon.Hive.Caching.RoomEventCache
, Photon.Hive.Collections.RoomEventCacheManager
- RemoveEventsForActorsNotInList()
: Photon.Hive.Caching.RoomEventCache
, Photon.Hive.Collections.RoomEventCacheManager
- RemoveEventsFromCache()
: Photon.Hive.Collections.RoomEventCacheManager
- RemoveFromCacheForActorsLeft
: Photon.Hive.Plugin.CacheOperations
- RemoveFromExcludedActors()
: Photon.LoadBalancing.MasterServer.GameApplication
- RemoveFromRoomCache
: Photon.Hive.Plugin.CacheOperations
- RemoveGame()
: Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.PlayerState
- RemoveGameByName()
: Photon.LoadBalancing.MasterServer.GameApplication
- RemoveGameEvent()
: Photon.LoadBalancing.ServerToServer.Events.RemoveGameEvent
- RemoveGameServer()
: Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
- RemoveGameServerFromLobby()
: Photon.LoadBalancing.MasterServer.MasterApplication
- RemoveGameState()
: Photon.LoadBalancing.GameServer.MasterServerConnection
, Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannelList
, Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.SqlGameList
- RemoveGameStateByName()
: Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
- RemoveGameStateFromMaster()
: Photon.LoadBalancing.GameServer.Game
- RemoveGroups()
: Photon.Hive.Actor
- RemoveInactiveActor()
: Photon.Hive.Collections.ActorsManager
, Photon.Hive.HiveGame
, Photon.Hive.HiveHostGame
- RemoveNotReplicatedGames()
: Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
- RemovePeerFromCurrentRoom()
: Photon.Hive.HivePeer
- RemovePeerFromGame()
: Photon.Hive.Collections.ActorsManager
, Photon.Hive.HiveGame
- RemoveReason
: Photon.LoadBalancing.ServerToServer.Events.RemoveGameEvent
- RemoveRestRequestHandler()
: Photon.SocketServer.ApplicationBase
- RemoveRoomPath
: Photon.Hive.Room
- RemoveRoomPathString
: Photon.Hive.Room
- RemoveSlice()
: Photon.Hive.Collections.RoomEventCacheManager
- RemoveState
: Photon.Hive.Room
- RemoveSubscriber()
: Photon.LoadBalancing.MasterServer.ApplicationStats
- RemoveTimer
: Photon.Hive.Room
- RemoveUpToSlice()
: Photon.Hive.Collections.RoomEventCacheManager
- Renitialization
: Photon.LoadBalancing.ServerToServer.ReplicationId
- Rent()
: ExitGames.Memory.ObjectPool< T >
, ExitGames.Memory.TLSObjectPool< T >
- ReplaceCache
: Photon.Hive.Plugin.CacheOperations
- ReplaceEvent()
: Photon.Hive.Caching.EventCacheDictionary
- Replication
: Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent
, Photon.LoadBalancing.ServerToServer.ReplicationId
- replicationAssistant
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- ReplicationAssistant()
: Photon.LoadBalancing.MasterServer.GameServer.ReplicationAssistant
- ReplicationAssistantBase()
: Photon.LoadBalancing.MasterServer.GameServer.ReplicationAssistantBase
- ReplicationHelperEvent()
: Photon.LoadBalancing.ServerToServer.Events.ReplicationHelperEvent
- ReplicationOfEmptyGame
: Photon.LoadBalancing.ServerToServer.ReplicationId
- ReplicationTimeout
: Photon.LoadBalancing.MasterServer.MasterServerSettings.MSGameServerSettings
- ReplyToPrimingRequest()
: ExitGames.Concurrency.Channels.ISnapshotChannel< T >
, ExitGames.Concurrency.Channels.SnapshotChannel< T >
- ReportError()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- Request
: ExitGames.Concurrency.Channels.IRequest< R, M >
, Photon.Common.Plugins.HttpResponseImpl
, Photon.Hive.HiveHostGame.HttpResponseImpl
, Photon.Hive.Plugin.IHttpResponse
, Photon.Hive.Plugin.ITypedCallInfo< out out RequestType >
, Photon.Hive.Plugin.TypedCallInfo< RequestType >
- RequestCalculationTime
: Photon.SocketServer.Diagnostics.EncryptionQueuePerfCounters
- RequestData
: Photon.SocketServer.REST.RestRequest
- RequestDataOffset
: Photon.SocketServer.REST.RestRequest
- RequestDataSize
: Photon.SocketServer.Rpc.Protocols.RequestMetaData
- RequestExcutionTime
: Photon.SocketServer.Diagnostics.EncryptionQueuePerfCounters
- RequestFiber
: Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer
, Photon.SocketServer.PeerBase
- RequestId
: Photon.SocketServer.Net.AsyncHttpRequest
- RequestMetaData
: Photon.SocketServer.OperationRequest
, Photon.SocketServer.Rpc.Operation
- Requests
: Photon.SocketServer.Diagnostics.EncryptionQueuePerfCounters
- RequestSize
: Photon.SocketServer.Rpc.Protocols.InboundController.OperationSettings
, Photon.SocketServer.Rpc.Protocols.MessagesLimits
, Photon.SocketServer.Rpc.Protocols.OperationLimits
- RequestTimeout
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue.CreateParam
, Photon.Hive.Plugin.HttpRequestQueueResult
- RequireSecureConnection
: Photon.LoadBalancing.Common.CommonSettings
- ReserveRatio
: Photon.Common.LoadBalancer.LoadBalancer< TServer >
- Reset()
: ExitGames.Threading.SimpleBaseFactory< TKey, TValue >
, Photon.Common.Plugins.ICallInfoImpl
, Photon.Hive.Plugin.CallInfo
, Photon.SocketServer.Diagnostics.TimeIntervalCounter
, Photon.SocketServer.Diagnostics.TimeIntervalCounterLF
, Photon.SocketServer.Diagnostics.TimeIntervalCounterLite
- ResetGameServer()
: Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.Lobby.GameState
- Response
: Photon.SocketServer.Net.AsyncHttpRequest
- ResponseData
: Photon.Common.Authentication.CustomAuthentication.AsyncHttpResponse
, Photon.Common.Plugins.HttpResponseImpl
, Photon.Hive.HiveHostGame.HttpResponseImpl
, Photon.Hive.Plugin.IHttpResponse
- ResponseDelay
: Photon.SocketServer.InitRequest
- ResponseExtraParameters
: Photon.Hive.Plugin.ProcessJoinParams
- ResponseMaxSizeLimit
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.SocketServer.Net.AsyncHttpRequest
, Photon.SocketServer.Net.HttpRequestQueue
- ResponseObject
: Photon.SocketServer.InitRequest
, Photon.SocketServer.InitResponse
, Photon.SocketServer.InitV3Response
- ResponseParseError
: Photon.SocketServer.ErrorCodes
- ResponseText
: Photon.Common.Plugins.HttpResponseImpl
, Photon.Hive.HiveHostGame.HttpResponseImpl
, Photon.Hive.Plugin.IHttpResponse
- ResponseToString()
: Photon.SocketServer.Diagnostics.ValueToString
- RestRequestHandler()
: Photon.SocketServer.REST.RestRequestHandler
- ResultCode
: Photon.Common.Authentication.CustomAuthentication.CustomAuthenticationResult
, Photon.Common.Authentication.CustomAuthHandler.Result
, Photon.Hive.WebRpc.WebRpcResponse
- Resume()
: ExitGames.Concurrency.Fibers.ExtendedPoolFiber
, ExitGames.Concurrency.Fibers.IExtendedExecutor
, ExitGames.Concurrency.Fibers.IExtendedFiber
, ExitGames.Threading.ExtendedBeforeAfterExecutor
, ExitGames.Threading.ExtendedFailSafeExecutor
- ResumeClient()
: Photon.Common.Plugins.IPluginHttpUtilClient
- ResumeGame()
: Photon.Hive.HiveHostGame
- Return()
: ExitGames.Concurrency.Core.DelegateAction
, ExitGames.Concurrency.Core.NullAction
, ExitGames.Concurrency.Fibers.IFiberAction
, ExitGames.Memory.ObjectPool< T >
, ExitGames.Memory.TLSObjectPool< T >
- ReturnCode
: Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServerInitResponse
, Photon.SocketServer.OperationResponse
, Photon.SocketServer.ServerToServer.InitializeEncryptionEventArgs
- RijndaelCryptoProvider()
: Photon.SocketServer.Security.RijndaelCryptoProvider
- Room
: Photon.Hive.Caching.RoomCacheBase.RoomInstance
, Photon.Hive.Caching.RoomReference
, Photon.Hive.Room
- RoomCache
: Photon.Hive.GameCreateOptions
- roomCache
: Photon.Hive.Room
- RoomClosedCachedEventsLimitExceeded
: Photon.Hive.Operations.HiveErrorMessages
- RoomClosedPropertiesSizeLimitExceeded
: Photon.Hive.Operations.HiveErrorMessages
- RoomCreationTS
: Photon.Hive.Room
- RoomEventCacheManager()
: Photon.Hive.Collections.RoomEventCacheManager
- RoomFlags
: Photon.Hive.GameState
, Photon.Hive.Operations.JoinGameRequest
, Photon.Hive.Operations.JoinResponse
, Photon.Hive.Plugin.IJoinGameRequest
, Photon.Hive.Plugin.SerializableGameState
, Photon.LoadBalancing.Operations.JoinGameResponse
- RoomInstance()
: Photon.Hive.Caching.RoomCacheBase.RoomInstance
- RoomInstances
: Photon.Hive.Caching.RoomCacheBase
- RoomMessage()
: Photon.Hive.Messages.RoomMessage
- RoomOptionsAndFlags
: Photon.LoadBalancing.GameServer.GameServerSettings
- RoomOptionsOrFlags
: Photon.LoadBalancing.GameServer.GameServerSettings
- RoomReference()
: Photon.Hive.Caching.RoomReference
, Photon.Hive.HivePeer
- RoomState
: Photon.Hive.HiveGame
- roomState
: Photon.Hive.Room
- RoundRobinCounter()
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue.RoundRobinCounter
- RoundTripTime
: Photon.SocketServer.PeerBase
- RoundTripTimeVariance
: Photon.SocketServer.PeerBase
- RpcParams
: Photon.Hive.WebRpc.WebRpcRequest
- RpcProtocol
: Photon.SocketServer.Configuration.S2SConfig
- RpcRate
: Photon.LoadBalancing.GameServer.GameServerSettings.GSLimitSettings.InboundLimitSettings.OperationSettings
- Run()
: ExitGames.Concurrency.Core.BoundedQueue
, ExitGames.Concurrency.Core.BusyWaitQueue
, ExitGames.Concurrency.Core.DefaultQueue
, ExitGames.Concurrency.Core.IQueue
- Running
: Photon.SocketServer.ApplicationBase
- RunningRequestsCount
: Photon.SocketServer.Net.HttpRequestQueue