Photon Quantum
3.0.0
- a -
- Abs()
: Photon.Deterministic.FPMath
, Photon.Deterministic.FPVector3
- Acos()
: Photon.Deterministic.FPMath
- Acquire()
: Photon.Deterministic.DeterministicCommandPool< T >
, Photon.Deterministic.DeterministicTickInput.Pool
, Photon.Deterministic.IDeterministicCommandPool
, Quantum.QuantumAssetSourceResource< T >
, Quantum.QuantumAssetSourceStatic< T >
, Quantum.QuantumAssetSourceStaticLazy< T >
- AcquireEvent< T >()
: Quantum.Core.FrameContext
- Activate()
: Quantum.IQuantumViewComponent
, Quantum.QuantumViewComponent< T >
- ActivateMapEntityInstance()
: Quantum.QuantumEntityViewUpdater
- ActorIdToAllPlayers()
: Quantum.Frame
- ActorIdToFirstPlayer()
: Quantum.Frame
- Add()
: ComponentSet
, Photon.Deterministic.DeterministicPlayerMap
, Photon.Deterministic.InputSetMask
, Quantum.Collections.QHashSet< T >
, Quantum.Core.FrameBase
, Quantum.NavMeshRegionMask
, Quantum.Physics2D.HitCollection
, Quantum.Physics3D.HitCollection3D
, Quantum.QuantumSnapshotInterpolationTimer.InterpolationBuffer< T >
- Add< T >()
: ComponentSet
, Quantum.ArrayUtils
, Quantum.Core.FrameBase
- AddAngularImpulse()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddAsset()
: Quantum.Core.FrameBase
, Quantum.DynamicAssetDB
, Quantum.QuantumUnityDB
, Quantum.ResourceManagerStatic
- AddAssets()
: Quantum.ResourceManagerStatic
- AddAssetWithValidDynamicGuid()
: Quantum.DynamicAssetDB
- AddAtStart< T >()
: Quantum.ArrayUtils
- AddBroadPhaseQuery()
: Quantum.CharacterController2D
, Quantum.CharacterController3D
- AddByteBlock()
: Photon.Deterministic.ByteUtils
- AddCollider2D()
: Quantum.DynamicMap
- AddCollider3D()
: Quantum.DynamicMap
- AddCollision()
: Quantum.PhysicsCallbacks2D
, Quantum.PhysicsCallbacks3D
- AddContactPoint()
: Quantum.Physics2D.CollisionResultInfo2D
- AddCurrentSceneToSettings()
: Quantum.Editor.QuantumEditorMenuCreateScene
- AddEntry()
: Quantum.QuantumFrameDifferGUI.FrameDifferState
- AddEventListener()
: Quantum.QuantumNetworkCommunicator
- AddForce()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddForceAtPosition()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddGraphProfilersToCurrentScene()
: Quantum.Editor.QuantumEditorMenuProfilers
- AddHeight()
: Quantum.EditorRectUtils
- AddInitialDynamicAsset()
: Quantum.DotNetSessionRunner
- AddJoint()
: Quantum.PhysicsJoints2D
, Quantum.PhysicsJoints3D
- AddLinearImpulse()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddLinearImpulseAtPosition()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddLinecastQuery()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- AddMeshCollider()
: Quantum.DynamicMap
- AddOrGet()
: Quantum.Core.FrameBase
- AddOrGet< T >()
: Quantum.Core.FrameBase
- AddOverlapShapeQuery()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- AddPlayer()
: Photon.Deterministic.DeterministicSession
, Quantum.QuantumGame
- AddPlayerLoopSystem()
: Quantum.Profiling.QuantumGraphPlayerLoopUtility
- AddQuantumStatsToCurrentScene()
: Quantum.Editor.QuantumEditorMenuProfilers
- AddRaycastQuery()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- AddRpc()
: Photon.Deterministic.IDeterministicRpcProvider
, Quantum.BitStreamReplayInputProvider
, Quantum.InputProvider
, Quantum.RingBufferInputProvider
, Quantum.StreamReplayInputProvider
- AddRunner()
: Quantum.QuantumRunnerRegistry
- AddScenePathToBuildSettings()
: Quantum.Editor.QuantumEditorMenuCreateScene
- AddSceneToBuildSettings()
: Quantum.Editor.QuantumEditorMenuCreateScene
- AddShape()
: Quantum.Shape2D.CompoundShape2D
, Quantum.Shape3D.CompoundShape3D
- AddShapeCastQuery()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- AddSource()
: Quantum.QuantumUnityDB
- AddSystem()
: Quantum.SystemsConfig
- AddSystem< T >()
: Quantum.SystemsConfig
- AddSystem< TSystem >()
: Quantum.SystemsConfig.SystemEntryBase< T >
- AddToEntity()
: Quantum.Prototypes.CharacterController2DPrototype
, Quantum.Prototypes.CharacterController3DPrototype
, Quantum.Prototypes.NavMeshAvoidanceAgentPrototype
, Quantum.Prototypes.NavMeshAvoidanceObstaclePrototype
, Quantum.Prototypes.NavMeshPathfinderPrototype
, Quantum.Prototypes.NavMeshSteeringAgentPrototype
, Quantum.Prototypes.PhysicsBody2DPrototype
, Quantum.Prototypes.PhysicsBody3DPrototype
, Quantum.Prototypes.PhysicsCallbacks2DPrototype
, Quantum.Prototypes.PhysicsCallbacks3DPrototype
, Quantum.Prototypes.PhysicsCollider2DPrototype
, Quantum.Prototypes.PhysicsCollider3DPrototype
, Quantum.Prototypes.PhysicsJoints2DPrototype
, Quantum.Prototypes.PhysicsJoints3DPrototype
, Quantum.Prototypes.Transform2DPrototype
, Quantum.Prototypes.Transform2DVerticalPrototype
, Quantum.Prototypes.Transform3DPrototype
, Quantum.Prototypes.ViewPrototype
- AddToPlayerLoop()
: Quantum.QuantumPlayerLoopSystemUtils
- AddTorque()
: Quantum.PhysicsBody2D
, Quantum.PhysicsBody3D
- AddTriangle()
: Quantum.EditMeshScope
- AddValue()
: Quantum.Profiling.QuantumGraphProfilerValueSeries
- AddValueBlock()
: Photon.Deterministic.ByteUtils
- AddViewComponent()
: Quantum.QuantumEntityViewUpdater
- AddWidth()
: Quantum.EditorRectUtils
- AddX()
: Quantum.EditorRectUtils
- AddXMax()
: Quantum.EditorRectUtils
- AddXMin()
: Quantum.EditorRectUtils
- AddXY()
: Quantum.EditorRectUtils
- AddY()
: Quantum.EditorRectUtils
- AddYMax()
: Quantum.EditorRectUtils
- AddYMin()
: Quantum.EditorRectUtils
- Adjust()
: Quantum.EditorRectUtils
- Advance()
: Quantum.QuantumSnapshotInterpolationTimer
- Alloc()
: Photon.Deterministic.Native.Allocator
, Photon.Deterministic.Native.PInvokeAllocator
, Quantum.QuantumUnityNativeAllocator
- Alloc< T >()
: Photon.Deterministic.Native.Allocator
- AllocAndClear()
: Photon.Deterministic.Native.Allocator
- AllocAndClear< T >()
: Photon.Deterministic.Native.Allocator
- Allocate()
: Quantum.Allocator.FrameHeap
, Quantum.Allocator.Heap
, Quantum.Allocator.IFrameHeap
, Quantum.Collections.QHashSet< T >
- Allocate< T >()
: Quantum.Allocator.Heap
, Quantum.Allocator.ITrackableFrameHeap
- AllocateAndClear()
: Quantum.Allocator.FrameHeap
, Quantum.Allocator.Heap
, Quantum.Allocator.IFrameHeap
- AllocateAndClear< T >()
: Quantum.Allocator.Heap
, Quantum.Allocator.ITrackableFrameHeap
- AllocateAndClearPtr()
: Quantum.Allocator.FrameHeap
, Quantum.Allocator.Heap
, Quantum.Allocator.IFrameHeap
- AllocateAndClearPtr< T >()
: Quantum.Allocator.Heap
, Quantum.Allocator.ITrackableFrameHeap
- AllocateDelegate()
: Photon.Deterministic.Native
- AllocateMailboxBuffer()
: Quantum.Navigation.ThreadLocal
- AllocatePersistentHitCollection()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics2D.PhysicsEngine2D.Api.ThreadSafeApi
- AllocatePersistentHitCollection3D()
: Quantum.Physics3D.PhysicsEngine3D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api.ThreadSafeApi
- AllocatePtr()
: Quantum.Allocator.FrameHeap
, Quantum.Allocator.Heap
, Quantum.Allocator.IFrameHeap
- AllocatePtr< T >()
: Quantum.Allocator.Heap
, Quantum.Allocator.ITrackableFrameHeap
- AllocatorVTable()
: Photon.Deterministic.Native.AllocatorVTable
- AllocatorVTableManaged()
: Photon.Deterministic.Native.AllocatorVTableManaged
- AllPlayersMask()
: Photon.Deterministic.InputSetMask
- Alpha()
: Quantum.GizmoUtils
- AlreadyChecked()
: Quantum.MailboxSet8
- Always()
: Quantum.Assert
- Always< T0 >()
: Quantum.Assert
- Always< T0, T1 >()
: Quantum.Assert
- Always< T0, T1, T2 >()
: Quantum.Assert
- Always< T0, T1, T2, T3 >()
: Quantum.Assert
- AlwaysFail()
: Quantum.Assert
- AlwaysFail< T >()
: Quantum.Assert
- Angle()
: Photon.Deterministic.FPQuaternion
, Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- AngleAxis()
: Photon.Deterministic.FPQuaternion
- AngleBetweenDegrees()
: Photon.Deterministic.FPMath
- AngleBetweenDegreesRaw()
: Photon.Deterministic.FPMath
- AngleBetweenRadians()
: Photon.Deterministic.FPMath
- AngleBetweenRadiansRaw()
: Photon.Deterministic.FPMath
- AngleRadians()
: Photon.Deterministic.FPQuaternion
- Api()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- Append()
: Quantum.Editor.QuantumUnityDBUtilities
- ApplyTimeOffset()
: Photon.Deterministic.DeterministicSession
- ApplyTransform()
: Quantum.QuantumEntityView
- AreEqual< T >()
: Quantum.QString
, Quantum.QStringUtf8
- ArrayElementSerializer< T >()
: Photon.Deterministic.BitStream
- ArrayLengthAttribute()
: Quantum.ArrayLengthAttribute
- Asin()
: Photon.Deterministic.FPMath
- AssertException()
: Quantum.AssertException
- AssetDB()
: AssetDB
- AssetEnumerable()
: Quantum.Editor.AssetDatabaseUtils.AssetEnumerable
- AssetEnumerator()
: Quantum.Editor.AssetDatabaseUtils.AssetEnumerator
- AssetFromByteArray< T >()
: Quantum.IAssetSerializerExtensions
- AssetGuid()
: Quantum.AssetGuid
- AssetObjectQuery()
: AssetObjectQuery
- AssetRef()
: Quantum.AssetRef< T >
- AssetsFromByteArray()
: Quantum.IAssetSerializerExtensions
- AssetsToByteArray()
: Quantum.IAssetSerializerExtensions
- AssetToByteArray()
: Quantum.IAssetSerializerExtensions
- AsShort()
: Quantum.SerializableType< BaseType >
- AssignSession()
: Photon.Deterministic.IDeterministicGame
, Quantum.QuantumGame
- Atan()
: Photon.Deterministic.FPMath
- Atan2()
: Photon.Deterministic.FPMath
- Awake()
: Quantum.QuantumAddRuntimePlayers
, Quantum.QuantumEntityViewPool
, Quantum.QuantumEntityViewUpdater
, Quantum.QuantumInstantReplayDemo
, Quantum.QuantumMapLoader