Photon Quantum 2.1.1

Classes
Quantum.Core Namespace Reference

Classes

class  CompoundCommand
 An auxiliary command that can be used to send multiple commands in one. Nested compound commands are accepted. More...
 
class  CullingSystem2D
 During Predicted frames, culls all cullable entities with Transform2D that are positioned out of the prediction area. More...
 
class  CullingSystem3D
 During Predicted frames, culls all cullable entities with Transform3D that are positioned out of the prediction area. More...
 
class  FrameBase
 The Frame class is the container for all the transient and static game state data, including the API for entities, physics, assets and others. More...