Classes | |
class | CompoundCommand |
An auxiliary command that can be used to send multiple commands in one. Nested compound commands are accepted. More... | |
class | CullingSystem2D |
During Predicted frames, culls all cullable entities with Transform2D that are positioned out of the prediction area. More... | |
class | CullingSystem3D |
During Predicted frames, culls all cullable entities with Transform3D that are positioned out of the prediction area. More... | |
class | FrameBase |
The Frame class is the container for all the transient and static game state data, including the API for entities, physics, assets and others. More... | |