Quantum 3
3.0.10
The Quantum core system that creates map entities from the map prototype. Switching maps will destroy all entities and create new ones. More...
Public Member Functions | |
| override void | OnInit (Frame f) |
| Create and destroy map entities of the initial map. More... | |
| void | OnMapChanged (Frame f, AssetRef< Map > previousMap) |
| Destroy current map entities and create new ones from the new map. More... | |
Public Member Functions inherited from Quantum.SystemBase | |
| SystemBase () | |
| Constructor. More... | |
| SystemBase (params SystemBase[] children) | |
| Create a new instance of a system with children. More... | |
| SystemBase (string scheduleSample) | |
| Create a new instance and setting the sample name. More... | |
| virtual void | OnDisabled (Frame f) |
| Is called when the system was disabled for example after Frame.SystemDisable(Type). More... | |
| virtual void | OnEnabled (Frame f) |
| Is called when the system was enabled for example after calling Frame.SystemEnable<T>() or during QuantumGame.InitSystems(Photon.Deterministic.DeterministicFrame). More... | |
| TaskHandle | OnSchedule (Frame f, TaskHandle taskHandle) |
| Creates the task graph for the system. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Quantum.SystemSignalsOnly | |
| sealed override TaskHandle | Schedule (Frame f, TaskHandle taskHandle) |
| Nothing to schedule, this is a system just for signals that requires not task processing. More... | |
Properties inherited from Quantum.SystemBase | |
| IEnumerable< SystemBase > | ChildSystems [get] |
| The enumerable child systems. More... | |
| IEnumerable< SystemBase > | Hierarchy [get] |
| Creates the complete sub graph of child systems. More... | |
| SystemBase | ParentSystem [get] |
| The parent system in the system hierarchy. More... | |
| string | ProfilerName [get] |
| Profiler name. More... | |
| Int32 | RuntimeIndex [get] |
| A unique index assigned to identify systems at runtime. More... | |
| virtual Boolean | StartEnabled [get, set] |
Set to true when the simulation should start with this system enabled. More... | |
Properties inherited from Quantum.ISignal | |
| Int32 | RuntimeIndex [get] |
| Index of the signal in the runtime. More... | |
The Quantum core system that creates map entities from the map prototype. Switching maps will destroy all entities and create new ones.
|
inlinevirtual |
Create and destroy map entities of the initial map.
| f | The frame reference. |
Reimplemented from Quantum.SystemBase.
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inline |
Destroy current map entities and create new ones from the new map.
| f | The frame reference. |
| previousMap | The previous map. |
Implements Quantum.ISignalOnMapChanged.