Quantum 3
3.0.9
The Quantum core player connected system. It will detect changes in the Photon.Deterministic.DeterministicFrame.GetPlayerInputFlags(PlayerRef) and call ISignalOnPlayerConnected and ISignalOnPlayerDisconnected respectively. More...
Public Member Functions | |
| override void | Update (Frame f) |
| Update the player connected system. More... | |
Public Member Functions inherited from Quantum.SystemMainThread | |
| SystemMainThread () | |
| Create a new system. More... | |
| SystemMainThread (params SystemBase[] children) | |
| Create a new main thread system with children. More... | |
| SystemMainThread (string name) | |
| Create a new system with a custom name. Unused, will be removed in future versions. More... | |
Public Member Functions inherited from Quantum.SystemBase | |
| SystemBase () | |
| Constructor. More... | |
| SystemBase (params SystemBase[] children) | |
| Create a new instance of a system with children. More... | |
| SystemBase (string scheduleSample) | |
| Create a new instance and setting the sample name. More... | |
| virtual void | OnDisabled (Frame f) |
| Is called when the system was disabled for example after Frame.SystemDisable(Type). More... | |
| virtual void | OnEnabled (Frame f) |
| Is called when the system was enabled for example after calling Frame.SystemEnable<T>() or during QuantumGame.InitSystems(Photon.Deterministic.DeterministicFrame). More... | |
| virtual void | OnInit (Frame f) |
| Is called when the system is initialized. More... | |
| TaskHandle | OnSchedule (Frame f, TaskHandle taskHandle) |
| Creates the task graph for the system. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Quantum.SystemMainThread | |
| override TaskHandle | Schedule (Frame f, TaskHandle taskHandle) |
| Override to add additional tasks. More... | |
| TaskHandle | ScheduleUpdate (Frame f, TaskHandle taskHandle) |
| Adds the basic update callback. More... | |
Properties inherited from Quantum.SystemBase | |
| IEnumerable< SystemBase > | ChildSystems [get] |
| The enumerable child systems. More... | |
| IEnumerable< SystemBase > | Hierarchy [get] |
| Creates the complete sub graph of child systems. More... | |
| SystemBase | ParentSystem [get] |
| The parent system in the system hierarchy. More... | |
| string | ProfilerName [get] |
| Profiler name. More... | |
| Int32 | RuntimeIndex [get] |
| A unique index assigned to identify systems at runtime. More... | |
| virtual Boolean | StartEnabled [get, set] |
Set to true when the simulation should start with this system enabled. More... | |
The Quantum core player connected system. It will detect changes in the Photon.Deterministic.DeterministicFrame.GetPlayerInputFlags(PlayerRef) and call ISignalOnPlayerConnected and ISignalOnPlayerDisconnected respectively.
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inlinevirtual |
Update the player connected system.
| f | The frame reference. |
Implements Quantum.SystemMainThread.