Photon Quantum
2.1.1
- i -
Init() :
Photon.Deterministic.FPLut
,
Quantum.CharacterController2D
,
Quantum.CharacterController3D
InPredictionArea() :
Quantum.Frame
InsideAABB() :
Photon.Deterministic.FPCollision
Intersects() :
Photon.Deterministic.FPBounds2
,
Photon.Deterministic.FPBounds3
Inverse() :
Photon.Deterministic.FPQuaternion
InverseLerp() :
Photon.Deterministic.FPMath
InverseLerpUnclamped() :
Photon.Deterministic.FPMath
InverseLookAt() :
Photon.Deterministic.FPMatrix4x4
InverseRotateScale() :
Photon.Deterministic.FPMatrix3x3
InverseTransformDirection() :
Quantum.Transform2D
,
Quantum.Transform3D
InverseTransformPoint() :
Quantum.Transform2D
,
Quantum.Transform3D
InverseTRS() :
Photon.Deterministic.FPMatrix4x4
IsBorderActive() :
Quantum.NavMesh
IsCullable() :
Quantum.Core.FrameBase
IsCulled() :
Quantum.Core.FrameBase
IsIdentity() :
Photon.Deterministic.FPQuaternion
IsLeftOf() :
Photon.Deterministic.FPVector2
IsOnLink() :
Quantum.NavMeshPathfinder
IsPointOnLine() :
Photon.Deterministic.FPCollision
IsPolygonConvex() :
Photon.Deterministic.FPVector2
IsRealPlayer() :
Photon.Deterministic.Server.DeterministicServer
IsRegionEnabled() :
Quantum.NavMeshRegionMask
IsRightOf() :
Photon.Deterministic.FPVector2
IsStaticColliderEnabled() :
Quantum.Physics2D.PhysicsEngine2D.Api
,
Quantum.Physics3D.PhysicsEngine3D.Api
IsSubset() :
Quantum.NavMeshRegionMask
IsSuperset() :
Quantum.NavMeshRegionMask
IsZero() :
Photon.Deterministic.FPQuaternion