Photon Fusion 2.0.3

Public Member Functions | List of all members
INetworkRunnerCallbacks Interface Reference

Interface for NetworkRunner callbacks. Register a class/struct instance which implements this interface with NetworkRunner.AddCallbacks(INetworkRunnerCallbacks[]). More...

Inherited by NetworkDelegates, and NetworkEvents.

Public Member Functions

void OnConnectedToServer (NetworkRunner runner)
 Callback when NetworkRunner successfully connects to a server or host. More...
 
void OnConnectFailed (NetworkRunner runner, NetAddress remoteAddress, NetConnectFailedReason reason)
 Callback when NetworkRunner fails to connect to a server or host. More...
 
void OnConnectRequest (NetworkRunner runner, NetworkRunnerCallbackArgs.ConnectRequest request, byte[] token)
 Callback when NetworkRunner receives a Connection Request from a Remote Client More...
 
void OnCustomAuthenticationResponse (NetworkRunner runner, Dictionary< string, object > data)
 Callback is invoked when the Authentication procedure returns a response from the Authentication Server More...
 
void OnDisconnectedFromServer (NetworkRunner runner, NetDisconnectReason reason)
 Callback when NetworkRunner disconnects from a server or host. More...
 
void OnHostMigration (NetworkRunner runner, HostMigrationToken hostMigrationToken)
 Callback is invoked when the Host Migration process has started More...
 
void OnInput (NetworkRunner runner, NetworkInput input)
 Callback from NetworkRunner that polls for user inputs. The NetworkInput that is supplied expects: More...
 
void OnInputMissing (NetworkRunner runner, PlayerRef player, NetworkInput input)
 Callback from NetworkRunner when an input is missing. More...
 
void OnObjectEnterAOI (NetworkRunner runner, NetworkObject obj, PlayerRef player)
 Callback from a NetworkRunner when a new NetworkObject has entered the Area of Interest More...
 
void OnObjectExitAOI (NetworkRunner runner, NetworkObject obj, PlayerRef player)
 Callback from a NetworkRunner when a new NetworkObject has exit the Area of Interest More...
 
void OnPlayerJoined (NetworkRunner runner, PlayerRef player)
 Callback from a NetworkRunner when a new player has joined. More...
 
void OnPlayerLeft (NetworkRunner runner, PlayerRef player)
 Callback from a NetworkRunner when a player has disconnected. More...
 
void OnReliableDataProgress (NetworkRunner runner, PlayerRef player, ReliableKey key, float progress)
 Callback is invoked when a Reliable Data Stream is being received, reporting its progress More...
 
void OnReliableDataReceived (NetworkRunner runner, PlayerRef player, ReliableKey key, ArraySegment< byte > data)
 Callback is invoked when a Reliable Data Stream has been received More...
 
void OnSceneLoadDone (NetworkRunner runner)
 Callback is invoked when a Scene Load has finished More...
 
void OnSceneLoadStart (NetworkRunner runner)
 Callback is invoked when a Scene Load has started More...
 
void OnSessionListUpdated (NetworkRunner runner, List< SessionInfo > sessionList)
 This callback is invoked when a new List of Sessions is received from Photon Cloud More...
 
void OnShutdown (NetworkRunner runner, ShutdownReason shutdownReason)
 Called when the runner is shutdown More...
 
void OnUserSimulationMessage (NetworkRunner runner, SimulationMessagePtr message)
 This callback is invoked when a manually dispatched simulation message is received from a remote peer More...
 

Detailed Description

Interface for NetworkRunner callbacks. Register a class/struct instance which implements this interface with NetworkRunner.AddCallbacks(INetworkRunnerCallbacks[]).

Member Function Documentation

◆ OnConnectedToServer()

void OnConnectedToServer ( NetworkRunner  runner)

Callback when NetworkRunner successfully connects to a server or host.

◆ OnConnectFailed()

void OnConnectFailed ( NetworkRunner  runner,
NetAddress  remoteAddress,
NetConnectFailedReason  reason 
)

Callback when NetworkRunner fails to connect to a server or host.

◆ OnConnectRequest()

void OnConnectRequest ( NetworkRunner  runner,
NetworkRunnerCallbackArgs.ConnectRequest  request,
byte[]  token 
)

Callback when NetworkRunner receives a Connection Request from a Remote Client

Parameters
runnerLocal NetworkRunner
requestRequest information
tokenRequest Token

◆ OnCustomAuthenticationResponse()

void OnCustomAuthenticationResponse ( NetworkRunner  runner,
Dictionary< string, object >  data 
)

Callback is invoked when the Authentication procedure returns a response from the Authentication Server

Parameters
runnerThe runner this object exists on
dataCustom Authentication Reply Values

◆ OnDisconnectedFromServer()

void OnDisconnectedFromServer ( NetworkRunner  runner,
NetDisconnectReason  reason 
)

Callback when NetworkRunner disconnects from a server or host.

◆ OnHostMigration()

void OnHostMigration ( NetworkRunner  runner,
HostMigrationToken  hostMigrationToken 
)

Callback is invoked when the Host Migration process has started

Parameters
runnerThe runner this object exists on
hostMigrationTokenMigration Token that stores all necessary information to restart the Fusion Runner

◆ OnInput()

void OnInput ( NetworkRunner  runner,
NetworkInput  input 
)

Callback from NetworkRunner that polls for user inputs. The NetworkInput that is supplied expects:

input.Set(new CustomINetworkInput() { /* your values *‍/ });

◆ OnInputMissing()

void OnInputMissing ( NetworkRunner  runner,
PlayerRef  player,
NetworkInput  input 
)

Callback from NetworkRunner when an input is missing.

Parameters
runnerNetworkRunner reference
playerPlayerRef reference which the input is missing from
inputNetworkInput reference which is missing

◆ OnObjectEnterAOI()

void OnObjectEnterAOI ( NetworkRunner  runner,
NetworkObject  obj,
PlayerRef  player 
)

Callback from a NetworkRunner when a new NetworkObject has entered the Area of Interest

Parameters
runnerNetworkRunner reference
objNetworkObject reference
playerPlayerRef reference

◆ OnObjectExitAOI()

void OnObjectExitAOI ( NetworkRunner  runner,
NetworkObject  obj,
PlayerRef  player 
)

Callback from a NetworkRunner when a new NetworkObject has exit the Area of Interest

Parameters
runnerNetworkRunner reference
objNetworkObject reference
playerPlayerRef reference

◆ OnPlayerJoined()

void OnPlayerJoined ( NetworkRunner  runner,
PlayerRef  player 
)

Callback from a NetworkRunner when a new player has joined.

◆ OnPlayerLeft()

void OnPlayerLeft ( NetworkRunner  runner,
PlayerRef  player 
)

Callback from a NetworkRunner when a player has disconnected.

◆ OnReliableDataProgress()

void OnReliableDataProgress ( NetworkRunner  runner,
PlayerRef  player,
ReliableKey  key,
float  progress 
)

Callback is invoked when a Reliable Data Stream is being received, reporting its progress

Parameters
runnerNetworkRunner reference
playerWhich PlayerRef the stream is being sent from
keyReliableKey reference that identifies the data stream
progressProgress of the stream

◆ OnReliableDataReceived()

void OnReliableDataReceived ( NetworkRunner  runner,
PlayerRef  player,
ReliableKey  key,
ArraySegment< byte >  data 
)

Callback is invoked when a Reliable Data Stream has been received

Parameters
runnerNetworkRunner reference
playerWhich PlayerRef the stream was sent from
keyReliableKey reference that identifies the data stream
dataData received

◆ OnSceneLoadDone()

void OnSceneLoadDone ( NetworkRunner  runner)

Callback is invoked when a Scene Load has finished

Parameters
runnerNetworkRunner reference

◆ OnSceneLoadStart()

void OnSceneLoadStart ( NetworkRunner  runner)

Callback is invoked when a Scene Load has started

Parameters
runnerNetworkRunner reference

◆ OnSessionListUpdated()

void OnSessionListUpdated ( NetworkRunner  runner,
List< SessionInfo sessionList 
)

This callback is invoked when a new List of Sessions is received from Photon Cloud

Parameters
runnerThe runner this object exists on
sessionListUpdated list of Session

◆ OnShutdown()

void OnShutdown ( NetworkRunner  runner,
ShutdownReason  shutdownReason 
)

Called when the runner is shutdown

Parameters
runnerThe runner being shutdown
shutdownReasonDescribes the reason Fusion was Shutdown

◆ OnUserSimulationMessage()

void OnUserSimulationMessage ( NetworkRunner  runner,
SimulationMessagePtr  message 
)

This callback is invoked when a manually dispatched simulation message is received from a remote peer

Parameters
runnerThe runner this message is for
messageThe message pointer