Photon Fusion
2.0.8
Companion component for NetworkRunner. Exposes INetworkRunnerCallbacks as UnityEvents, which can be wired up to other components in the inspector. More...
Inherits Behaviour, and INetworkRunnerCallbacks.
Classes | |
| class | ConnectFailedEvent |
| UnityEvent for ConnectFailed More... | |
| class | ConnectRequestEvent |
| UnityEvent for ConnectRequest More... | |
| class | CustomAuthenticationResponse |
| UnityEvent for Custom Authentication More... | |
| class | DisconnectFromServerEvent |
| UnityEvent for DisconnectFromServer More... | |
| class | HostMigrationEvent |
| UnityEvent for HostMigration More... | |
| class | InputEvent |
| UnityEvent for NetworkInput More... | |
| class | InputPlayerEvent |
| UnityEvent for NetworkInput with PlayerRef More... | |
| class | ObjectEvent |
| UnityEvent for NetworkObject More... | |
| class | ObjectPlayerEvent |
| UnityEvent for NetworkObject with PlayerRef More... | |
| class | PlayerEvent |
| UnityEvent for PlayerRef More... | |
| class | ReliableDataEvent |
| UnityEvent for Reliable Data More... | |
| class | ReliableProgressEvent |
| UnityEvent for Reliable Data Progress More... | |
| class | RunnerEvent |
| UnityEvent for NetworkRunner More... | |
| class | SessionListUpdateEvent |
| UnityEvent for SessionInfo List More... | |
| class | ShutdownEvent |
| UnityEvent for Shutdown More... | |
| class | SimulationMessageEvent |
| UnityEvent for SimulationMessage More... | |
Additional Inherited Members | |
Public Member Functions inherited from Behaviour | |
| T | AddBehaviour< T > () |
| Wrapper for Unity's GameObject.AddComponent() More... | |
| T | GetBehaviour< T > () |
| Wrapper for Unity's GameObject.GetComponentInChildren() More... | |
| bool | TryGetBehaviour< T > (out T behaviour) |
| Wrapper for Unity's GameObject.TryGetComponent() More... | |
Static Public Member Functions inherited from Behaviour | |
| static void | DestroyBehaviour (Behaviour behaviour) |
| Wrapper for Unity's GameObject.Destroy() More... | |
Companion component for NetworkRunner. Exposes INetworkRunnerCallbacks as UnityEvents, which can be wired up to other components in the inspector.