Photon Fusion 2.0.3

Classes | Public Attributes | List of all members
NetworkEvents Class Reference

Companion component for NetworkRunner. Exposes INetworkRunnerCallbacks as UnityEvents, which can be wired up to other components in the inspector. More...

Inherits Behaviour, and INetworkRunnerCallbacks.

Classes

class  ConnectFailedEvent
 UnityEvent for ConnectFailed More...
 
class  ConnectRequestEvent
 UnityEvent for ConnectRequest More...
 
class  CustomAuthenticationResponse
 UnityEvent for Custom Authentication More...
 
class  DisconnectFromServerEvent
 UnityEvent for DisconnectFromServer More...
 
class  HostMigrationEvent
 UnityEvent for HostMigration More...
 
class  InputEvent
 UnityEvent for NetworkInput More...
 
class  InputPlayerEvent
 UnityEvent for NetworkInput with PlayerRef More...
 
class  ObjectEvent
 UnityEvent for NetworkObject More...
 
class  ObjectPlayerEvent
 UnityEvent for NetworkObject with PlayerRef More...
 
class  PlayerEvent
 UnityEvent for PlayerRef More...
 
class  ReliableDataEvent
 UnityEvent for Reliable Data More...
 
class  ReliableProgressEvent
 UnityEvent for Reliable Data Progress More...
 
class  RunnerEvent
 UnityEvent for NetworkRunner More...
 
class  SessionListUpdateEvent
 UnityEvent for SessionInfo List More...
 
class  ShutdownEvent
 UnityEvent for Shutdown More...
 
class  SimulationMessageEvent
 UnityEvent for SimulationMessage More...
 

Public Attributes

RunnerEvent OnConnectedToServer
 
ConnectFailedEvent OnConnectFailed
 
ConnectRequestEvent OnConnectRequest
 
CustomAuthenticationResponse OnCustomAuthenticationResponse
 
DisconnectFromServerEvent OnDisconnectedFromServer
 
HostMigrationEvent OnHostMigration
 
InputEvent OnInput
 
InputPlayerEvent OnInputMissing
 
ObjectPlayerEvent OnObjectEnterAOI
 
ObjectPlayerEvent OnObjectExitAOI
 
ReliableDataEvent OnReliableData
 
ReliableProgressEvent OnReliableProgress
 
RunnerEvent OnSceneLoadDone
 
RunnerEvent OnSceneLoadStart
 
SessionListUpdateEvent OnSessionListUpdate
 
ShutdownEvent OnShutdown
 
SimulationMessageEvent OnSimulationMessage
 
PlayerEvent PlayerJoined
 
PlayerEvent PlayerLeft
 

Additional Inherited Members

- Public Member Functions inherited from Behaviour
AddBehaviour< T > ()
 Wrapper for Unity's GameObject.AddComponent() More...
 
GetBehaviour< T > ()
 Wrapper for Unity's GameObject.GetComponentInChildren() More...
 
bool TryGetBehaviour< T > (out T behaviour)
 Wrapper for Unity's GameObject.TryGetComponent() More...
 
- Static Public Member Functions inherited from Behaviour
static void DestroyBehaviour (Behaviour behaviour)
 Wrapper for Unity's GameObject.Destroy() More...
 

Detailed Description

Companion component for NetworkRunner. Exposes INetworkRunnerCallbacks as UnityEvents, which can be wired up to other components in the inspector.