Classes | |
interface | INetBitWriteStream |
Interface for writing bits to a stream. More... | |
interface | INetPeerGroupCallbacks |
Defines the callbacks for network peer group events. More... | |
interface | INetSocket |
Defines the interface for network socket operations. More... | |
struct | NetAddress |
Represents a Network Address, which includes a IP and Port This can contains either a IPv4 or a IPv6 address More... | |
struct | NetBitBuffer |
Represents a buffer for reading and writing bits. More... | |
struct | NetBitBufferList |
Represents a linked list of Fusion.Sockets.NetBitBuffer More... | |
struct | NetBitBufferNull |
Represents a null bit buffer for writing data. More... | |
struct | NetBitBufferSerializer |
Represents a serializer for reading and writing data to a NetBitBuffer. More... | |
struct | NetCommandAccepted |
Accepted Command, sent by the server when a remote client connection is accepted More... | |
struct | NetCommandConnect |
Connect Command used to signal a remote server that a client is trying to connect to it More... | |
struct | NetCommandDisconnect |
Disconnect Command, it can be used by either side of the connection More... | |
struct | NetCommandHeader |
Network Command Header Describe its type and usual settings for all commands More... | |
struct | NetCommandRefused |
Refuse Command, sent by the server when the connection was refused. This happens when the server has reached its max connection capacity. More... | |
struct | NetConfig |
General configuration used to drive the behavior of the Socket library More... | |
struct | NetConfigNotify |
Represents the configuration for network notifications. More... | |
struct | NetConfigSimulation |
Represents the configuration for network simulation. More... | |
struct | NetConfigSimulationOscillator |
Represents an oscillator configuration for network simulation. More... | |
struct | NetConnection |
Network connection More... | |
struct | NetConnectionId |
Represents a network connection ID. More... | |
struct | NetConnectionMap |
Represents a network connection map. More... | |
struct | NetPeer |
Network Peer More... | |
struct | NetPeerGroup |
Network Peer Group. More... | |
struct | NetSendEnvelope |
Represents an envelope for sending network packets in the Fusion.Sockets namespace. More... | |
struct | NetSocket |
Represents a network socket with a handle and a native socket. More... | |
struct | ReliableHeader |
Represents a reliable header structure used in the Fusion.Sockets namespace. More... | |
struct | ReliableId |
Represents a reliable identifier used in the Fusion.Sockets namespace. More... | |
struct | ReliableKey |
Represents a reliable key structure used in the Fusion.Sockets namespace. More... | |
struct | ReliableList |
Represents a list of reliable headers. More... | |
Enumerations | |
enum class | NetCommands : byte |
Describe the Type of a Command Packet More... | |
enum class | NetConnectFailedReason : byte |
The reason a connection with a remote server has failed More... | |
enum class | NetConnectionStatus |
Represents the status of a network connection. More... | |
enum class | NetDisconnectReason : byte |
Disconnect Reason Flag More... | |
enum class | NetPacketType : byte |
Describe the type of a Networked Packet More... | |
enum class | OnConnectionRequestReply |
Represents the possible replies to a connection request. More... | |
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strong |
Describe the Type of a Command Packet
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strong |
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strong |
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strong |
Disconnect Reason Flag
Disconnect Reason Flag
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strong |
Describe the type of a Networked Packet
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strong |