This is the complete list of members for INetworkRunnerCallbacks, including all inherited members.
OnConnectedToServer(NetworkRunner runner) | INetworkRunnerCallbacks | |
OnConnectFailed(NetworkRunner runner, NetAddress remoteAddress, NetConnectFailedReason reason) | INetworkRunnerCallbacks | |
OnConnectRequest(NetworkRunner runner, NetworkRunnerCallbackArgs.ConnectRequest request, byte[] token) | INetworkRunnerCallbacks | |
OnCustomAuthenticationResponse(NetworkRunner runner, Dictionary< string, object > data) | INetworkRunnerCallbacks | |
OnDisconnectedFromServer(NetworkRunner runner, NetDisconnectReason reason) | INetworkRunnerCallbacks | |
OnHostMigration(NetworkRunner runner, HostMigrationToken hostMigrationToken) | INetworkRunnerCallbacks | |
OnInput(NetworkRunner runner, NetworkInput input) | INetworkRunnerCallbacks | |
OnInputMissing(NetworkRunner runner, PlayerRef player, NetworkInput input) | INetworkRunnerCallbacks | |
OnObjectEnterAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player) | INetworkRunnerCallbacks | |
OnObjectExitAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player) | INetworkRunnerCallbacks | |
OnPlayerJoined(NetworkRunner runner, PlayerRef player) | INetworkRunnerCallbacks | |
OnPlayerLeft(NetworkRunner runner, PlayerRef player) | INetworkRunnerCallbacks | |
OnReliableDataProgress(NetworkRunner runner, PlayerRef player, ReliableKey key, float progress) | INetworkRunnerCallbacks | |
OnReliableDataReceived(NetworkRunner runner, PlayerRef player, ReliableKey key, ArraySegment< byte > data) | INetworkRunnerCallbacks | |
OnSceneLoadDone(NetworkRunner runner) | INetworkRunnerCallbacks | |
OnSceneLoadStart(NetworkRunner runner) | INetworkRunnerCallbacks | |
OnSessionListUpdated(NetworkRunner runner, List< SessionInfo > sessionList) | INetworkRunnerCallbacks | |
OnShutdown(NetworkRunner runner, ShutdownReason shutdownReason) | INetworkRunnerCallbacks | |
OnUserSimulationMessage(NetworkRunner runner, SimulationMessagePtr message) | INetworkRunnerCallbacks |