Collection of "organizational" callbacks for the Realtime Api to cover the Lobby. More...
Inherited by MonoBehaviourPunCallbacks, OnJoinedInstantiate, LobbyCallbacksContainer, and SupportLogger.
Public Member Functions | |
void | OnJoinedLobby () |
Called on entering a lobby on the Master Server. The actual room-list updates will call OnRoomListUpdate. More... | |
void | OnLeftLobby () |
Called after leaving a lobby. More... | |
void | OnRoomListUpdate (List< RoomInfo > roomList) |
Called for any update of the room-listing while in a lobby (InLobby) on the Master Server. More... | |
void | OnLobbyStatisticsUpdate (List< TypedLobbyInfo > lobbyStatistics) |
Called when the Master Server sent an update for the Lobby Statistics, updating PhotonNetwork.LobbyStatistics. More... | |
Collection of "organizational" callbacks for the Realtime Api to cover the Lobby.
Classes that implement this interface must be registered to get callbacks for various situations.
To register for callbacks, PhotonNetwork.AddCallbackTarget(<Your Component implementing this interface>); To stop getting callbacks, PhotonNetwork.RemoveCallbackTarget(<Your Component implementing this interface>);
You can also simply override MonoBehaviourPunCallbacks which will provide you with Magic Callbacks ( like Unity would call Start(), Update() on a MonoBehaviour)
void OnJoinedLobby | ( | ) |
Called on entering a lobby on the Master Server. The actual room-list updates will call OnRoomListUpdate.
While in the lobby, the roomlist is automatically updated in fixed intervals (which you can't modify in the public cloud). The room list gets available via OnRoomListUpdate.
Implemented in MonoBehaviourPunCallbacks, SupportLogger, OnJoinedInstantiate, and ConnectAndJoinRandom.
void OnLeftLobby | ( | ) |
Called after leaving a lobby.
When you leave a lobby, OpCreateRoom and OpJoinRandomRoom automatically refer to the default lobby.
Implemented in MonoBehaviourPunCallbacks, SupportLogger, and OnJoinedInstantiate.
void OnLobbyStatisticsUpdate | ( | List< TypedLobbyInfo > | lobbyStatistics | ) |
Called when the Master Server sent an update for the Lobby Statistics, updating PhotonNetwork.LobbyStatistics.
This callback has two preconditions: EnableLobbyStatistics must be set to true, before this client connects. And the client has to be connected to the Master Server, which is providing the info about lobbies.
Implemented in MonoBehaviourPunCallbacks, SupportLogger, and OnJoinedInstantiate.
void OnRoomListUpdate | ( | List< RoomInfo > | roomList | ) |
Called for any update of the room-listing while in a lobby (InLobby) on the Master Server.
Each item is a RoomInfo which might include custom properties (provided you defined those as lobby-listed when creating a room). Not all types of lobbies provide a listing of rooms to the client. Some are silent and specialized for server-side matchmaking.
Implemented in MonoBehaviourPunCallbacks, SupportLogger, and OnJoinedInstantiate.