Refers to a specific lobby (and type) on the server. More...
Inherited by TypedLobbyInfo.
Public Member Functions | |
TypedLobby (string name, LobbyType type) | |
override string | ToString () |
Public Attributes | |
string | Name |
Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing. More... | |
LobbyType | Type |
Type of the (named)lobby this game gets added to More... | |
Static Public Attributes | |
static readonly TypedLobby | Default = new TypedLobby() |
Properties | |
bool | IsDefault [get] |
Refers to a specific lobby (and type) on the server.
The name and type are the unique identifier for a lobby.
Join a lobby via PhotonNetwork.JoinLobby(TypedLobby lobby).
The current lobby is stored in PhotonNetwork.lobby.
string Name |
Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing.
LobbyType Type |
Type of the (named)lobby this game gets added to