Inherited by PhotonHandler.
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void | StartFallbackSendAckThread () |
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void | StopFallbackSendAckThread () |
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bool | RealtimeFallbackThread () |
| A thread which runs independent from the Update() calls. Keeps connections online while loading or in background. See PhotonNetwork.BackgroundTimeout. More...
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int | KeepAliveInBackground = 30000 |
| Defines for how long the Fallback Thread should keep the connection, before it may time out as usual. More...
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LoadBalancingClient | Client [get, set] |
| Photon client to log information and statistics from. More...
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int | CountSendAcksOnly [get] |
| Counts how often the Fallback Thread called SendAcksOnly, which is purely of interest to monitor if the game logic called SendOutgoingCommands as intended. More...
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bool | FallbackThreadRunning [get] |
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bool RealtimeFallbackThread |
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A thread which runs independent from the Update() calls. Keeps connections online while loading or in background. See PhotonNetwork.BackgroundTimeout.
int KeepAliveInBackground = 30000 |
Defines for how long the Fallback Thread should keep the connection, before it may time out as usual.
We want to the Client to keep it's connection when an app is in the background (and doesn't call Update / Service Clients should not keep their connection indefinitely in the background, so after some milliseconds, the Fallback Thread should stop keeping it up.
Photon client to log information and statistics from.
Counts how often the Fallback Thread called SendAcksOnly, which is purely of interest to monitor if the game logic called SendOutgoingCommands as intended.